
Rell the Iron Maiden
The product of brutal experimentation at the hands of the Black Rose, Rell is a defiant, living weapon determined to topple Noxus. Her childhood was one of misery and horror, enduring unspeakable procedures to perfect and weaponize her magical control over metal... until she staged a violent escape, killing many of her captors in the process. Now branded as a criminal, Rell attacks Noxian soldiers on sight as she searches for survivors of her old “academy,” defending the meek while delivering violent death to her former overseers.


Break the Mold
Rell's Attacks and Abilities deal additional magic damage and steal Armor and Magic Resist on hit.


Shattering Strike
Rell deals magic damage to units in a line, breaking their shields and stunning them.
Cost:- 50
Cooldown:- 11/
- 11/
- 10/
- 10/
- 9
Range:- 600


Ferromancy: Crash Down
Mounted: Rell Dismounts, crashing down in her armor, Knocking enemies up and gaining a large Shield. While dismounted, she gains Armor, Magic Resist, Attack Speed, and Attack Range, but is Slowed.
Dismounted: Rell forms her Mount, gaining a burst of speed and Knocking Up the next enemy she attacks.Cost:- 40
Cooldown:- 10
Range:- 450


Full Tilt
Passive: Rell gains out of combat Move Speed.
Active: Rell and an ally gain ramping Move Speed, doubled toward enemies and each other. Her next Attack explodes, dealing magic damage.Cost:- 40
Cooldown:- 14/
- 13/
- 12/
- 11/
- 10
Range:- 1200


Magnet Storm
Rell explodes in a magnetic fury, violently Pulling nearby enemies toward herself. Then Rell constantly Drags nearby enemies toward herself for a short while, dealing magic damage over time.
Cost:- 100
Cooldown:- 120/
- 100/
- 80
Range:- 200
- Tank,
- Support
Patch 26.1 Rell Changes
Quick overview of Rell's optimal setup in League of Legends. Rell's top build includes Boots of Swiftness, Locket of the Iron Solari, Zeke's Convergence, using Aftershock, Shield Bash, Bone Plating for maximum effectiveness. Rell performs well against Pantheon, Karma, Neeko but struggles against Poppy, Velkoz, Sona.
- Rell's Top Build
- Rell's Best Runes
- Rell's Top Matchups
- Rell's Counters
Rell's base statistics in League of Legends. Rell has 620 base health, 55 attack damage, 30 armor, and 28 magic resist. Understanding Rell's stats is crucial for maximizing Rell's effectiveness in lane and team fights. Compare Rell's stats against other champions to see how Rell ranks.
AP:0
AD:55(3 per level)
AS:0(2 per level)
Crit Chance:0%
Mana:320(40 per level)
Mana Regen:7(0.7 per level)
Health:620(104 per level)
Health Regen:7(0.85 per level)
Armor:30(4 per level)
MR:28(1.8 per level)
Speed:315
Attack Range:175(175 per level)
Rell Early vs Late Game Performance's win rate varies throughout the game based on match duration. Rell Early vs Late Game Performance peaks at 57.69% win rate in 50+ minute games, while performing lowest at 47.37% in 45 minute games. Understanding Rell Early vs Late Game Performance's power spikes across game duration helps optimize your playstyle and decision-making.
Rell's performance across key metrics in League of Legends. Early Game: 47.1%, Late Game: 74.4%, Objective Control: 5.8%, Supportive Strength: 68.5%, Creep Farming: 7.0%, Damage: 6.4%. These percentile rankings show how Rell compares to other champions in each category.
Rell demonstrates unique performance characteristics, with win rates showing a 2.9% decrease from Iron to Diamond tiers. This pattern suggests that Rell may be more accessible for newer players while facing increased difficulty against higher-skilled opponents. In Iron tier, Rell achieves a 52.5% win rate, which gradually declines to 49.6% in Diamond. This trend often indicates that Rell's strengths can be more effectively countered by experienced players who understand the champion's weaknesses and trading patterns. The declining performance (Iron (52.5%), Bronze (50.7%), Silver (53.8%), Gold (49.0%), Platinum (47.3%)) suggests that while Rell can be effective in lower ranks where opponents may not exploit vulnerabilities, higher-tier players are better equipped to neutralize Rell's advantages. However, this doesn't mean Rell is unviable at higher ranks - rather, it requires more sophisticated strategies, better macro play, and careful matchup selection. Players at higher elos should focus on understanding when to pick Rell, how to play around counters, and maximizing value in favorable matchups. Success with Rell at higher levels demands strong game sense, positioning, and the ability to adapt playstyle based on team compositions and enemy picks.
When to Pick Rell
Strengths
- Solid win rate (50.46%) shows reliable performance
- Strong matchups against Pantheon and Karma
- Optimal rune setup achieves 53.3% win rate
- Consistent performance throughout all game phases
Weaknesses
- Struggles against Poppy (25.0% enemy WR)
- Requires safe laning to reach power spikes
- Requires proper positioning and cooldown management
- Can be punished by coordinated team play
Strategic Tips
Pick Rell into favorable matchups like Pantheon where you can dominate lane and snowball your lead.
Use the optimal $Resolve + $Inspiration rune setup for a $53.3% win rate.
Learn your champion's key item and level power spikes to maximize fight potential.
Rell Overview - Frequently Asked Questions
What tier is Rell in League of Legends?
Rell is currently B tier in League of Legends patch 26.1. Rell ranks among the top champions in the current meta.
What is Rell's win rate?
Rell has a 50.46% win rate in League of Legends patch 26.1. This win rate is calculated across all ranks and reflects Rell's overall performance in ranked games.
Which champions are similar to Rell?
Champions similar to Rell include Neeko, Volibear, and Ashe. These champions share similar playstyles, abilities, or roles as Rell in League of Legends.
How does Rell perform during different match durations?
Rell's performance varies throughout the game. Early game strength, mid game power spikes, and late game scaling all contribute to Rell's overall effectiveness. Check the match duration win rate chart to see Rell's performance at different game lengths.







