Bakir's Pillories: Old Hand Activity
- Region
- The Silts
- Missable
- Yes
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
Nothing like publicly humiliating captives to scare your subjects – and keep them amused. I should put an end to this display of cruelty – and send Bakir a message.
- Type
- Activity
- Starts
- The Silts
- Time cost
- 3 time units
- Time of day
- Day or night
- Reward
- 100 XP
- Steps
- 1 steps
Bakir's Pillories: Old Hand Walkthrough
Bakir's Pillories: Old Hand has 1 objectives, 0 of them optional. The game files place no marker on the individual steps, so the map below shows the region it takes place in.
How to start Bakir's Pillories: Old Hand
- StartsBegins in The Silts.
- Time cost3 time units
- Time of dayDay or night
- Can be failedYes — it has a failure ending, so the coronation deadline can take it from you.
Bakir's Pillories: Old Hand step by step

- Investigate the pillory3 time unitsDay & Night
Someone's been captured and locked in one of Bakir's pillories. I could free the captive.
Bakir's Pillories: Old Hand rewards
On completion
- 100 XP
- 1 skill point(s)
Show the 3 endings — spoilers
Every way Bakir's Pillories: Old Hand can end, in the game's own words. Read on only if you want it spoiled.
- Ending 1
The man I freed turned out to be an old nobleman who used to be Catalin Dragosti's fencing instructor. Maybe he could teach me a trick or two, as well.
Rewards: 100 XP, 1 skill point(s)
- Ending 2
While most of the vrakhiri captives don't deserve their fate – this man seemed to have had actual sins on his conscience. I let the gawkers serve him justice.
Rewards: 100 XP, 1 skill point(s)
- Ending 3Failure
Don't have the time to deal with this – I'm off to face Brencis.
Bakir's Pillories: Old Hand is a Activity in The Blood of Dawnwalker with 2 playable version(s). Bakir's Pillories: Old Hand takes place around The Silts. Bakir's Pillories: Old Hand has 1 objectives, 0 of them optional. Bakir's Pillories: Old Hand has 3 possible endings.
See Also
Your Dawnwalker Guide, In-Game
The map, the quests, the skills and the 30-day clock in an overlay — look anything up without alt-tabbing out of Vale Sangora. Free on your PC.
- In-game overlays
- Automatic match tracking
- Desktop-exclusive tools
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Bakir's Pillories: Old Hand FAQ
How do you complete Bakir's Pillories: Old Hand?
Bakir's Pillories: Old Hand runs to 1 objectives. It opens with "Investigate the pillory" and finishes with "Investigate the pillory". The full list, with map pins and time costs, is in the walkthrough above.
How long does Bakir's Pillories: Old Hand take?
Bakir's Pillories: Old Hand spends 3 time units off the story clock across its 1 objectives.
Should I do Bakir's Pillories: Old Hand by day or by night?
Bakir's Pillories: Old Hand can be started by day or by night and costs 3 time units of story time either way. Steps locked to one half of the day are badged in the walkthrough above.
How do I start Bakir's Pillories: Old Hand?
Bakir's Pillories: Old Hand begins around The Silts — start from the first objective in the walkthrough above.
What are the objectives of Bakir's Pillories: Old Hand?
Bakir's Pillories: Old Hand has 1 objectives: Investigate the pillory. Optional and time-sensitive steps are marked in the objective list.
Where do the objectives of Bakir's Pillories: Old Hand take place?
Bakir's Pillories: Old Hand takes place in The Silts. The game files carry no marker for its individual objectives, so the map shows the region instead.
What are the rewards for Bakir's Pillories: Old Hand?
Completing Bakir's Pillories: Old Hand rewards 100 XP, 1 skill point(s).
How many endings does Bakir's Pillories: Old Hand have?
Bakir's Pillories: Old Hand has 3 endings in the game files, 1 of them failures.
Is Bakir's Pillories: Old Hand missable?
Missable: Yes. On the 30-day clock most quests can time out; the start block of the walkthrough above says whether this one has a failure ending.