Lux, League of Legends champion
Win Rate
51.1%
Pick Rate
9.5%
Ban Rate
15.9%

Luxvs Teemo

Lux A TierMageSupport
Patch26.19
Games8,620
LaneAll Lanes
TierAll Tiers
Last UpdatedOct 3, 2026 UTC
MethodologyData Methodology

Lux vs Teemo is a decisive matchup in LoL patch 26.19. Lux wins with a 52.7% win rate (+5.5%) over Teemo based on 55 games. Lux wins the early laning phase while Teemo scales better into the late game. Below you'll find the best Lux build, runes, laning stats, and strategies for the Lux vs Teemo matchup.

Lux Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Lux performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Lux
Lux
45.5%
VS
Teemo
54.5%
Teemo

Who wins Lux vs Teemo?

Slight Teemo edgeLow confidence

Lux wins 45.5% of these games. With this many games the true rate is most likely between 34.0% and 57.4% (95% range).

Expected
47.7%
From both champions' overall Support win rates
Matchup effect
−2.3 pts
Observed minus expected
Sample
66 games
Lane: Support
vs patch 26.18
−6.2 pts
Within normal patch-to-patch noise

Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

They also met in another lane (Mid): 14 games, Lux won 57.1%.

They also met in another lane (Top): 8 games, Lux won 75.0%.

Key takeaways

  • Current data slightly favors Teemo, but the sample is too limited for a strong conclusion: Lux wins 45.5% of 66 games (95% range 34.0–57.4%).
  • Both champions' overall Support win rates predict 47.7% for Lux; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Neither side reliably wins the lane: the average gold difference at 15 minutes is 115, within the margin of error (64 games).
  • Lux players pick Exhaust + Flash much less often against Teemo: 14.1% of their other Support games, 3.0% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Lux and Teemo played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Lux's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Lux vs Teemo Laning Stats

LuxTeemo

At 15 minutes

Gold difference
+115
Within the margin of error
95% range −86 to +317
XP difference
+250
Lux ahead
95% range +52 to +447
CS difference
+0.1
Within the margin of error
95% range −3.2 to +3.5
1.63
Kills before 15 min
1.41
2.38
Deaths before 15 min
2.80
0.20
Solo kills before 15 min
0.03
6.1%
First blood
6.1%

Whole-game averages

2.3
CS / min
2.2
695
DMG / min
790
11,623
Gold / game
11,361
87
Heal / min
96
402
DMG Mitigated / min
293
1.4
CC / min
1.5

Lux vs Teemo Win Rate by Game Length

Lux's win rate against Teemo by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
7 games
Too few games
20–25 min
5 games
Too few games
25–30 min
5 games
Too few games
30–35 min
14 games
40.0%
35+ min
35 games
Lux vs Teemo95% rangeLux usual (Support)

No game length stands out: Lux's results against Teemo in short and long games are within the margin of error of each other.

Lux vs Teemo Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EvenLux gold at 15: +115
  2. First itemLuxLux: 13.7 min · Teemo: 14.2 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesEvenLux wins 40.8% of 49 games

What Lux Changes Against Teemo

Choices Lux players make noticeably more or less often in this matchup than in their other Support games.

Best Lux Build vs Teemo

Usual Lux build (Support)

88.1% win rate · 42 games

Against Teemo

Not enough matchup-specific build data: only 8 of 39 Lux games against Teemo carried a complete build, which is too few to recommend an item path from. Use Lux's standard build instead.

  • Lux usually completes Luden's Echo first, at 13.7 min (median of 52 games).
  • Teemo usually completes Malignance first, at 14.2 min (median of 36 games).
  • Skill priority: E > Q > W — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Lux Runes vs Teemo

Usual Lux runes (Support)

Arcane CometArcane Comet
Sorcery
Manaflow BandTranscendenceGathering Storm
Domination
Cheap ShotUltimate Hunter
Adaptive Force (offense)Adaptive Force (flex)Health (defense)

70.6% win rate · 34 games

Against Teemo

Arcane CometArcane Comet
Sorcery
Manaflow BandTranscendenceScorch
Domination
Cheap ShotUltimate Hunter
Adaptive Force (offense)Adaptive Force (flex)Health Scaling (defense)

48.3% win rate · 29 games

MetaBot Desktop

Plan your Lux draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Lux matchup data for League of Legends patch 26.19. The table below shows Lux's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Lux build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Lux Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Lux vs Teemo FAQ - Patch 26.19

Who wins Lux vs Teemo?

Current data slightly favors Teemo, but the sample is too limited for a strong conclusion: Lux wins 45.5% of 66 games (95% range 34.0–57.4%).

What is Lux's win rate against Teemo?

Lux wins 45.5% of 66 Support games against Teemo on patch 26.19 (95% range 34.0–57.4%). Based on both champions' overall Support win rates, 47.7% would be expected.

Does Lux counter Teemo?

Not clearly. Lux wins 45.5% of 66 games against Teemo, and the 95% range (34.0–57.4%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Lux or Teemo?

Neither side reliably wins the lane: the average gold difference at 15 minutes is 115, within the margin of error (64 games).

Does Lux outscale Teemo?

There are too few games of each length to tell yet.

When is Teemo strongest against Lux?

On current data there is no stage of the game where Teemo is ahead of Lux beyond the margin of error.

What should Lux build against Teemo?

There are not enough games for a matchup-specific core, so use Lux's usual Support core: Luden's Echo, Stormsurge, Mejai's Soulstealer. The biggest change against Teemo: Rabadon's Deathcap (9.6% usually, 18.2% here).

What runes should Lux use against Teemo?

Arcane Comet with Sorcery and Domination — 48.3% over 29 games against Teemo. The biggest change against Teemo: Exhaust + Flash (14.1% usually, 3.0% here).