Gangplank - League of Legends Champion
Win Rate
48.0%
Pick Rate
2.4%
Ban Rate
3.4%

Gangplankvs Brand

Gangplank F TierFighter
Patch26.19
Games2,154
LaneAll Lanes
TierAll Tiers
Last UpdatedOct 1, 2026 UTC
MethodologyData Methodology

Gangplank vs Brand is a decisive matchup in LoL patch 26.19. Brand wins with a 60.0% win rate (+20.0%) over Gangplank based on 5 games. Brand wins the early laning phase while Gangplank scales better into the late game. Below you'll find the best Gangplank build, runes, laning stats, and strategies for the Gangplank vs Brand matchup.

Gangplank Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Gangplank performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Gangplank
Gangplank
62.5%
VS
Brand
37.5%
Brand

Who wins Gangplank vs Brand?

Too few games to callInsufficient data

Gangplank wins 62.5% of these games. With this many games the true rate is most likely between 30.6% and 86.3% (95% range).

Expected
51.9%
From both champions' overall Top win rates
Matchup effect
+10.6 pts
Observed minus expected
Sample
8 games
Lane: Top
vs patch 26.18
—
Not enough games on both patches

Lane: Top · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

They also met in another lane (Mid): 5 games, Gangplank won 60.0%.

Key takeaways

  • Only 8 Gangplank vs Brand games were recorded in the Top role on patch 26.19 — too few to say who is favored. Treat the numbers below as provisional.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Gangplank and Brand played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Gangplank's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Gangplank vs Brand Laning Stats

GangplankBrand

Only 8 games have a 15-minute snapshot so far — the lane-phase numbers appear from 30.

Whole-game averages

5.6
CS / min
5.9
769
DMG / min
849
11,871
Gold / game
10,515
263
Heal / min
95
540
DMG Mitigated / min
366
0.3
CC / min
0.9

Gangplank vs Brand Win Rate by Game Length

Gangplank's win rate against Brand by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
1 games
Too few games
20–25 min
2 games
Too few games
25–30 min
2 games
Too few games
30–35 min
2 games
Too few games
35+ min
1 games
Gangplank vs Brand95% rangeGangplank usual (Top)

No game length stands out: Gangplank's results against Brand in short and long games are within the margin of error of each other.

Gangplank vs Brand Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)Insufficient data
  2. First itemInsufficient data
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Gangplank Changes Against Brand

Only 8 games so far — too few to compare what Gangplank players do in this matchup with their usual choices (needs 20).

Best Gangplank Build vs Brand

Usual Gangplank build (Top)

61.8% win rate · 228 games

Against Brand

Not enough matchup-specific build data: only 0 of 8 Gangplank games against Brand carried a complete build, which is too few to recommend an item path from. Use Gangplank's standard build instead.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Gangplank Runes vs Brand

Usual Gangplank runes (Top)

Deathfire TouchDeathfire Touch
Sorcery
Nimbus CloakTranscendenceScorch
Precision
Cut DownLegend: Haste
Adaptive Force (offense)Adaptive Force (flex)Health (defense)

48.3% win rate · 1,541 games

Against Brand

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Gangplank draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Gangplank matchup data for League of Legends patch 26.19. The table below shows Gangplank's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Gangplank build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Gangplank Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Gangplank vs Brand FAQ - Patch 26.19

Who wins Gangplank vs Brand?

Only 8 Gangplank vs Brand games were recorded in the Top role on patch 26.19 — too few to say who is favored. Treat the numbers below as provisional.

What is Gangplank's win rate against Brand?

Gangplank wins 62.5% of 8 Top games against Brand on patch 26.19 (95% range 30.6–86.3%). Based on both champions' overall Top win rates, 51.9% would be expected.

Does Gangplank counter Brand?

There are only 8 Gangplank vs Brand games in this lane on patch 26.19 — too few to answer reliably yet.

Who wins lane, Gangplank or Brand?

There are not enough games with a 15-minute snapshot yet (8) to say who wins lane.

Does Gangplank outscale Brand?

There are too few games of each length to tell yet.

When is Brand strongest against Gangplank?

On current data there is no stage of the game where Brand is ahead of Gangplank beyond the margin of error.

What should Gangplank build against Brand?

There are not enough games for a matchup-specific core, so use Gangplank's usual Top core: Voltaic Cyclosword, The Collector, Essence Reaver.

What runes should Gangplank use against Brand?

Use Gangplank's usual Deathfire Touch page (Sorcery + Precision); there are too few games for a matchup-specific page.