
Peng Meng, the Axemaster Boss #5 of 74 · Weeping Creek Valley
- Base HP
- 8,000
- Attacks
- 24
- Blue / red tells
- 6 / 2
- Weakness
- Poison +30%
- Author
- Dakota Chinnick
- Methodology
- Data Methodology
Peng Meng, the Axemaster has 24 attacks: 6 flash blue (parry them) and 2 flash red (dodge them). Base HP 8,000, Sha-Chi 4,000.
- Base HP
- 8,000≈18,720 at its area level
- Attacks
- 2412 with in-game animation
- Blue / red tells
- 6 / 2Parry blue, dodge red
- Weakness
- Poison +30%
How to beat Peng Meng, the Axemaster
Our strategy, built from the fight's numbers, followed by the game's own codex entry.
- Parry the blue flashes: 6 of Peng Meng, the Axemaster's 24 attacks flash blue before they land, and a timed parry stops them.
- Dodge the red flashes: 2 attacks flash red. They can't be parried, so dodge through them instead of blocking.
- The tightest tell is Turning Axe Whirlwind: only 0.31s from the flash to the hit, so react to the flash, not the swing.
- Grab and Throw is a grab: dodge it, because blocking and parrying don't stop a grab.
- Peng Meng, the Axemaster adds new attacks below 90%, 10% HP, so expect the moveset to change at 90%.
- Bring Poison: it deals 30% more damage to Peng Meng, the Axemaster.
- Bleed builds up 30% faster on Peng Meng, the Axemaster.
- Peng Meng, the Axemaster's Sha-Chi bar is 4,000: perfect parries and Guard Break attacks drain it, and an empty bar opens the boss to a finisher.
Poison and Bleed are the tools for Peng Meng. Poison deals 30% more damage and builds up 30% faster, and Bleed also accumulates 30% faster. Fire, Frost and Lightning are all resisted by 30%, and Water by 60%, so leave those elements at home.
His Sha-Chi is the real wall: 4,000 base, about 6,300 at level 3, and he loses 50% less Sha-Chi when hit and 20% less when you Parry. Guard Break will take far longer than usual, so let status damage chip at his roughly 18,700 calculated HP instead of waiting for a break.
The codex describes a great axe that can split stone and sunder mountains, so avoid trading blows. Victory in Weeping Creek Valley grants 9,000 Remnant Dust, the Dread Axe Phantom Edge, and a readable note, The Axemaster's Final Request.
Peng Meng, the Axemaster moves & attack patterns
Game dataEvery attack Peng Meng, the Axemaster can use, read from its ability data. The cards show the in-game animation with its timing: wind-up, the red or blue flash, the hit window and recovery.
- Attacks
- 24
- Red flash (dodge)
- 2
- Blue flash (parry)
- 6
- Grabs
- 2
- Tightest tell
- 0.31s
- New moves below
- 90% · 10%
Below 10% HP
Grab and Throw
Red flashMix-upGrabCritical ArtRed flash at 0.06s → hit at 0.62s (0.56s to react) · 1 hit · Heavy hit · below 10% HPAxe-Haft Grab
Red flashMix-upGrabCritical ArtRed flash at 0.1s → hit at 0.69s (0.6s to react) · 1 hit · Heavy hit · below 10% HP · harder difficulties onlyCharging Double Chop
Blue flashGap-closerRangedMix-upSkillBlue flash at 2.62s → hit at 3.05s (0.42s to react) · 2 hits · Knockback · below 10% HPShoulder Bash Combo
Blue flashComboMix-upSkillBlue flash at 3.41s → hit at 3.85s (0.44s to react) · 4 hits · Knockback · below 10% HPGreat Whirlwind Combo
Blue flashComboMix-upSkillBlue flash at 4.67s → hit at 5.22s (0.55s to react) · 4 hits · Heavy hit · below 10% HPStomping Axe Combo
Blue flashComboMix-upSkillBlue flash at 3.96s → hit at 4.36s (0.39s to react) · 4 hits · Knockback · below 10% HPUpswing Axe Combo
Blue flashComboMix-upSkillBlue flash at 4.89s → hit at 5.27s (0.38s to react) · 5 hits · Knockback · below 10% HPTurning Axe Whirlwind
Blue flashMix-upSpecialBlue flash at 2.24s → hit at 2.55s (0.31s to react) · 1 hit · Heavy hit · below 10% HPWhirlwind Triple Combo
ComboSkillFirst hit at 1.38s · 3 hits · Heavy hit · below 10% HPCharging Tumble Slam
Gap-closerRangedSkillFirst hit at 3.24s · 1 hit · Normal hit · below 10% HPHeavy Overhead Axe Chop
CounterGuard BreakAttackFirst hit at 1.52s · 1 hit · Knockback · below 10% HPShove and Axe Chop
SpecialFirst hit at 1.61s · 2 hits · Knockback · below 10% HPAll 24 attacks
| Attack | Tell | Hit timing | Hits | When |
|---|---|---|---|---|
| Combat Entrance SlamAttack | No flash | first hit 0.7s | 1 | Whole fight |
| Taunting RoarAttack | No flash | first hit 0.62s | 1 | below 90% HP |
| Grab and Throw Critical Art · Mix-up, Grab | Red flash | 0.56s after flash | 1 | below 10% HP |
| Axe-Haft Grab Critical Art · Mix-up, Grab | Red flash | 0.6s after flash | 1 | below 10% HP · harder difficulties only |
| Charging Double Chop Skill · Gap-closer, Ranged, Mix-up | Blue flash | 0.42s after flash | 2 | below 10% HP |
| Shoulder Bash Combo Skill · Combo, Mix-up | Blue flash | 0.44s after flash | 4 | below 10% HP |
| Great Whirlwind Combo Skill · Combo, Mix-up | Blue flash | 0.55s after flash | 4 | below 10% HP |
| Stomping Axe Combo Skill · Combo, Mix-up | Blue flash | 0.39s after flash | 4 | below 10% HP |
| Upswing Axe Combo Skill · Combo, Mix-up | Blue flash | 0.38s after flash | 5 | below 10% HP |
| Turning Axe Whirlwind Special · Mix-up | Blue flash | 0.31s after flash | 1 | below 10% HP |
| Whirlwind Triple Combo Skill · Combo | No flash | first hit 1.38s | 3 | below 10% HP |
| Charging Tumble Slam Skill · Gap-closer, Ranged | No flash | first hit 3.24s | 1 | below 10% HP |
| Heavy Overhead Axe Chop Attack · Counter, Guard Break | No flash | first hit 1.52s | 1 | below 10% HP |
| Shove and Axe Chop Special | No flash | first hit 1.61s | 2 | below 10% HP |
| Double StompSpecial | No flash | first hit 0.62s | 3 | below 10% HP |
| Stomp and Axe SweepAttack · Counter | No flash | first hit 0.68s | 2 | below 10% HP |
| Left Downward ChopAttack | No flash | first hit 1.25s | 1 | below 10% HP |
| Advancing StompAttack | No flash | first hit 1.24s | 1 | below 10% HP |
| Stomp into Right SwingAttack | No flash | first hit 1.46s | 2 | below 10% HP |
| Shove and Heavy ChopSpecial · Guard Break | No flash | first hit 1.46s | 2 | below 10% HP · harder difficulties only |
| Double Stomp FlurrySpecial · Guard Break | No flash | first hit 0.62s | 5 | below 10% HP · harder difficulties only |
| Stomp and Double SweepAttack · Counter, Guard Break | No flash | first hit 0.69s | 3 | below 10% HP · harder difficulties only |
| Advancing Double StompAttack · Guard Break | No flash | first hit 1.24s | 2 | below 10% HP · harder difficulties only |
| Stomp into Double SwingAttack · Guard Break | No flash | first hit 1.46s | 3 | below 10% HP · harder difficulties only |
Attack names are ours: the game doesn't name boss attacks. Times are seconds from the start of the attack; the reaction time runs from the flash to the first hit after it.
Parry Trainer
Test your timing on Peng Meng, the Axemaster's real attacks: parry the blue flashes, dodge the red ones.
Weaknesses and resistances
Game dataPeng Meng, the Axemaster takes 30% extra damage from Poison. Every element and status effect below.
| Element | Damage taken |
|---|---|
| Fire | −30% |
| Frost | −30% |
| Lightning | −30% |
| Poison | +30% |
| Water | −60% |
| Status effect | Build-up |
|---|---|
| Frost (duration) | −30% |
| Bleed | +30% |
| Soaked | −60% |
| Burn | −30% |
| Poison | +30% |
| Shock | −30% |
| Sha-Chi interaction | Resist |
|---|---|
| Sha-Chi lost on a Deflect | −20% |
| Sha-Chi lost on hit | −50% |
Peng Meng, the Axemaster HP and stats
Game dataBase attributes from the boss's config, and the same values at the level the fight runs at.
| Attribute | Base | At level 3 |
|---|---|---|
| HP | 8,000 | 18,720 |
| Sha-Chi | 4,000 | 6,300 |
| Attack | 120 | 121 |
| Sha-Chi damage | 120 | 122 |
| Stagger threshold | 1,200 | 2,296 |
Calculated Base values come from the enemy's own config. The game raises them with the area level; it fights at level 3 here (difficulty multipliers are not included).
Each kill gives 9,000 Remnant Dust at this level.
Peng Meng, the Axemaster rewards
Game dataGranted when the fight ends, read from the fight's reward script.
| Reward | Count |
|---|---|
| 1 | |
| 1 |
Where to find Peng Meng, the Axemaster
Game dataThe boss's spawn point on the Weeping Creek Valley map. Nearest Bell: The Axemaster's Fall.
Peng Meng, the Axemaster lore
The codex entry the game unlocks for Peng Meng, the Axemaster.
In-game codexEldest of the Four Axes, Peng Meng underwent Transcension to avenge the other three. His body grew massive, his flesh hardened, and his strength became immense. His great axe could split stone and sunder mountains. Several Mandate elites fell beneath it.
In the valley, a Mandate squad subdued him only at terrible cost. Thick chains were driven through his shoulder blades, binding him behind the Outpost.
Once, the four brothers drank deep and feasted heartily. They performed deeds of chivalry, yet their axes also claimed countless innocent lives amid the Wulin's bloodshed. In those days, every debt was still settled by the Wulin's rules.
Then three brothers were murdered through treachery, and Mandate squads hunted the last. Cornered and desperate, Peng Meng surrendered his final shred of reason and sank utterly into Transcension.
Boss order
Boss #5 of 74: the previous fight is Jagged Steel, the Frenzied Brute, the next one Aberrant Three-faced Puppet.
Data: Phantom Blade Zero 26367565 (CL-302256, UE 5.7.4). How we source this
Peng Meng, the Axemaster is boss #5 of 74 in Phantom Blade Zero, fought in Weeping Creek Valley at level 3 with 8,000 base HP and 4,000 Sha-Chi. Its moveset has 24 attacks: 6 blue-flash attacks that can be parried and 2 red-flash attacks that must be dodged. Bring Poison: it deals 30% extra damage to this boss. Beating it gives Dread Axe, The Axemaster's Final Request.
See Also
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
Peng Meng, the Axemaster FAQ
How do you beat Peng Meng, the Axemaster?
Poison and Bleed are the tools for Peng Meng. Poison deals 30% more damage and builds up 30% faster, and Bleed also accumulates 30% faster. Fire, Frost and Lightning are all resisted by 30%, and Water by 60%, so leave those elements at home. Parry the blue flashes: 6 of Peng Meng, the Axemaster's 24 attacks flash blue before they land, and a timed parry stops them. Dodge the red flashes: 2 attacks flash red. They can't be parried, so dodge through them instead of blocking.
What attacks does Peng Meng, the Axemaster use?
Peng Meng, the Axemaster has 24 attacks in its ability data: 6 with a blue flash (parry) and 2 with a red flash (dodge). The moves section shows each one with its in-game animation and timing.
What do the red and blue flashes mean on Peng Meng, the Axemaster?
Blue means the attack can be parried: 6 of Peng Meng, the Axemaster's attacks flash blue. Red means it can't be parried and must be dodged: 2 attacks flash red. The tightest tell gives you 0.31s from the flash to the hit.
Does Peng Meng, the Axemaster have a second phase?
Peng Meng, the Axemaster unlocks extra attacks below 90%, 10% HP.
What is Peng Meng, the Axemaster weak to?
Peng Meng, the Axemaster is weak to Poison and takes 30% extra damage from it. Bleed builds up 30% faster on Peng Meng, the Axemaster.
How much HP does Peng Meng, the Axemaster have?
Peng Meng, the Axemaster has 8,000 base HP; at its area level (3) that grows to about 18,720 before difficulty modifiers.
What does Peng Meng, the Axemaster drop?
Defeating Peng Meng, the Axemaster gives Dread Axe, The Axemaster's Final Request.
Where is Peng Meng, the Axemaster in Phantom Blade Zero?
Peng Meng, the Axemaster is fought in Weeping Creek Valley. It is boss #5 of 74 in story order, after Jagged Steel, the Frenzied Brute. Nearest Bell: The Axemaster's Fall.
Which boss comes after Peng Meng, the Axemaster?
Peng Meng, the Axemaster is boss #5 of 74. Before it comes Jagged Steel, the Frenzied Brute; next is Aberrant Three-faced Puppet.

