Bakir's Pillories: Familiar FaceActivity

ActivityCourt activity: BakirDayNightMissable
LocationParlita
RegionBoar's Back
MissableYes
MethodologyData Methodology

Nothing like publicly humiliating captives to scare your subjects – and keep them amused. I should put an end to this display of cruelty – and send Bakir a message.

Type
Activity
Starts
Parlita
Time cost
3 time units
Time of day
Day or night
Reward
100 XP
Steps
1 steps

Bakir's Pillories: Familiar Face Walkthrough

Bakir's Pillories: Familiar Face has 1 objectives, 0 of them optional. The game files place no marker on the individual steps, so the map below shows the region it takes place in.

How to start Bakir's Pillories: Familiar Face

  • StartsBegins in Parlita.
  • Time cost3 time units
  • Time of dayDay or night
  • Can be failedYes — it has a failure ending, so the coronation deadline can take it from you.

Bakir's Pillories: Familiar Face step by step

World map of The Blood of Dawnwalker with the objectives of Bakir's Pillories: Familiar Face marked
One marked location for Bakir's Pillories: Familiar Face, zoomed to the quest areaDrag to move the map; scroll, pinch or use the buttons to zoom.
  1. Investigate the pillory3 time unitsDay & Night

    Someone's been captured and locked in one of Bakir's pillories. I could free the captive.

Bakir's Pillories: Familiar Face rewards

On completion

  • 100 XP
  • 1 skill point(s)
Show the 3 endings — spoilers

Every way Bakir's Pillories: Familiar Face can end, in the game's own words. Read on only if you want it spoiled.

  1. Ending 1

    I freed the prisoner – and turns out I know him. It's Vasil, my neigbour from Laslea. We didn't always see eye to eye but it was nice to see a familiar face nevertheless. Vasil says he's got some unfinished business in Laslea – maybe I could come see him there and check what he's up to.

    Rewards: 100 XP, 1 skill point(s)

  2. Ending 2Failure

    Don't have the time to deal with this – I'm off to face Brencis.

  3. Ending 3

    I lost control and fed on Vasil, killing him... That's the end of this story.

    Rewards: 100 XP, 1 skill point(s)

Bakir's Pillories: Familiar Face is a Activity in The Blood of Dawnwalker with 2 playable version(s). Bakir's Pillories: Familiar Face takes place around Parlita. Bakir's Pillories: Familiar Face has 1 objectives, 0 of them optional. Bakir's Pillories: Familiar Face has 3 possible endings.

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Bakir's Pillories: Familiar Face FAQ

How do you complete Bakir's Pillories: Familiar Face?

Bakir's Pillories: Familiar Face runs to 1 objectives. It opens with "Investigate the pillory" and finishes with "Investigate the pillory". The full list, with map pins and time costs, is in the walkthrough above.

How long does Bakir's Pillories: Familiar Face take?

Bakir's Pillories: Familiar Face spends 3 time units off the story clock across its 1 objectives.

Should I do Bakir's Pillories: Familiar Face by day or by night?

Bakir's Pillories: Familiar Face can be started by day or by night and costs 3 time units of story time either way. Steps locked to one half of the day are badged in the walkthrough above.

How do I start Bakir's Pillories: Familiar Face?

Bakir's Pillories: Familiar Face begins around Parlita — start from the first objective in the walkthrough above.

What are the objectives of Bakir's Pillories: Familiar Face?

Bakir's Pillories: Familiar Face has 1 objectives: Investigate the pillory. Optional and time-sensitive steps are marked in the objective list.

Where do the objectives of Bakir's Pillories: Familiar Face take place?

Bakir's Pillories: Familiar Face takes place in Boar's Back. The game files carry no marker for its individual objectives, so the map shows the region instead.

What are the rewards for Bakir's Pillories: Familiar Face?

Completing Bakir's Pillories: Familiar Face rewards 100 XP, 1 skill point(s).

How many endings does Bakir's Pillories: Familiar Face have?

Bakir's Pillories: Familiar Face has 3 endings in the game files, 1 of them failures.

Is Bakir's Pillories: Familiar Face missable?

Missable: Yes. On the 30-day clock most quests can time out; the start block of the walkthrough above says whether this one has a failure ending.