All 19 status effects in the current build, each with the in-game description of exactly what it does — the buffs worth keeping up and the debuffs worth curing.
| Effect | What it does |
|---|---|
| Bleeding | You are bleeding. If the bleed building reaches maximum you will lose a significant amount of health. |
| Burning | You are on fire! Inflicts fire damage every second. |
| Chilled | You are chilled. If the chilled reaches maximum, you will be frozen. |
| Cold | Reduces maximum stamina, stamina recovery and movement speed. |
| Cosiness | Relax a little! Hydration, sustenance and rest do not degrade. |
| Encumbered | You are overburdened. Reduces speed and stamina regen. You are unable to run or jump. |
| Exposure | Reduces maximum stamin and stamina regeneration rate. |
| Fatigue | You are tired. Reduces hitpoint maximum, carrying capacity and experience gain. |
| Health Regen | Your health is being regenerated over time. |
| Over Eating | You're overfilling yourself, and can't eat much more |
| OverEaten | You're too full to eat again |
| Poison | When the poison bar is filled you will be afflicted with poison. You will take poison damage every second. |
| Prayer | Blessed by the gods at a prayer altar. |
| Scorch | Scorch build-up causes health and hydration loss. |
| Sheltered | You are in a shelter! |
| Shock | Your muscles spasm. Your stamina weakens as a result. |
| Slow | You cannot sprint and your speed is greatly reduced. |
| Well Rested | You're well rested! |
| Wither | You are afflicted with wither. |
RuneScape: Dragonwilds tracks 19 status effects, mixing survival pressure such as cold, fatigue and exposure with combat damage-over-time such as bleeding, burning and poison. Most build up on a bar before they trigger, so the useful question is usually how long you can hold the bar down rather than whether you can avoid it entirely. Descriptions are read straight out of the installed game build and refreshed each patch.
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You are chilled. If the chilled reaches maximum, you will be frozen.
You are tired. Reduces hitpoint maximum, carrying capacity and experience gain.