
- Win Rate
- 50.5%
- Pick Rate
- 15.9%
Legend: Haste Rune Effect & Numbers
- Patch
- 26.22
- Games with rune
- 156,103
- Lane
- All Lanes
- Tier
- All Tiers
- Last Updated
- Nov 14, 2026 UTC
- Author
- Dakota Chinnick
- Methodology
- Data Methodology
Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
- Rune tree
- Precision · Row 2
- Win Rate
- 50.5%+0.4 vs row avg
- Pick Rate
- 15.9%
- Best champion
- Swain · 57.2%
- Most played by
- Mordekaiser
- Main lane
- Top · 30%
How Legend: Haste works
Precision · Row 2Legend: Haste grants 1.5 basic ability haste per Legend stack, up to 10 stacks.
- The haste applies to basic abilities only, not your ultimate, and grows with each Legend stack.
- Stacks build from champion and epic monster takedowns, large monster kills and minion kills, so steady farming fills it.
- Suits champions whose damage or sustain depends on casting basic abilities as often as possible.
Same row in Precision:
Legend: Alacrity
Legend: Bloodline
Legend: Haste numbers
Patch 26.22Every value in the Legend: Haste tooltip at a glance.
- Ability haste
- 1.5 per stack
Legend: Haste calculator
Set your level and stats to see exactly what Legend: Haste gives you.
Your champion
| Ability haste | 15 |
Is Legend: Haste good in Patch 26.22?
Patch 26.22Legend: Haste is situational this patch: a 50.5% win rate over 156,103 games, so take it on the champions that use it best. That is 0.4 points above the average of its row (50.1%).
- Tier
- A
- Win Rate
- 50.5%vs row +0.4
- Pick Rate
- 15.9%
- Games with rune
- 156,103Large sample
Best lanes for Legend: Haste
All ranksLegend: Haste is played mostly in Top (30% of games). It wins most in ADC at 51.3%.
| Lane | Win Rate | Pick Rate | Share | Games |
|---|---|---|---|---|
| Top | 50.0% | 23.7% | 30% | 46,418 |
| Jungle | 50.8% | 23.7% | 30% | 46,416 |
| Mid | 50.4% | 16.9% | 21% | 33,072 |
| Support | 50.5% | 10.5% | 13% | 20,594 |
| ADC | 51.3% | 4.9% | 6% | 9,545 |
Best champions for Legend: Haste
All ranksSwain leads with a 57.2% win rate with Legend: Haste; 130 champions take it this patch.
Legend: Haste win rate by game length
Legend: Haste is strongest early: 50.5% in games of 25 minutes or less vs 50.2% after 35.
Runes paired with Legend: Haste
On the best rune pages that include Legend: Haste, Last Stand shows up most (47% of pages).
Who takes Legend: Haste
Fighter champions account for 48% of Legend: Haste games.
- Fighter · 48%
- Mage · 24%
- Tank · 13%
- Assassin · 10%
- Marksman · 3%
- Support · 2%
Get the Winning Edge
Real-time overlays, automatic match tracking, and exclusive tools — everything you need to climb, free on your PC.
- In-game overlays
- Automatic match tracking
- Desktop-exclusive tools
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
Legend: Haste FAQ – Patch 26.22
What does Legend: Haste do in League of Legends?
Legend: Haste grants 1.5 basic ability haste per Legend stack, up to 10 stacks. It is in the Precision tree (Row 2).
What are Legend: Haste's exact numbers?
Legend: Haste: 0 ability haste. It has no cooldown.
Is Legend: Haste good in Patch 26.22?
It is situational: a 50.46% win rate over 156,103 games in Patch 26.22, so it pays off mainly on the champions that use it best. It is A tier on the rune tier list. That is 0.4 points above its row's average of 50.1%.
Which champions should take Legend: Haste?
By win rate with the rune: Swain (ADC), Vel'Koz (ADC), Shaco (Jungle). Swain leads at 57.2% over 834 games. Most played with it: Mordekaiser (Top), Lillia (Jungle), Leona (Support). Fighter champions make up 48% of its games.
Legend: Haste vs Legend: Alacrity: which is better?
On the same champions, Legend: Haste wins 0.5 points more often than Legend: Alacrity (across 98 champion-lane pairs). Across all games: Legend: Haste 50.5%, Legend: Alacrity 50.0%.
Is Legend: Haste better early or late?
Early: Legend: Haste wins 50.5% of games that end by 25 minutes but 50.2% of games past 35.