Shaco - League of Legends Champion
Win Rate
48.8%
Pick Rate
3.6%
Ban Rate
23.5%

Shacovs Fizz

Shaco D TierAssassin
Patch26.19
Games3,292
LaneAll Lanes
TierAll Tiers
Last UpdatedOct 2, 2026 UTC
MethodologyData Methodology

Shaco vs Fizz is a decisive matchup in LoL patch 26.19. Shaco wins with a 54.5% win rate (+9.1%) over Fizz based on 22 games. Shaco holds the advantage in both the early and late game. Below you'll find the best Shaco build, runes, laning stats, and strategies for the Shaco vs Fizz matchup.

Shaco Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Shaco performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Shaco
Shaco
56.1%
VS
Fizz
43.9%
Fizz

Who wins Shaco vs Fizz?

Slight Shaco edgeLow confidence

Shaco wins 56.1% of these games. With this many games the true rate is most likely between 41.0% and 70.1% (95% range).

Expected
48.9%
From both champions' overall Jungle win rates
Matchup effect
+7.2 pts
Observed minus expected
Sample
41 games
Lane: Jungle
vs patch 26.18
—
Not enough games on both patches

Lane: Jungle · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

They also met in another lane (Mid): 4 games, Shaco won 50.0%.

Key takeaways

  • Current data slightly favors Shaco, but the sample is too limited for a strong conclusion: Shaco wins 56.1% of 41 games (95% range 41.0–70.1%).
  • Both champions' overall Jungle win rates predict 48.9% for Shaco; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Neither side reliably wins the lane: the average gold difference at 15 minutes is 13, within the margin of error (41 games).
  • Shaco players pick Infinity Edge far more often against Fizz: 28.0% of their other Jungle games, 51.2% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Shaco and Fizz played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Shaco's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Shaco vs Fizz Laning Stats

ShacoFizz

At 15 minutes

Gold difference
−13
Within the margin of error
95% range −414 to +387
XP difference
−43
Within the margin of error
95% range −365 to +280
CS difference
−3.9
Within the margin of error
95% range −9.7 to +2.0
3.76
Kills before 15 min
3.10
1.71
Deaths before 15 min
2.39
0.29
Solo kills before 15 min
0.22
17.1%
First blood
7.3%

Whole-game averages

1.0
CS / min
1.2
726
DMG / min
713
14,901
Gold / game
15,216
281
Heal / min
326
460
DMG Mitigated / min
629
0.8
CC / min
0.6

Shaco vs Fizz Win Rate by Game Length

Shaco's win rate against Fizz by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
2 games
Too few games
20–25 min
2 games
Too few games
25–30 min
6 games
Too few games
30–35 min
13 games
Too few games
35+ min
18 games
Shaco vs Fizz95% rangeShaco usual (Jungle)

No game length stands out: Shaco's results against Fizz in short and long games are within the margin of error of each other.

Shaco vs Fizz Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EvenShaco gold at 15: −13
  2. First itemEvenShaco: 0.2 min · Fizz: 0.2 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Shaco Changes Against Fizz

Choices Shaco players make noticeably more or less often in this matchup than in their other Jungle games.

Best Shaco Build vs Fizz

Usual Shaco build (Jungle)

83.3% win rate · 24 games

Against Fizz

Not enough matchup-specific build data: only 4 of 34 Shaco games against Fizz carried a complete build, which is too few to recommend an item path from. Use Shaco's standard build instead.

  • Shaco usually completes Gustwalker Hatchling first, at 0.2 min (median of 22 games).
  • Fizz usually completes Scorchclaw Pup first, at 0.2 min (median of 29 games).
  • Skill priority: E > Q > W — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Shaco Runes vs Fizz

Usual Shaco runes (Jungle)

Arcane CometArcane Comet
Sorcery
Axiom ArcanistTranscendenceGathering Storm
Precision
Legend: HasteCut Down
Ability Haste (offense)Adaptive Force (flex)Health (defense)

64.6% win rate · 113 games

Against Fizz

Hail of BladesHail of Blades
Domination
Sudden ImpactGrisly MementosRelentless Hunter
Precision
Coup de GraceLegend: Alacrity
Attack Speed (offense)Adaptive Force (flex)Health Scaling (defense)

59.1% win rate · 22 games

MetaBot Desktop

Plan your Shaco draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Shaco matchup data for League of Legends patch 26.19. The table below shows Shaco's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Shaco build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Shaco Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Shaco vs Fizz FAQ - Patch 26.19

Who wins Shaco vs Fizz?

Current data slightly favors Shaco, but the sample is too limited for a strong conclusion: Shaco wins 56.1% of 41 games (95% range 41.0–70.1%).

What is Shaco's win rate against Fizz?

Shaco wins 56.1% of 41 Jungle games against Fizz on patch 26.19 (95% range 41.0–70.1%). Based on both champions' overall Jungle win rates, 48.9% would be expected.

Does Shaco counter Fizz?

Not clearly. Shaco wins 56.1% of 41 games against Fizz, and the 95% range (41.0–70.1%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Shaco or Fizz?

Neither side reliably wins the lane: the average gold difference at 15 minutes is 13, within the margin of error (41 games).

Does Shaco outscale Fizz?

There are too few games of each length to tell yet.

When is Fizz strongest against Shaco?

On current data there is no stage of the game where Fizz is ahead of Shaco beyond the margin of error.

What should Shaco build against Fizz?

There are not enough games for a matchup-specific core, so use Shaco's usual Jungle core: Liandry's Torment, Imperial Mandate, Mejai's Soulstealer. The biggest change against Fizz: Infinity Edge (28.0% usually, 51.2% here).

What runes should Shaco use against Fizz?

Hail of Blades with Domination and Precision — 59.1% over 22 games against Fizz. The biggest change against Fizz: Coup de Grace (55.4% usually, 75.6% here).