
Closing Wounds Vampirism · Passive
- Ranks
- 2
- Points
- 2
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
Slowly Regenerates Vampiric Health within the current Health Segment.
Closing Wounds ranks and costs
| Rank | Points | Requires | Effect |
|---|---|---|---|
| 1 / 2 | 1 | — | +2% Vampiric Health Segment Regeneration per second. |
| 2 / 2 | 1 | Player level 5 · 2 points spent in tree | +2% Vampiric Health Segment Regeneration per second. |
Night Closing Wounds is usable during Night.
How to unlock Closing Wounds
- Prerequisite skills
- Endless Hunger
Closing Wounds is a Passive skill in the Vampirism tree of The Blood of Dawnwalker, usable during Night. It has 2 ranks and costs 2 skill points in total. Closing Wounds requires Endless Hunger first. Taking Closing Wounds opens the way to Blood Theft.
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Closing Wounds FAQ
How do I unlock Closing Wounds?
Spend skill points on Closing Wounds in the Vampirism tree once its prerequisites are met.
When can I use Closing Wounds?
Closing Wounds is usable during Night.
How much does Closing Wounds cost?
All 2 ranks of Closing Wounds cost 2 skill points in total.
What does Closing Wounds do?
At rank 1, Closing Wounds: +2% Vampiric Health Segment Regeneration per second. It has 2 rank(s); each rank is listed with its effect on this page.