
- Win Rate
- 49.6%
- Pick Rate
- 15.8%
Conqueror Rune Effect & Numbers
- Patch
- 26.20
- Games with rune
- 158,433
- Lane
- All Lanes
- Tier
- All Tiers
- Last Updated
- Oct 20, 2026 UTC
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
When fully stacked, heal for 8% of the damage you deal to champions (5% for ranged champions).
- Rune tree
- Precision · Keystone
- Win Rate
- 49.6%−0.3 vs row avg
- Pick Rate
- 15.8%
- Best champion
- Heimerdinger · 60.3%
- Most played by
- Mordekaiser
- Main lane
- Top · 41%
How Conqueror works
Precision · KeystoneConqueror: damaging champions grants stacks for 5s (2 per hit, up to 12) of 1.8–4 adaptive force each; when full, heal for 8% of damage dealt (5% ranged).
- Ranged champions gain only 1 stack per basic attack, so melee fighters reach full stacks faster.
- The stacks last 5 seconds and refresh on damage, so continuous fighting keeps the bonus and the healing active.
- The standard choice for fighters and bruisers who trade in long fights; less suited to champions who deal damage in one quick burst.
Other Precision keystones:
Press the Attack
Lethal Tempo
Fleet Footwork
Conqueror numbers by level
Patch 26.20Base values of Conqueror at champion levels 1, 5, 9, 13 and 18. AP, AD and health scaling is listed in the last column.
| Value | Lv 1 | Lv 5 | Lv 9 | Lv 13 | Lv 18 | Scaling |
|---|---|---|---|---|---|---|
| Adaptive force | 1.8 | 2.3 | 2.8 | 3.4 | 4 | — |
| Adaptive force at max stacks | 21.6 | 27.8 | 34 | 40.2 | 48 | — |
| Healing from damage dealt | 8% | 8% | 8% | 8% | 8% | 5% for ranged |
Values between level 1 and level 18 are interpolated linearly from the tooltip's range.
Conqueror calculator
Set your level and stats to see exactly what Conqueror gives you.
Your champion
| Adaptive force | 2.8 |
| Adaptive force at max stacks | 34 |
| Healing from damage dealt | 8% |
Level-scaled values are interpolated linearly between the level 1 and level 18 values.
Is Conqueror good in Patch 26.20?
Patch 26.20Conqueror is situational this patch: a 49.6% win rate over 158,433 games, so take it on the champions that use it best. That is 0.3 points below the average of its row (49.9%).
- Tier
- C
- Win Rate
- 49.6%vs row −0.3
- Pick Rate
- 15.8%
- Games with rune
- 158,433Large sample
Best lanes for Conqueror
All ranksConqueror is played mostly in Top (41% of games).
| Lane | Win Rate | Pick Rate | Share | Games |
|---|---|---|---|---|
| Top | 49.8% | 32.3% | 41% | 64,652 |
| Jungle | 49.8% | 32.0% | 40% | 64,041 |
| Mid | 48.7% | 7.3% | 9% | 14,594 |
| ADC | 49.0% | 5.0% | 6% | 10,019 |
| Support | 48.5% | 2.5% | 3% | 5,060 |
Best champions for Conqueror
All ranksHeimerdinger leads with a 60.3% win rate with Conqueror; 73 champions take it this patch.
Conqueror win rate by game length
Conqueror is strongest early: 50.4% in games of 25 minutes or less vs 49.3% after 35.
Runes paired with Conqueror
On the best rune pages that include Conqueror, Triumph shows up most (89% of pages).
Who takes Conqueror
Fighter champions account for 77% of Conqueror games.
- Fighter · 77%
- Mage · 10%
- Marksman · 5%
- Assassin · 5%
- Tank · 4%
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Conqueror FAQ – Patch 26.20
What does Conqueror do in League of Legends?
Conqueror: damaging champions grants stacks for 5s (2 per hit, up to 12) of 1.8–4 adaptive force each; when full, heal for 8% of damage dealt (5% ranged). It is in the Precision tree (Keystone).
What are Conqueror's exact numbers?
Conqueror: 1.8–4 adaptive force. It has no cooldown.
Is Conqueror good in Patch 26.20?
It is situational: a 49.60% win rate over 158,433 games in Patch 26.20, so it pays off mainly on the champions that use it best. It is C tier on the rune tier list. That is 0.3 points below its row's average of 49.9%.
Which champions should take Conqueror?
By win rate with the rune: Heimerdinger (Mid), Shyvana (Jungle), Lillia (Jungle). Heimerdinger leads at 60.3% over 305 games. Most played with it: Mordekaiser (Top), Lee Sin (Jungle), Sett (Top). Fighter champions make up 77% of its games.
Conqueror vs Lethal Tempo: which is better?
On the same champions, Lethal Tempo wins 2.4 points more often than Conqueror (across 33 champion-lane pairs). Across all games: Conqueror 49.6%, Lethal Tempo 50.4%.
Is Conqueror better early or late?
Early: Conqueror wins 50.4% of games that end by 25 minutes but 49.3% of games past 35.