Act 4 Walkthrough 19 zones · area level 46–53
Each zone with its area level, waypoint, bosses (and the element they resist least), quests and permanent rewards.
- 1
Isle of Kinarea level 46 · waypoint
- Bosses
- The Blind Beast (weak to Fire)
- 2
Kedge Bayarea level 46 · waypoint
- 3
Whakapanu Islandarea level 46 · waypoint
- Bosses
- Great White One (weak to Fire)
- Permanent bonus
- choose one: 30% increased Global Armour, Evasion and Energy Shield / +15% of Armour also applies to Elemental Damage, Gain Deflection Rating equal to 12% of Evasion Rating, 12% faster start of Energy Shield Recharge
- 4
Eye of Hinekoraarea level 46 · waypoint
- Permanent bonus
- 5% increased maximum Mana
- 5
Abandoned Prisonarea level 46 · waypoint
- Permanent bonus
- choose one: 30% increased Life Recovery from Flasks / 30% increased Mana Recovery from Flasks Can be changed later
- 6
Shrike Islandarea level 46 · waypoint
- Bosses
- Scourge of the Skies (weak to Fire)
- 7
Volcanic Warrensarea level 47 · waypoint
- Bosses
- Krutog, Lord of Kin (weak to Fire)
- 8
Journey's Endarea level 47 · waypoint
- Bosses
- Captain Hartlin (weak to Fire)
- Permanent bonus
- +2 passive skill points
- 9
Singing Cavernsarea level 47 · waypoint
- Bosses
- Diamora, Song of Death (weak to Fire)
- 10
Halls of the Deadarea level 47 · waypoint
- Bosses
- Yama The White
- Permanent bonus
- choose one: +5 to Dexterity / +5% to Lightning Resistance
- Permanent bonus
- choose one: +5 to Intelligence / +5% to Cold Resistance
- Permanent bonus
- choose one: +5 to Strength / +5% to Fire Resistance
- 11
Solitary Confinementarea level 47 · waypoint
- Bosses
- The Prisoner (weak to Fire)
- 12
Trial of the Ancestorsarea level 51 · waypoint
- Permanent bonus
- +2 passive skill points
- 13
Arastasarea level 52 · waypoint
- 14
The Excavationarea level 52 · waypoint
- Bosses
- Benedictus, First Herald of Utopia (weak to Fire)
- 15
Isle of Decayarea level 53 · waypoint
- 16
Ngakanuarea level 53 · waypoint
- 17
Heart of the Tribearea level 53 · waypoint
- Bosses
- Tavakai, the Chieftain (weak to Cold)
- 18
Plunder's Pointarea level 53 · waypoint
- 19
Brinerot Covearea level 53 · waypoint
Order = area level, then the game's zone numbering. Side areas inside the act (trial rooms, league encounters) are listed on their own pages.
Game data: Path of Exile 2 client · How we source this
Permanent bonuses in Act 4
Game dataRewards that stay with your character for good.
- choose one: 30% increased Life Recovery from Flasks / 30% increased Mana Recovery from Flasks — Abandoned Prison
- choose one: +5 to Dexterity / +5% to Lightning Resistance — Halls of the Dead Choice is final
- choose one: +5 to Intelligence / +5% to Cold Resistance — Halls of the Dead Choice is final
- choose one: +5 to Strength / +5% to Fire Resistance — Halls of the Dead Choice is final
- +2 passive skill points — Journey's End
- +2 passive skill points — Trial of the Ancestors
- 5% increased maximum Mana — Eye of Hinekora
- choose one: 30% increased Global Armour, Evasion and Energy Shield / +15% of Armour also applies to Elemental Damage, Gain Deflection Rating equal to 12% of Evasion Rating, 12% faster start of Energy Shield Recharge — Whakapanu Island Choice is final
Act 4 of Path of Exile 2 runs through 19 zones from Isle of Kin to Brinerot Cove, area level 46 to 53. 10 bosses are placed in these zones; the last one on the route is Tavakai, the Chieftain. It holds 8 permanent rewards, including +4 passive skill points.
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Act 4 FAQ — PoE 2 0.5.5f
What level is Act 4 in Path of Exile 2?
Act 4 zones run from area level 46 to 53.
What zones are in Act 4?
Act 4 has 19 zones. In order, it starts with Isle of Kin, Kedge Bay, Whakapanu Island, Eye of Hinekora, Abandoned Prison, Shrike Island.
Which bosses are in Act 4?
In route order: The Blind Beast, Great White One, Scourge of the Skies, Krutog, Lord of Kin, Captain Hartlin, Diamora, Song of Death, Yama The White, The Prisoner.
What permanent bonuses are in Act 4?
choose one: 30% increased Life Recovery from Flasks / 30% increased Mana Recovery from Flasks, choose one: +5 to Dexterity / +5% to Lightning Resistance, choose one: +5 to Intelligence / +5% to Cold Resistance, choose one: +5 to Strength / +5% to Fire Resistance, +2 passive skill points, +2 passive skill points, 5% increased maximum Mana, choose one: 30% increased Global Armour, Evasion and Energy Shield / +15% of Armour also applies to Elemental Damage, Gain Deflection Rating equal to 12% of Evasion Rating, 12% faster start of Energy Shield Recharge.