Path of Exile 2 Gloves Mods
All 46 mod groups that can roll on gloves in Path of Exile 2 0.5.5f: 26 prefixes and 20 suffixes, each with its best tier and the item level it needs.
| Mod | Tiers | Best tier (T1) | T1 item level | Rolls on |
|---|---|---|---|---|
| Adds # to # Cold damage to Attacks | 9 | Adds (21–24) to (32–37) Cold damage to Attacks | 75 | All bases |
| Adds # to # Fire damage to Attacks | 9 | Adds (25–29) to (37–45) Fire damage to Attacks | 75 | All bases |
| Accuracy Rating | 9 | +(451–550) to Accuracy Rating | 76 | All bases |
| Maximum Life | 9 | +(120–149) to maximum Life | 60 | All bases |
| Maximum Mana | 9 | +(105–124) to maximum Mana | 60 | All bases |
| Adds # to # Lightning damage to Attacks | 9 | Adds (1–4) to (60–71) Lightning damage to Attacks | 75 | All bases |
| Increased Armour and Energy Shield | 7 | (92–100)% increased Armour and Energy Shield | 65 | 29 of 202 bases |
| Increased Armour and Evasion | 7 | (92–100)% increased Armour and Evasion | 65 | 30 of 202 bases |
| Increased Armour, Evasion and Energy Shield | 8 | (101–110)% increased Armour, Evasion and Energy Shield | 75 | 3 of 202 bases |
| Armour & Maximum Energy Shield | 4 | +(72–85) to Armour / +(22–25) to maximum Energy Shield | 46 | 32 of 202 bases |
| Armour & Evasion Rating | 4 | +(72–85) to Armour / +(65–78) to Evasion Rating | 46 | 33 of 202 bases |
| Evasion Rating & Maximum Energy Shield | 4 | +(65–78) to Evasion Rating / +(22–25) to maximum Energy Shield | 46 | 34 of 202 bases |
| Maximum Energy Shield | 7 | +(48–60) to maximum Energy Shield | 54 | 40 of 202 bases |
| Increased Energy Shield | 7 | (92–100)% increased Energy Shield | 65 | 37 of 202 bases |
| Increased Evasion and Energy Shield | 7 | (92–100)% increased Evasion and Energy Shield | 65 | 31 of 202 bases |
| Evasion Rating | 7 | +(147–176) to Evasion Rating | 54 | 38 of 202 bases |
| Increased Evasion Rating | 7 | (92–100)% increased Evasion Rating | 65 | 35 of 202 bases |
| Increased Armour and Energy Shield & Maximum Life | 6 | (39–42)% increased Armour and Energy Shield / +(42–49) to maximum Life | 78 | 29 of 202 bases |
| Increased Armour and Evasion & Maximum Life | 6 | (39–42)% increased Armour and Evasion / +(42–49) to maximum Life | 78 | 30 of 202 bases |
| Increased Armour & Maximum Life | 6 | (39–42)% increased Armour / +(42–49) to maximum Life | 78 | 36 of 202 bases |
| Increased Energy Shield & Maximum Life | 6 | (39–42)% increased Energy Shield / +(42–49) to maximum Life | 78 | 37 of 202 bases |
| Increased Evasion and Energy Shield & Maximum Life | 6 | (39–42)% increased Evasion and Energy Shield / +(42–49) to maximum Life | 78 | 31 of 202 bases |
| Increased Evasion Rating & Maximum Life | 6 | (39–42)% increased Evasion Rating / +(42–49) to maximum Life | 78 | 35 of 202 bases |
| Armour | 7 | +(160–190) to Armour | 54 | 39 of 202 bases |
| Increased Armour | 7 | (92–100)% increased Armour | 65 | 36 of 202 bases |
| Adds # to # Physical Damage to Attacks | 9 | Adds (12–19) to (22–32) Physical Damage to Attacks | 75 | All bases |
Gloves suffixes (20)
Calculated| Mod | Tiers | Best tier (T1) | T1 item level | Rolls on |
|---|---|---|---|---|
| Armour also applies to Elemental Damage | 5 | +(38–43)% of Armour also applies to Elemental Damage | 66 | 98 of 202 bases |
| Chaos Resistance | 6 | +(24–27)% to Chaos Resistance | 81 | All bases |
| Cold Resistance | 8 | +(41–45)% to Cold Resistance | 82 | All bases |
| Increased Critical Damage Bonus | 5 | (30–34)% increased Critical Damage Bonus | 59 | All bases |
| Dexterity | 9 | +(34–36) to Dexterity | 81 | All bases |
| Increased Energy Shield Recharge Rate | 1 | (16–19)% increased Energy Shield Recharge Rate | 48 | 100 of 202 bases |
| Gain Deflection Rating equal to #% of Evasion Rating | 5 | Gain Deflection Rating equal to (21–23)% of Evasion Rating | 66 | 99 of 202 bases |
| Fire Resistance | 8 | +(41–45)% to Fire Resistance | 82 | All bases |
| Level of all Melee Skills | 2 | +2 to Level of all Melee Skills | 41 | All bases |
| Increased Attack Speed | 4 | (14–16)% increased Attack Speed | 60 | All bases |
| Intelligence | 8 | +(31–33) to Intelligence | 74 | 100 of 202 bases |
| Increased Rarity of Items found | 3 | (15–18)% increased Rarity of Items found | 40 | All bases |
| Gain # Life per enemy killed | 8 | Gain (69–84) Life per enemy killed | 77 | All bases |
| Gain # Life per Enemy Hit with Attacks | 4 | Gain 5 Life per Enemy Hit with Attacks | 40 | All bases |
| Leech #% of Physical Attack Damage as Life | 4 | Leech (9–9.9)% of Physical Attack Damage as Life | 65 | All bases |
| Lightning Resistance | 8 | +(41–45)% to Lightning Resistance | 82 | All bases |
| Reduced Attribute Requirements | 5 | 35% reduced Attribute Requirements | 60 | All bases |
| Gain # Mana per enemy killed | 8 | Gain (36–45) Mana per enemy killed | 78 | All bases |
| Leech #% of Physical Attack Damage as Mana | 4 | Leech (8–8.9)% of Physical Attack Damage as Mana | 65 | All bases |
| Strength | 8 | +(31–33) to Strength | 74 | 98 of 202 bases |
Game data: Path of Exile 2 client · How we source this
Essences for gloves (33)
Game dataAn essence turns a magic item rare with a guaranteed mod; these are the mods each essence adds to gloves.
| Essence | Guaranteed mod |
|---|---|
| (56–67)% increased Armour, Evasion and Energy Shield | |
| +(21–25)% to Lightning Resistance | |
| 60% increased effect of Socketed Augment Items | |
| (25–29)% increased Critical Damage Bonus | |
| +(21–25)% to Fire Resistance | |
| (11–14)% increased Rarity of Items found | |
| +(8–11)% to Chaos Resistance | |
| +(21–25)% to Cold Resistance | |
| Mark of the Abyssal Lord | |
| +(70–84) to maximum Life | |
| +(17–20) to Strength, Dexterity or Intelligence | |
| +(65–79) to maximum Mana | |
| +(237–346) to Accuracy Rating | |
| (68–79)% increased Armour, Evasion and Energy Shield | |
| +(31–35)% to Lightning Resistance | |
| +(31–35)% to Fire Resistance | |
| (15–18)% increased Rarity of Items found | |
| +(16–19)% to Chaos Resistance | |
| +(31–35)% to Cold Resistance | |
| +(85–99) to maximum Life | |
| +(25–27) to Strength, Dexterity or Intelligence | |
| +(80–89) to maximum Mana | |
| (27–42)% increased Armour, Evasion and Energy Shield | |
| +(11–15)% to Lightning Resistance | |
| +(11–15)% to Fire Resistance | |
| (6–10)% increased Rarity of Items found | |
| +(4–7)% to Chaos Resistance | |
| +(11–15)% to Cold Resistance | |
| +(30–39) to maximum Life | |
| +(9–12) to Strength, Dexterity or Intelligence | |
| +(25–34) to maximum Mana | |
| (26–30)% of Lightning Damage taken Recouped as Life | |
| (10–15)% increased Quantity of Gold Dropped by Slain Enemies |
Gloves can roll 26 prefix and 20 suffix groups in Path of Exile 2 0.5.5f. Adds # to # Cold damage to Attacks has the most tiers (9). 33 essences can force a mod onto gloves. Groups marked with a base count only roll on some bases (for example armour-type mods on matching defence bases).
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Gloves mods FAQ — PoE 2 0.5.5f
How many mods can roll on gloves in PoE 2?
46 groups: 26 prefixes and 20 suffixes, each split into tiers.
Which gloves mod has the most tiers?
Adds # to # Cold damage to Attacks, with 9 tiers.
Which essences work on gloves?
33 essences have an effect for gloves; the table on this page lists each with the mod it adds.
How many mods can a rare Gloves item have?
Up to six: three prefixes and three suffixes.
