
- Win Rate
- 51.4%
- Pick Rate
- 3.9%
- Ban Rate
- 14.4%
Fizz Skill Order, Abilities & Cooldowns
- Patch
- 26.19
- Games
- 3,501
- Lane
- All Lanes
- Tier
- All Tiers
- Last Updated
- Oct 5, 2026 UTC
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
Fizz's abilities include Nimble Fighter, Urchin Strike, Seastone Trident, Playful / Trickster, Chum the Waters. Learn how to use Fizz's Passive, Q, W, E, and R abilities effectively in League of Legends patch 26.19.
- Max order
- E > W > Q
- Levels 1-3
- E > W > Q
- Ultimate at level
- 6 / 11 / 16
- Q cooldown
- 8/8/7/7/6s
- R cooldown
- 120/100/80s
Nimble Fighter
Fizz Skill Order (Patch 26.19)
6,346 gamesFizz Mid maxes E (Playful / Trickster) → W (Seastone Trident) → Q (Urchin Strike): 84% of players use this order and win 53.1% of 5,475 games. The usual first three levels are E → W → Q. Ultimate points go in at levels 6, 11, 16.
| Max order | Players | Win Rate | Games |
|---|---|---|---|
| E > W > Q Most played | 83.8% | 53.1% | 5,475 |
| W > E > Q | 7.8% | 53.5% | 508 |
| E > Q > W | 5.6% | 48.8% | 363 |
Fizz Jungle maxes W (Seastone Trident) → E (Playful / Trickster) → Q (Urchin Strike): 60% of players use this order and win 52.5% of 427 games. The usual first three levels are W → Q → E. Ultimate points go in at levels 6, 11, 16.
| Max order | Players | Win Rate | Games |
|---|---|---|---|
| W > E > Q Most played | 60.5% | 52.5% | 427 |
| E > W > Q | 31% | 47.5% | 219 |
| W > Q > E | 6.1% | 41.9% | 43 |
Fizz Top maxes E (Playful / Trickster) → W (Seastone Trident) → Q (Urchin Strike): 55% of players use this order and win 45.1% of 142 games. The usual first three levels are E → W → Q. Ultimate points go in at levels 6, 11, 16.
| Max order | Players | Win Rate | Games |
|---|---|---|---|
| E > W > Q Most played | 54.6% | 45.1% | 142 |
| W > E > Q | 34.6% | 35.6% | 90 |
Fizz Support maxes E (Playful / Trickster) → W (Seastone Trident) → Q (Urchin Strike): 76% of players use this order and win 44.4% of 54 games. The usual first three levels are E → W → Q. Ultimate points go in at levels 6, 11, 16.
Fizz Bot maxes E (Playful / Trickster) → W (Seastone Trident) → Q (Urchin Strike): 73% of players use this order and win 48.8% of 43 games. The usual first three levels are E → W → Q. Ultimate points go in at levels 6, 11, 16.
Skill order comes from the level-up timeline of every ranked game this patch. The level grid shows the most common path among players who used the top max order.
Fizz Passive: Nimble Fighter

Fizz can move through units and takes a flat amount of reduced damage from all sources
Fizz Q: Urchin Strike
Cooldown 8/8/7/7/6s
Fizz dashes through his target, dealing magic damage and applying on hit effects.
Ranked up at levels 3, 14, 15, 17, 18 in the usual skill order.
| Rank | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Cooldown | 8s | 8s | 7s | 7s | 6s |
| Cost (Mana) | 50 | 50 | 50 | 50 | 50 |
| Range | 550 | 550 | 550 | 550 | 550 |
| Cooldown at 100 ability haste | 4s | 4s | 3.5s | 3.5s | 3s |
Fizz W: Seastone Trident
Cooldown 7/6/5/4/3s
Fizz's attacks bleed his enemies, dealing magic damage over several seconds. Fizz can empower his next attack to deal bonus damage and empower his further attacks for a short time.
Ranked up at levels 2, 8, 10, 12, 13 in the usual skill order.
| Rank | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Cooldown | 7s | 6s | 5s | 4s | 3s |
| Cost (Mana) | 30 | 40 | 50 | 60 | 70 |
| Range | 600 | 600 | 600 | 600 | 600 |
| Cooldown at 100 ability haste | 3.5s | 3s | 2.5s | 2s | 1.5s |
Fizz E: Playful / Trickster
Cooldown 16/14/12/10/8s
Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down.
Ranked up at levels 1, 4, 5, 7, 9 in the usual skill order.
| Rank | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Cooldown | 16s | 14s | 12s | 10s | 8s |
| Cost (Mana) | 75 | 80 | 85 | 90 | 95 |
| Range | 400 | 400 | 400 | 400 | 400 |
| Cooldown at 100 ability haste | 8s | 7s | 6s | 5s | 4s |
Fizz R: Chum the Waters
Cooldown 120/100/80s
Fizz tosses a fish in a direction that attaches to any champion that touches it, slowing the target. After a short delay, a shark erupts from the ground, knocking up the target and knocking any nearby enemies aside. All enemies hit are dealt magic damage and slowed.
Ranked up at levels 6, 11, 16 in the usual skill order.
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Cooldown | 120s | 100s | 80s |
| Cost (Mana) | 100 | 100 | 100 |
| Range | 1,300 | 1,300 | 1,300 |
| Cooldown at 100 ability haste | 60s | 50s | 40s |
Fizz Cooldowns with Ability Haste
Ability haste lowers every cooldown by the same rule: cooldown × 100 / (100 + haste). 50 haste cuts cooldowns by a third and 100 haste halves them. Here are Fizz's max-rank cooldowns at common haste values — drag the slider to try your own build.
| Ability (max rank) | 0 haste | 50 haste | 100 haste |
|---|---|---|---|
| Q · Urchin Strike | 6s | 4s | 3s |
| W · Seastone Trident | 3s | 2s | 1.5s |
| E · Playful / Trickster | 8s | 5.3s | 4s |
| R · Chum the Waters | 80s | 53.3s | 40s |
Ability haste cooldown calculator
| Ability (max rank) | Rank 1 | Rank 2 | Rank 3 | Rank 4 | Rank 5 |
|---|---|---|---|---|---|
| 8s | 8s | 7s | 7s | 6s | |
| 7s | 6s | 5s | 4s | 3s | |
| 16s | 14s | 12s | 10s | 8s | |
| 120s | 100s | 80s |
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
Fizz Abilities FAQ - Patch 26.19
What should I max first on Fizz?
Most Fizz Mid players max E (Playful / Trickster), W (Seastone Trident), Q (Urchin Strike) in that order — 84% of ranked games this patch, with a 53.1% win rate.
What is Fizz's ultimate cooldown?
Fizz's ultimate, Chum the Waters, has a 120 / 100 / 80 second cooldown at ranks 1, 2 and 3. With 100 ability haste the max-rank cooldown drops to 40 seconds.
When should I level Fizz's ultimate?
At levels 6, 11, 16, as soon as each rank unlocks — that is what the most common Fizz skill order does.
What does Fizz's passive do?
Fizz's passive is Nimble Fighter. Fizz can move through units and takes a flat amount of reduced damage from all sources
How much does ability haste lower Fizz's cooldowns?
At 100 ability haste every cooldown is halved: Fizz's Urchin Strike goes from 6 to 3 seconds and Chum the Waters from 80 to 40 seconds at max rank.