Where Old Devils Lie Side quest

Side questDayNightMissable
Region
St. Tyna's Grove
Missable
Yes
Methodology
Data Methodology

Anca says she found something interesting in the books we took from the convent – something that could help me with my quest. I should ask her about that when I have the time.

Type
Side quest
Time cost
5 time units
Time of day
Day or night
Reward
150 XP
Steps
22 steps, 9 on the map

Where Old Devils Lie Walkthrough

9 of the 22 objectives for Where Old Devils Lie are pinned on the map below, 0 of them optional. The numbers on the map match the numbered steps.

How to start Where Old Devils Lie

  • StartsBegins in St. Tyna's Grove.
  • Time cost5 time units
  • Time of dayDay or night
  • Can be failedYes — it has a failure ending, so the coronation deadline can take it from you.

Where Old Devils Lie step by step

World map of The Blood of Dawnwalker with the objectives of Where Old Devils Lie marked
6 marked locations for Where Old Devils Lie, zoomed to the quest areaDrag to move the map; scroll, pinch or use the buttons to zoom.

5 markers cover an area to search rather than an exact spot.

  1. Wait until Anca finishes her researchDay & Night

    Anca needs a moment to organise her notes. I should come back to her in a while to ask what she found.

  2. Return to AncaDay & Night

    Anca should be done by now. I need to talk to her to see what she discovered.

  3. Solve Enolf's riddle1 time unitDay & Night

    The key to finding the Font of Life is a cryptic account by one Enolf, a wandering mystic. I need to help Anca figure out what he meant.

  4. Find out what Enolf meant by 'Lord's symbol close to old devils, no soul to comfort me'Day & Night
  5. Find out what Enolf meant by 'tormented visage etched onto clouds'Day & Night
  6. Return to Anca before noonDay & Night

    Anca isn't comfortable setting out in search of the Font right now. I need to get back to her another day, before noon. That'll give us enough time to explore.

  7. Find the lake Enolf mentioned1 time unitDay & Night

    First step towards the Font of Life – we need to find the lake mentioned in Enolf's notes.

  8. Follow AncaDay & Night

    Anca knows the way, all I need to do is follow her lead.

  9. Talk to AncaDay & Night

    I need to check on Anca and discuss our progress.

  10. Find the Font of Life2 time unitsDay & Night

    Anca found references to something called the 'Font of Life' – and it's supposed to be somewhere up in the mountains. We need to make sense of Enolf's clues in order to find it.

  11. Follow the streams upriverDay & Night

    Alright, the Font lies up one of the streams – but which? There are three to follow and check on. It's going to be trial and error, I guess.

    Search area on the map
  12. Reach the ruinsDay & Night

    I realise Enolf might've referred to some ruins I've already stumbled upon. I need to lead Anca there.

    Pinned on the map
  13. Check out the ruinsDay & Night

    We stumbled upon some ruins. Maybe they're connected to the Font?

    Search area on the map
  14. Follow the path leading through the ruinsDay & Night

    Looks like we're on the right track! There's a passageway leading through the ruins – maybe that's how we get to the Font.

    Search area on the map
  15. Talk to AncaDay & Night

    Is this it? Have we reached the Font? I should talk to Anca and see what she thinks.

  16. Investigate the ruinsDay & Night

    Time to look around, figure out what went on in this place.

  17. Find a way insideDay & Night

    The original entrance to the complex is collapsed – but maybe there's another way in?

    Search area on the map
  18. Enter the ruinsDay & Night

    I found a passage leading inside the ruined complex. It's going to be tight... But I think we can squeeze through.

    Pinned on the map — pin 12
  19. Inspect the paintingDay & Night
  20. Explore the ruins1 time unitDay & Night

    This is definitely the right place – the Font is somewhere within this complex. Time to go look for it.

    Search area on the map
  21. Investigate the chamber using Focus ModeDay & Night

    Looks like we're stuck – the door to the corridor leading further down seems stuck shut. But let's look around – maybe I'll figure out a way to open it.

    Search area on the map — pin 20
  22. Clear out the ruins for AncaDay & Night

    Anca asked me to clear the ruins, so she can wait for me in safety.

    Search area on the map — pin 20

Where Old Devils Lie rewards

On completion

  • 150 XP
Show the 3 endings — spoilers

Every way Where Old Devils Lie can end, in the game's own words. Read on only if you want it spoiled.

  1. Ending 1

    We solved Enolf's riddle and found the ruins he wrote about. The Font must be somewhere here... But getting to it will likely be an entirely new adventure.

  2. Ending 2Failure

    I was craving for blood, couldn't control myself and... Oh God. Anca is dead.

  3. Ending 3Failure

    No time to see this through – I'm off to confront Brencis.

Where Old Devils Lie is a Side quest in The Blood of Dawnwalker with 2 playable version(s). Where Old Devils Lie takes place around St. Tyna's Grove. Where Old Devils Lie has 22 objectives, 0 of them optional. 9 of the objectives in Where Old Devils Lie are pinned on the world map, so you can see where each step happens. Where Old Devils Lie has 3 possible endings.

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Where Old Devils Lie FAQ

How do you complete Where Old Devils Lie?

Where Old Devils Lie runs to 22 objectives. It opens with "Wait until Anca finishes her research" and finishes with "Clear out the ruins for Anca". The full list, with map pins and time costs, is in the walkthrough above.

How long does Where Old Devils Lie take?

Where Old Devils Lie spends 5 time units off the story clock across its 22 objectives.

Should I do Where Old Devils Lie by day or by night?

Where Old Devils Lie can be started by day or by night and costs 5 time units of story time either way. Steps locked to one half of the day are badged in the walkthrough above.

How do I start Where Old Devils Lie?

Where Old Devils Lie begins around St. Tyna's Grove — start from the first objective in the walkthrough above.

What are the objectives of Where Old Devils Lie?

Where Old Devils Lie has 22 objectives: Wait until Anca finishes her research, Return to Anca, Solve Enolf's riddle, Find out what Enolf meant by 'Lord's symbol close to old devils, no soul to comfort me', Find out what Enolf meant by 'tormented visage etched onto clouds', Return to Anca before noon, Find the lake Enolf mentioned, Follow Anca, Talk to Anca, Find the Font of Life, Follow the streams upriver, Reach the ruins, Check out the ruins, Follow the path leading through the ruins, Talk to Anca, Investigate the ruins, Find a way inside, Enter the ruins, Inspect the painting, Explore the ruins, Investigate the chamber using Focus Mode, Clear out the ruins for Anca. Optional and time-sensitive steps are marked in the objective list.

Where do the objectives of Where Old Devils Lie take place?

9 of the 22 objectives in Where Old Devils Lie have a marked location, in and around St. Tyna's Grove. The numbered map above matches the objective list.

What are the rewards for Where Old Devils Lie?

Completing Where Old Devils Lie rewards 150 XP.

How many endings does Where Old Devils Lie have?

Where Old Devils Lie has 3 endings in the game files, 2 of them failures.

Is Where Old Devils Lie missable?

Missable: Yes. On the 30-day clock most quests can time out; the start block of the walkthrough above says whether this one has a failure ending.