Time To HealFinding Hope
Time To Heal is a Dark and Darker quest assigned by the Leathersmith merchant, part of the Finding Hope quest line. The objective is to interact with health statue ×1. All progress requires a successful extraction — items retrieved or kills made during a failed run do not count toward quest completion. Once every objective is fulfilled, return to Leathersmith in the lobby to turn in the quest and receive the reward. This quest requires completing Cap-tivating Adventures before it becomes available from Leathersmith. Completing Time To Heal rewards 🪙 50, Random Uncommon Weapon, 50 XP. The quest is completed in Crypts. Merchant quests in Dark and Darker are one of the most consistent gold and experience sources in the game, independent of loot luck on the Trading Post. Completing the full Leathersmith quest chain unlocks higher reward tiers and increases merchant affinity, which can affect prices and open additional quest tiers in future seasons. The Finding Hope chain provides a structured progression path through the Leathersmith quest tree, and finishing each quest in order is the fastest route to the higher value objectives later in the line. Use the MetaBot Dark and Darker quest tracker to check all open objectives across every active merchant before extracting, so you can turn in multiple quests from a single run and get the most value out of each session.
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Time To Heal Quest FAQ — Dark and Darker
What is Time To Heal in Dark and Darker?
Time To Heal is a Dark and Darker quest assigned by Leathersmith as part of the Finding Hope quest line. The quest requires completing specific objectives in the dungeon and turning them in at the Leathersmith window in the lobby for a reward.
How do you complete Time To Heal?
To complete Time To Heal you need to: Interact with Health Statue ×1. All progress requires a successful extraction. Once all objectives are done, return to Leathersmith in the lobby to turn in the quest.
What are the rewards for Time To Heal?
Completing Time To Heal rewards you with: 🪙 50, Random Uncommon Weapon, 50 XP. Turn in the completed quest at the Leathersmith window in the lobby to collect the reward.
Which dungeon do you need for Time To Heal?
Time To Heal objectives are completed in: Crypts. Enter the correct dungeon type before attempting to make progress on this quest.
Do you need to complete anything before Time To Heal?
Yes, Time To Heal requires completing the quest Cap-tivating Adventures first. Once that quest is turned in, Time To Heal becomes available from Leathersmith.