
Flame, the Mask-Bound Lion Dance Grandmaster Boss #42 of 74 · Pangzhen
- Base HP
- 9,000
- Attacks
- 13
- Blue / red tells
- 6 / 1
- Weakness
- Lightning +30%
- Author
- Dakota Chinnick
- Methodology
- Data Methodology
Flame, the Mask-Bound Lion Dance Grandmaster has 13 attacks: 6 flash blue (parry them) and 1 flash red (dodge them). Base HP 9,000, Sha-Chi 3,000.
- Base HP
- 9,000≈88,830 at its area level
- Attacks
- 1312 with in-game animation
- Blue / red tells
- 6 / 1Parry blue, dodge red
- Weakness
- Lightning +30%
How to beat Flame, the Mask-Bound Lion Dance Grandmaster
Our strategy, built from the fight's numbers, followed by the game's own codex entry.
- Parry the blue flashes: 6 of Flame, the Mask-Bound Lion Dance Grandmaster's 13 attacks flash blue before they land, and a timed parry stops them.
- Dodge the red flashes: 1 attacks flash red. They can't be parried, so dodge through them instead of blocking.
- The tightest tell is Retreating Fireball: only 0.41s from the flash to the hit, so react to the flash, not the swing.
- Bring Lightning: it deals 30% more damage to Flame, the Mask-Bound Lion Dance Grandmaster.
- Shock builds up 30% faster on Flame, the Mask-Bound Lion Dance Grandmaster.
- Flame, the Mask-Bound Lion Dance Grandmaster's Sha-Chi bar is 3,000: perfect parries and Guard Break attacks drain it, and an empty bar opens the boss to a finisher.
Lightning is the only weakness Flame has. It deals 30% more damage and Shock builds up 30% faster, while Fire, Poison and Water are cut by 60% and Frost by 30%. Burn, Poison, Bleed, Blood Burst and Soaked all build up 60% slower, so commit fully to a Lightning setup.
Expect a long Guard Break. His Sha-Chi loses 50% less from your hits and 30% less from Parries, on top of 3,000 base Sha-Chi, about 13,902 at level 15. HP sits at roughly 88,830 from a 9,000 base, before difficulty, and his base attack of 130 is above the 100 of his Pangzhen neighbours, so play patiently.
The codex describes Flame and Senior Mo dancing as one steel lion on burning Plum Blossom Stakes, with saw blades whirling at the lion head's sides and fire spewing from its mouth. Next in order is The Lion Dance Grandmaster's Final Dance (boss #43), and Flame drops the Dormant Flaming Mane.
Flame, the Mask-Bound Lion Dance Grandmaster moves & attack patterns
Game dataEvery attack Flame, the Mask-Bound Lion Dance Grandmaster can use, read from its ability data. The cards show the in-game animation with its timing: wind-up, the red or blue flash, the hit window and recovery.
- Attacks
- 13
- Red flash (dodge)
- 1
- Blue flash (parry)
- 6
- Tightest tell
- 0.41s
Spiral Lunge Stomp
Red flashComboGap-closerRangedSkillRed flash at 2.92s → hit at 3.43s (0.51s to react) · 2 hits · KnockbackTriple Mauling Combo
Blue flashComboSkillBlue flash at 2.72s → hit at 3.15s (0.43s to react) · 4 hitsSpin Kick Fireball Stomp
Blue flashComboMix-upSkillBlue flash at 0.93s → hit at 1.38s (0.45s to react) · 4 hits · KnockbackFire Breath into Fireball
Blue flashComboFeintSpecialBlue flash at 2.97s → hit at 3.58s (0.62s to react) · 1 hitFireball into Backflip
Blue flashComboRangedSpecialBlue flash at 0.44s → hit at 0.95s (0.51s to react) · 2 hits · KnockbackBackflip Fire Shot
Blue flashFeintAttackBlue flash at 2.99s → hit at 3.58s (0.59s to react) · 1 hitRetreating Fireball
Blue flashRangedAttackBlue flash at 0.39s → hit at 0.8s (0.41s to react) · 2 hitsSpinning Buzzsaw Roll
ComboMix-upSkillFirst hit at 1.03s · 2 hits · KnockbackDouble Tail Whip
SpecialFirst hit at 0.65s · 2 hits · KnockbackLion Head Charge
AttackFirst hit at 0.68s · 2 hitsDouble Head Ram
AttackFirst hit at 0.87s · 2 hitsDouble Upward Gore
AttackFirst hit at 1.06s · 2 hitsAll 13 attacks
| Attack | Tell | Hit timing | Hits | When |
|---|---|---|---|---|
| Spiral Lunge Stomp Skill · Combo, Gap-closer, Ranged | Red flash | 0.51s after flash | 2 | Whole fight |
| Triple Mauling Combo Skill · Combo | Blue flash | 0.43s after flash | 4 | Whole fight |
| Spin Kick Fireball Stomp Skill · Combo, Mix-up, Projectile | Blue flash | 0.45s after flash | 4 | Whole fight |
| Fire Breath into Fireball Special · Combo, Feint, Projectile | Blue flash | 0.62s after flash | 1 | Whole fight |
| Fireball into Backflip Special · Combo, Ranged, Projectile | Blue flash | 0.51s after flash | 2 | Whole fight |
| Backflip Fire Shot Attack · Feint, Projectile | Blue flash | 0.59s after flash | 1 | Whole fight |
| Retreating Fireball Attack · Ranged, Projectile | Blue flash | 0.41s after flash | 2 | Whole fight |
| Spinning Buzzsaw Roll Skill · Combo, Mix-up | No flash | first hit 1.03s | 2 | Whole fight |
| Double Tail Whip Special | No flash | first hit 0.65s | 2 | Whole fight |
| Lion Head Charge Attack | No flash | first hit 0.68s | 2 | Whole fight |
| Double Head Ram Attack | No flash | first hit 0.87s | 2 | Whole fight |
| Double Upward Gore Attack | No flash | first hit 1.06s | 2 | Whole fight |
| Side Roll WindmillAttack · Feint | No flash | first hit 3.66s | 4 | Whole fight |
Attack names are ours: the game doesn't name boss attacks. Times are seconds from the start of the attack; the reaction time runs from the flash to the first hit after it.
Parry Trainer
Test your timing on Flame, the Mask-Bound Lion Dance Grandmaster's real attacks: parry the blue flashes, dodge the red ones.
Weaknesses and resistances
Game dataFlame, the Mask-Bound Lion Dance Grandmaster takes 30% extra damage from Lightning. Every element and status effect below.
| Element | Damage taken |
|---|---|
| Fire | −60% |
| Frost | −30% |
| Lightning | +30% |
| Poison | −60% |
| Water | −60% |
| Status effect | Build-up |
|---|---|
| Frost (duration) | −30% |
| Bleed | −60% |
| Soaked | −60% |
| Burn | −60% |
| Poison | −60% |
| Blood Burst | −60% |
| Shock | +30% |
| Sha-Chi interaction | Resist |
|---|---|
| Sha-Chi lost on a Deflect | −30% |
| Sha-Chi lost on hit | −50% |
Flame, the Mask-Bound Lion Dance Grandmaster HP and stats
Game dataBase attributes from the boss's config, and the same values at the level the fight runs at.
| Attribute | Base | At level 15 |
|---|---|---|
| HP | 9,000 | 88,830 |
| Sha-Chi | 3,000 | 13,902 |
| Attack | 130 | 215 |
| Sha-Chi damage | 130 | 197 |
| Stagger threshold | 1,200 | 8,874 |
Calculated Base values come from the enemy's own config. The game raises them with the area level; it fights at level 15 here (difficulty multipliers are not included).
Flame, the Mask-Bound Lion Dance Grandmaster rewards
Game dataGranted when the fight ends, read from the fight's reward script.
| Reward | Count |
|---|---|
| 1 |
Where to find Flame, the Mask-Bound Lion Dance Grandmaster
Game dataThe boss's spawn point on the Pangzhen map. Nearest Bell: The Sealed Lion.
Flame, the Mask-Bound Lion Dance Grandmaster lore
The codex entry the game unlocks for Flame, the Mask-Bound Lion Dance Grandmaster.
In-game codexDeep in the Sha-Chi-choked ruins of the lion dance hall, fire lights the night. Grandmaster Flame holds the steel lion head high, with Second-in-Command Senior Mo as the tail behind him. The two step onto the burning Plum Blossom Stakes, leaping and turning in perfect sync, their every movement capturing the majesty of the mighty lion.
Yet both dancers are controlled by masks sewn onto their faces. Every leap and lunge carries murderous intent. Saw blades whirl on either side of the lion head like a beast’s fangs, devouring whatever stands before them. The fire spewing from the lion’s mouth can no longer drive away evil. Instead, it burns everything around it, fueled by Sha-Chi.
The disaster began with the New Year’s Eve bells that stirred the Sha-Chi. The uncontrolled flames unleashed a slaughter, burning the people of the estate and the Lion Dance Disciples alike. Flame himself was gravely wounded and left dying in the inferno, where Leng Tu subjected him to Perfect Transcension and used the mask to control his mind.
A lion dancer whose calling was to subdue evil would not become an evil thing himself. With the last of his will, he sealed his own meridians and suppressed his murderous nature. He waits for a new one to pluck the green to come through the flames, end this calamity, and burn away the evils of the world in his stead.
Boss order
Boss #42 of 74: the previous fight is Chang Hong, the Thunder Lancer, the next one The Lion Dance Grandmaster's Final Dance.
Data: Phantom Blade Zero 26367565 (CL-302256, UE 5.7.4). How we source this
Flame, the Mask-Bound Lion Dance Grandmaster is boss #42 of 74 in Phantom Blade Zero, fought in Pangzhen at level 15 with 9,000 base HP and 3,000 Sha-Chi. Its moveset has 13 attacks: 6 blue-flash attacks that can be parried and 1 red-flash attacks that must be dodged. Bring Lightning: it deals 30% extra damage to this boss. Beating it gives Dormant Flaming Mane.
See Also
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Flame, the Mask-Bound Lion Dance Grandmaster FAQ
How do you beat Flame, the Mask-Bound Lion Dance Grandmaster?
Lightning is the only weakness Flame has. It deals 30% more damage and Shock builds up 30% faster, while Fire, Poison and Water are cut by 60% and Frost by 30%. Burn, Poison, Bleed, Blood Burst and Soaked all build up 60% slower, so commit fully to a Lightning setup. Parry the blue flashes: 6 of Flame, the Mask-Bound Lion Dance Grandmaster's 13 attacks flash blue before they land, and a timed parry stops them. Dodge the red flashes: 1 attacks flash red. They can't be parried, so dodge through them instead of blocking.
What attacks does Flame, the Mask-Bound Lion Dance Grandmaster use?
Flame, the Mask-Bound Lion Dance Grandmaster has 13 attacks in its ability data: 6 with a blue flash (parry) and 1 with a red flash (dodge). The moves section shows each one with its in-game animation and timing.
What do the red and blue flashes mean on Flame, the Mask-Bound Lion Dance Grandmaster?
Blue means the attack can be parried: 6 of Flame, the Mask-Bound Lion Dance Grandmaster's attacks flash blue. Red means it can't be parried and must be dodged: 1 attacks flash red. The tightest tell gives you 0.41s from the flash to the hit.
What is Flame, the Mask-Bound Lion Dance Grandmaster weak to?
Flame, the Mask-Bound Lion Dance Grandmaster is weak to Lightning and takes 30% extra damage from it. Shock builds up 30% faster on Flame, the Mask-Bound Lion Dance Grandmaster.
How much HP does Flame, the Mask-Bound Lion Dance Grandmaster have?
Flame, the Mask-Bound Lion Dance Grandmaster has 9,000 base HP; at its area level (15) that grows to about 88,830 before difficulty modifiers.
What does Flame, the Mask-Bound Lion Dance Grandmaster drop?
Defeating Flame, the Mask-Bound Lion Dance Grandmaster gives Dormant Flaming Mane.
Where is Flame, the Mask-Bound Lion Dance Grandmaster in Phantom Blade Zero?
Flame, the Mask-Bound Lion Dance Grandmaster is fought in Pangzhen. It is boss #42 of 74 in story order, after Chang Hong, the Thunder Lancer. Nearest Bell: The Sealed Lion.
Which boss comes after Flame, the Mask-Bound Lion Dance Grandmaster?
Flame, the Mask-Bound Lion Dance Grandmaster is boss #42 of 74. Before it comes Chang Hong, the Thunder Lancer; next is The Lion Dance Grandmaster's Final Dance.

