
Hit and Run Dexterity support gem · Attack, Conditional
- Cost multiplier
- 100%100% = no cost change
- Category
- Hit and Run
- Matching skills
- 9Skill gems sharing its tags
- Gem colour
- DexterityAdds a Dexterity requirement
Supported Skills become unusable again after use
Game data: Path of Exile 2 client · How we source this
Skills that share tags with Hit and Run
Calculated9 skill gems share at least one tag with Hit and Run (Attack, Conditional). Shared tags are a strong hint, not the game's exact socket rule: check the support's text against the skill.
| Skill gem | Shared tags | Attribute |
|---|---|---|
| Conditional | Strength | |
| Conditional | Any | |
| Conditional | Any | |
| Conditional | Strength | |
| Conditional | Any | |
| Conditional | Dexterity | |
| Conditional | Any | |
| Conditional | Any | |
| Conditional | Dexterity |
Hit and Run is a Dexterity support gem with the tags Attack, Conditional. It does not change the supported skill's cost. Skills that share its tags include Ancestral Cry, Archon of Chayula, Charged Staff, Hammer of the Gods, Requiem.
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Hit and Run FAQ — PoE 2 0.5.5f
What does Hit and Run do in Path of Exile 2?
Supports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills can only be used after you have moved a certain distance, but have massively increased Skill Speed. Cannot support Skills which have a cooldown. Its effects: Supported Skills have 40% more Skill Speed, Supported Skills become usable after you have moved 10 metres Supported Skills become unusable again after use.
What skills work well with Hit and Run?
Skill gems that share its tags (Attack, Conditional) include Ancestral Cry, Archon of Chayula, Charged Staff, Hammer of the Gods, Requiem. Read its effect against the skill before you socket it.
Does Hit and Run increase mana cost?
No. Its cost multiplier is 100%, so the skill's cost stays the same.
