What Cannot be Heard

What Cannot be Heard is a Dark and Darker quest assigned by the Alchemist merchant, part of the Endless Inquiry quest line. Bats that dwell where no light reaches are acutely sensitive to sound. Their ears detect even the faintest vibrations, including those that ripple from beyond. Sever one ear from these shadowed predators and bring it to me. The objective is to bring 1× giant bat ear. All progress requires a successful extraction — items retrieved or kills made during a failed run do not count toward quest completion. Once every objective is fulfilled, return to Alchemist in the lobby to turn in the quest and receive the reward. This quest requires completing Beasts of the Dark Forest before it becomes available from Alchemist. Completing What Cannot be Heard rewards 30 Gold, Random Uncommon Weapon, 40 XP. The quest is completed in Ice Cavern, Goblin Caves, Ruins or Ship Graveyard. Merchant quests in Dark and Darker are one of the most consistent gold and experience sources in the game, independent of loot luck on the Trading Post. Completing the full Alchemist quest chain unlocks higher reward tiers and increases merchant affinity, which can affect prices and open additional quest tiers in future seasons. The Endless Inquiry chain provides a structured progression path through the Alchemist quest tree, and finishing each quest in order is the fastest route to the higher value objectives later in the line. Use the MetaBot Dark and Darker quest tracker to check all open objectives across every active merchant before extracting, so you can turn in multiple quests from a single run and get the most value out of each session.

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Ice CavernGoblin CavesRuinsShip Graveyard

Bats that dwell where no light reaches are acutely sensitive to sound. Their ears detect even the faintest vibrations, including those that ripple from beyond. Sever one ear from these shadowed predators and bring it to me.

FetchBring 1× Giant Bat Ear
30 Gold
Random Uncommon Weapon
40 XP
Requires: Beasts of the Dark Forest

Well done. The ear still trembles with an unnatural resonance, as though it drinks in the silence around it. Perhaps these creatures see what we cannot see, and hear what we cannot hear. I find myself genuinely curious about what that might be...

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What Cannot be Heard Quest FAQ — Dark and Darker

What is What Cannot be Heard in Dark and Darker?

What Cannot be Heard is a Dark and Darker quest assigned by Alchemist as part of the Endless Inquiry quest line. Bats that dwell where no light reaches are acutely sensitive to sound. Their ears detect even the faintest vibrations, including those that ripple from beyond. Sever one ear from these shadowed predators and bring it to me.

How do you complete What Cannot be Heard?

To complete What Cannot be Heard you need to: Bring 1× Giant Bat Ear. All progress requires a successful extraction. Once all objectives are done, return to Alchemist in the lobby to turn in the quest.

What are the rewards for What Cannot be Heard?

Completing What Cannot be Heard rewards you with: 30 Gold, Random Uncommon Weapon, 40 XP. Turn in the completed quest at the Alchemist window in the lobby to collect the reward.

Which dungeon do you need for What Cannot be Heard?

What Cannot be Heard objectives are completed in: Ice Cavern, Goblin Caves, Ruins, Ship Graveyard. Enter the correct dungeon type before attempting to make progress on this quest.

Do you need to complete anything before What Cannot be Heard?

Yes, What Cannot be Heard requires completing the quest Beasts of the Dark Forest first. Once that quest is turned in, What Cannot be Heard becomes available from Alchemist.