How to Farm Minions Effectively in League of Legends
Master last-hitting, wave management, and CS benchmarks to reliably out-gold your lane opponent and snowball every game.
Farming minions — your creep score, or CS — is the single most reliable source of gold in League of Legends. Kills and objectives swing games, but they are unpredictable; the minion wave arrives on schedule every 30 seconds whether you are ahead or behind. A player who reliably converts those minions into gold is a player who reliably reaches their power spikes first. This guide breaks down the mechanics of last-hitting, the far more important skill of wave management, and the CS benchmarks you should be hitting at every rank.
The gap between a good farmer and a bad one is enormous and completely invisible on the scoreboard until it is too late. Missing two minions per minute over twenty minutes is roughly 40 CS — close to a full completed item. That is the difference between winning a fight and dying in it. The good news is that CS is a pure practice skill: unlike outplaying an opponent, nobody is fighting back when you last-hit, so it improves the moment you start paying attention to it.
Know What You Are Killing
Every wave contains three melee minions and three caster minions, with a cannon (siege) minion joining every third wave — and a fourth cannon wave arrives once the game passes the 20-minute mark. Melee minions have the most health but the least reward relative to that health; casters die fast and are easy to miss under pressure; the cannon minion is worth as much as several regular minions and its value grows as the game goes on, so it should almost never be given up for free.
| Minion Type | Gold | Relative Health | Priority |
|---|---|---|---|
| Melee | 21 | Highest | Medium |
| Caster | 14 | Low | High (dies fast) |
| Cannon / Siege | 60–90 | Very high | Never miss |
| Super Minion | 60–75 | Extreme | High |
The Last-Hit Fundamentals
You only receive a minion's gold if your attack lands the killing blow — this is last-hitting. Auto-attacking minions early actually hurts you, because it pushes the wave toward the enemy tower and denies you gold. The goal is to hit each minion exactly once, at the last possible moment, while leaving the wave where you want it. Champions like Caitlyn with slow projectiles and champions like Nasus, who permanently stacks his Q on every last hit, live and die by this skill.
- 1Watch the health bar, not the minion
Track the target minion's health and ignore everything else. Learn how much damage one of your auto-attacks does at level 1, then attack only when the minion's remaining health drops into that window.
- 2Account for your projectile travel time
Ranged champions must fire before the minion is in the last-hit window so the projectile arrives on time. Melee champions can wait a beat longer. Every champion feels different — practice each one you play.
- 3Cancel your auto-attack windup when it is not needed
If an ally or another minion will steal the kill, cancel your attack by moving so you are repositioned and ready rather than locked into a wasted animation.
- 4Practice in the Practice Tool with zero items
Load Practice Tool, buy nothing, and aim for 80+ CS by 10 minutes without moving out of lane. Repeat until it is automatic; then add last-hitting under pressure from a target dummy.
Wave Management Beats Raw Mechanics
Once your last-hitting is clean, the next skill is deciding where the wave should be — this is worth more than perfect mechanics. A wave sitting near your tower is safe and hard to gank; a wave shoved to the enemy tower lets you roam or reset but exposes you. Champions with strong waveclear like Sivir, Ziggs, and Caitlyn control this tempo with abilities, while scaling champions often prefer to slow the wave down and farm safely until their items come online.
- You farm safely, far from enemy ganks.
- The enemy laner must overextend to reach the wave, exposing them.
- Denies CS and experience to a fed opponent.
- You cannot roam or recall without giving up the freeze.
- You apply no pressure to the enemy tower.
- Requires precise last-hitting to hold the wave in place.
| Wave State | What You Do | Best When |
|---|---|---|
| Freeze | Last-hit only, hold the wave just outside your tower | You are even or behind and want safe farm |
| Slow push | Kill casters first, let your wave build up over time | You want a big wave to crash before a recall or dive |
| Fast push | Hit everything, shove the wave into the enemy tower | You want to roam, reset, or take an objective |
Farming Priorities by Game Phase
- 0–14 minLane phase: every minion counts
Your only job is clean CS and wave control. Do not trade so much that you miss minions — a good rule is that a trade is only worth it if it does not cost you more CS than the damage is worth. Hit your 8+ CS/min benchmark before you worry about anything else.
- 14–25 minMid game: farm plus sidelanes
As turrets fall and lanes open up, keep collecting side-lane waves between objectives. Pick up AoE waveclear items such as Tiamat, Ravenous Hydra, or Statikk Shiv so you can clear a wave in seconds and rotate to the next play.
- 25+ minLate game: never let waves crash for free
A single super-minion wave can chip a tower or an inhibitor if ignored. Assign someone to catch side waves, and remember that late-game minions are worth far more than early ones — five wasted minutes of farm is a full item you did not build.
Build Farming Into Your Routine
- Glance at your CS number every time you look at the minimap.
- Compare your CS to your role's benchmark at 10 minutes, every game.
- Never walk past a side-lane wave without clearing it if it is safe.
- Always try to secure the cannon minion, even under tower.
- Recall on a timer that lets the wave push back to you, not away.
Get the Winning Edge
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- In-game overlays
- Automatic match tracking
- Desktop-exclusive tools
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Guide FAQ
What is a good CS per minute in League of Legends?
For most laners, 8 CS per minute is a solid goal and 9–10 is excellent. That works out to roughly 80 CS by the 10-minute mark. Supports and heavy roamers are the exception — they trade farm for map pressure and vision.
How do I stop missing minions under my tower?
Memorise the tower-shot rule: melee minions take two tower shots plus one of your attacks, and caster minions take one of your attacks first, then one tower shot. Auto the casters once as the wave arrives, then let the tower do the rest.
Is last-hitting or wave management more important?
Both matter, but once your last-hitting is clean, wave management gives you the bigger edge. Controlling whether the wave freezes, slow-pushes, or fast-pushes decides your safety, your roams, and your recalls — mechanics only get you the gold that wave control lets you collect.
Which champions are the best at farming?
Scaling and waveclear champions such as Sivir, Ziggs, Caitlyn, and Nasus — who permanently stacks his Q on every last hit — farm exceptionally well. Items like Tiamat, Ravenous Hydra, and Statikk Shiv also turn any champion into a fast wave-clearer.
How much is a cannon minion worth?
A cannon (siege) minion is worth roughly 60–90 gold depending on game time, compared to 21 for a melee minion and 14 for a caster. Its value grows as the game goes on, which is why you should almost never give one up for free.
