
- Win Rate
- 48.9%
- Pick Rate
- 16.7%
Sudden Impact Rune Effect & Numbers
- Patch
- 26.20
- Games with rune
- 166,785
- Lane
- All Lanes
- Tier
- All Tiers
- Last Updated
- Oct 19, 2026 UTC
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
Cooldown: 10s
- Rune tree
- Domination · Row 1
- Cooldown
- 10s
- Win Rate
- 48.9%−0.3 vs row avg
- Pick Rate
- 16.7%
- Best champion
- Briar · 53.0%
- Most played by
- Kayn
How Sudden Impact works
Domination · Row 1Sudden Impact adds 20–80 true damage (by level) to your hits for 4s after a dash, leap, blink, teleport or leaving stealth; 10s cooldown.
- Both basic attacks and abilities can deliver the bonus, as long as they land within 4 seconds of the movement or stealth exit.
- Flash and other blink-type summoner spells count as a blink, so even immobile champions can trigger it after flashing in.
- Best on assassins and skirmishers with dashes or stealth in their kit, where it procs at the start of nearly every trade.
Same row in Domination:
Cheap Shot
Taste of Blood
Sudden Impact numbers by level
Patch 26.20Base values of Sudden Impact at champion levels 1, 5, 9, 13 and 18. AP, AD and health scaling is listed in the last column.
| Value | Lv 1 | Lv 5 | Lv 9 | Lv 13 | Lv 18 | Scaling |
|---|---|---|---|---|---|---|
| True damage | 20 | 34.1 | 48.2 | 62.4 | 80 | — |
| Cooldown | 10s | 10s | 10s | 10s | 10s | — |
Values between level 1 and level 18 are interpolated linearly from the tooltip's range.
Sudden Impact calculator
Set your level and stats to see exactly what Sudden Impact gives you.
Your champion
| True damage | 48.2 |
| Cooldown | 10s |
Level-scaled values are interpolated linearly between the level 1 and level 18 values.
Is Sudden Impact good in Patch 26.20?
Patch 26.20Sudden Impact is underperforming this patch at 48.9% over 166,785 games; most champions have a better option in the same row. That is 0.3 points below the average of its row (49.1%).
- Tier
- D
- Win Rate
- 48.9%vs row −0.3
- Pick Rate
- 16.7%
- Games with rune
- 166,785Large sample
Best lanes for Sudden Impact
All ranksSudden Impact is played mostly in Jungle (46% of games). It wins most in Mid at 49.2%.
| Lane | Win Rate | Pick Rate | Share | Games |
|---|---|---|---|---|
| Jungle | 48.8% | 38.7% | 46% | 77,347 |
| Mid | 49.2% | 29.5% | 35% | 58,879 |
| Top | 48.8% | 5.9% | 7% | 11,736 |
| Support | 48.0% | 4.8% | 6% | 9,550 |
| ADC | 48.6% | 4.6% | 6% | 9,180 |
Best champions for Sudden Impact
All ranksBriar leads with a 53.0% win rate with Sudden Impact; 93 champions take it this patch.
Sudden Impact win rate by game length
Sudden Impact is strongest early: 50.0% in games of 25 minutes or less vs 49.2% after 35.
Runes paired with Sudden Impact
On the best rune pages that include Sudden Impact, Grisly Mementos shows up most (59% of pages).
Who takes Sudden Impact
Assassin champions account for 44% of Sudden Impact games.
- Assassin · 44%
- Fighter · 36%
- Marksman · 9%
- Mage · 7%
- Tank · 2%
- Support · 2%
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Sudden Impact FAQ – Patch 26.20
What does Sudden Impact do in League of Legends?
Sudden Impact adds 20–80 true damage (by level) to your hits for 4s after a dash, leap, blink, teleport or leaving stealth; 10s cooldown. It is in the Domination tree (Row 1).
What are Sudden Impact's numbers and cooldown?
Sudden Impact: 20–80 true damage. Cooldown: 10s.
Is Sudden Impact good in Patch 26.20?
Not this patch: a 48.87% win rate over 166,785 games in Patch 26.20 trails the usual alternatives. It is D tier on the rune tier list. That is 0.3 points below its row's average of 49.1%.
Which champions should take Sudden Impact?
By win rate with the rune: Briar (Jungle), Tryndamere (Mid), Quinn (Top). Briar leads at 53.0% over 5,297 games. Most played with it: Kayn (Jungle), Fizz (Mid), Akali (Mid). Assassin champions make up 44% of its games.
Sudden Impact vs Cheap Shot: which is better?
On the same champions, Cheap Shot wins 0.4 points more often than Sudden Impact (across 59 champion-lane pairs). Across all games: Sudden Impact 48.9%, Cheap Shot 49.7%.
Is Sudden Impact better early or late?
Early: Sudden Impact wins 50.0% of games that end by 25 minutes but 49.2% of games past 35.