The Blood of Dawnwalker Quests
207 quests, 144 of them with a separate day and night version. Time costs, regions, endings and rewards — and the 30-Day Planner to schedule them.
Popular quest walkthroughs
The quest pages players search for most, with the choices and endings explained where they matter.
- Good Home walkthrough & endingsSide quest
- A Friend Like This walkthrough & endingsMain quest
- A Monk and a Saint walkthrough & endingsMain quest
- The Bittersweet Toast walkthrough & endingsSide quest
- A Study in Crimson walkthrough & endingsSide quest
- Our Rotten Roots walkthrough & endingsMain quest
- A Mother's Plea walkthrough & endingsSide quest
- What Moves the Dead walkthrough & endingsMain quest
Quest list
Showing 48 of 207- A Bulwark Against DarknessActivityDay7 time unitsNight7 time units
- A Good Deed Is Its Own RewardActivityDay0 time units
- Ambrus's CellarsActivityDay0 time unitsNight0 time units
- Ambrus's Cellars: Seeing RedActivityDay3 time unitsNight3 time units
- Ambrus's Cellars: Trouble BrewingActivityDay3 time unitsNight3 time units
- Ambrus's Cellars: UninvitedActivityDay3 time unitsNight3 time units
- Ambrus's Collectors: Bounty of the MireActivityDay3 time unitsNight3 time units
- Ambrus's Collectors: Unsavoury SolutionsActivityDay3 time unitsNight3 time units
- Ambrus's Collectors: Wetland HelpersActivityDay3 time unitsNight3 time units
- Ambrus's DungeonsActivityDay0 time unitsNight0 time units
- Ambrus's Dungeons: Evil and ConvenienceActivityDay3 time unitsNight3 time units
- Ambrus's Dungeons: Judge and ExecutionerActivityDay3 time unitsNight3 time units
- Ambrus's Dungeons: Twists and TurnsActivityDay3 time unitsNight3 time units
- Ambrus's Leech-PickersActivityDay0 time unitsNight0 time units
- Ambrus's Prisoners: Fate's MercyActivityDay3 time unitsNight3 time units
- Ambrus's Prisoners: Lucky CrossingActivityDay3 time unitsNight3 time units
- Ambrus's Prisoner TransportsActivityDay0 time unitsNight0 time units
- Ambrus's Transports: Bloody BusinessActivityDay3 time unitsNight3 time units
- Ambrus's Transports: Roadside SurpriseActivityDay3 time unitsNight3 time units
- Ancient Circle: Blind GorgeActivityDay0 time units
- Ancient Circle: East of MaragirActivityDay0 time units
- Ancient Circle: East of ParlitaActivityDay0 time units
- Ancient Circle: Hills of TantariActivityDay0 time units
- Ancient Circle: Maragir WealdsActivityDay0 time units
- Ancient Circle: Northern SwampsActivityDay0 time units
- Ancient Circle: North-West PassActivityDay0 time units
- Ancient Circle: Silts OvergrowthActivityDay0 time units
- Ancient Circles of Vale SangoraActivityDay0 time unitsNight0 time units
- Ancient Circle: Southern SwampsActivityDay0 time units
- Ancient Circle: South-West SiltsActivityDay0 time units
- Ancient Circle: St. Tyna's GroveActivityDay0 time units
- Ancient Circle: Tantari VistaActivityDay0 time units
- Ancient Circle: The WallowsActivityDay0 time units
- A Pilgrimage for PowerActivityDay0 time unitsNight0 time units
- A Pilgrimage for Power: Bear TroubleActivityDay3 time unitsNight3 time units
- A Pilgrimage for Power: Dark-ThingActivityDay2 time unitsNight2 time units
- A Pilgrimage for Power: FanaticsActivityDay2 time unitsNight2 time units
- A Pilgrimage for Power: The RitualActivityDay2 time unitsNight2 time units
- Bakir's Distilleries: Coercion and DuressActivityDay3 time unitsNight3 time units
- Bakir's Distilleries: Ends and MeansActivityDay3 time unitsNight3 time units
- Bakir's Distilleries: OffshootActivityDay3 time unitsNight3 time units
- Bakir's Headhunters: Matter of HonourActivityDay3 time unitsNight3 time units
- Bakir's Headhunters: Secret StashActivityDay0 time unitsNight0 time units
- Bakir's Headhunters: Silent to the GraveActivityDay3 time unitsNight3 time units
- Bakir's Headhunters: Smoke Them OutActivityDay3 time unitsNight3 time units
- Bakir's Pillories: Catalin's TutorActivityDay0 time unitsNight0 time units
- Bakir's Pillories: Familiar FaceActivityDay3 time unitsNight3 time units
- Bakir's Pillories: Old HandActivityDay3 time unitsNight3 time units
The catalogue holds 207 quests: 29 main, 31 side and 147 repeatable activities. 144 have distinct day and night variants, the average variant costs 2.1 time units, and 183 are flagged as missable.
Your Dawnwalker Guide, In-Game
The map, the quests, the skills and the 30-day clock in an overlay — look anything up without alt-tabbing out of Vale Sangora. Free on your PC.
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Quests FAQ
Do quests change between day and night?
Most do. 144 of the 207 catalogued quests have a separate day and night version with different steps, costs and sometimes different rewards. Each quest page shows both.
How much time does a quest cost?
Each variant lists its cost in story-time units; the catalogued average is 2.1 units out of the eight in a phase. Walking to the quest costs nothing.
Which quests are missable?
183 catalogued quests are flagged missable — usually because they expire after a certain day or close off when a rival quest is completed. The 30-Day Planner warns when a placement falls outside a quest's window.