Portrait of Stone Hand Iron Fever, a boss in Phantom Blade Zero

Stone Hand Iron Fever Boss #51 of 74 · Mandate Encampment

Boss #51Mandate EncampmentMaskwalkers
Attacks
25
Blue / red tells
2 / 2
Weakness
None
Methodology
Data Methodology

Stone Hand Iron Fever has 25 attacks: 2 flash blue (parry them) and 2 flash red (dodge them). Base HP —, Sha-Chi —.

Base HP
—≈— at its area level
Attacks
2512 with in-game animation
Blue / red tells
2 / 2Parry blue, dodge red
Weakness
None

How to beat Stone Hand Iron Fever

Our strategy, built from the fight's numbers, followed by the game's own codex entry.

  • Parry the blue flashes: 2 of Stone Hand Iron Fever's 25 attacks flash blue before they land, and a timed parry stops them.
  • Dodge the red flashes: 2 attacks flash red. They can't be parried, so dodge through them instead of blocking.
  • The tightest tell is Flying Eagle Claws: only 0.25s from the flash to the hit, so react to the flash, not the swing.
  • Charging Grab Throw is a grab: dodge it, because blocking and parrying don't stop a grab.

No combat stats have been found for Stone Hand Iron Fever, and he has no recorded elemental or status modifiers, so bring your strongest everyday setup and focus on Sha-Chi pressure. The codex itself gives the clearest advice: trading blows with him head-on is unwise, but agile movement may reveal an opening.

He is described as a hulking fist-arts master, one of the four great Maskwalkers that the Order and the Three Pillars of Kunlun fought a year ago, with an unpredictable style and tremendous force behind every blow. Dodging and punishing openings suits that profile far better than trading hits.

He sits at level 24 in the Mandate Encampment, after Yubi, No. 21 Swordfighter Puppet and before Heartpiercer, Elite Shadow Warden. Defeating him grants 102,000 Remnant Dust and the Iron Gauntlets Phantom Edge.

Stone Hand Iron Fever moves & attack patterns

Game data

Every attack Stone Hand Iron Fever can use, read from its ability data. The cards show the in-game animation with its timing: wind-up, the red or blue flash, the hit window and recovery.

Attacks
25
Red flash (dodge)
2
Blue flash (parry)
2
Grabs
1
Tightest tell
0.25s

All 25 attacks

Every Stone Hand Iron Fever attack
AttackTellHit timingHitsWhen
Charging Grab Throw Skill · Mix-up, Grab, RangedRed flash0.51s after flash1Whole fight
Running Crane Kicks Skill · Gap-closer, RangedBlue flash0.27s after flash4Whole fight
Flying Eagle Claws Skill · Mix-up, Combo, Ranged, Gap-closerBlue flash0.25s after flash5Whole fight
Leaping Tiger Claw Stomp Skill · Mix-up, Combo, Ranged, Gap-closerRed flash0.42s after flash5Whole fight
Charged Kick Claw Counter Special · Guard Break, FeintNo flashfirst hit 0.78s2Whole fight
Triple Pecking Strike Special · Guard BreakNo flashfirst hit 0.97s3Whole fight
Flying Kick Combo Skill · Gap-closer, RangedNo flashfirst hit 1.16s3Whole fight
Triple Jab Combo Skill · ComboNo flashfirst hit 0.77s3Whole fight
Crane Kick Flurry SpecialNo flashfirst hit 0.93s3Whole fight
Delayed Hopping Heart Strike Special · FeintNo flashfirst hit 0.96s1Whole fight
Knife-Hand Double SpecialNo flashfirst hit 0.98s2Whole fight
Light-Heavy Knife-Hand Combo SpecialNo flashfirst hit 0.59s2Whole fight
Charged Straight PunchSpecialNo flashfirst hit 0.72s1Whole fight
Tiger Palm DoubleSpecial · FeintNo flashfirst hit 0.67s2Whole fight
Sidestep Flip KickSpecialNo flashfirst hit 0.77s1Whole fight
Turning Push KickSpecial · RangedNo flashfirst hit 0.64s2Whole fight
Two-Handed Heavy PunchAttackNo flashfirst hit 1.15s1Whole fight
Stepping PunchAttackNo flashfirst hit 0.89s1Whole fight
Turning Heavy StraightAttack · CounterNo flashfirst hit 1.26s1Whole fight
Turning Knife-HandAttack · CounterNo flashfirst hit 0.6s1Whole fight
Charged Knife-HandAttackNo flashfirst hit 1.26s1Whole fight
Eagle Claw DoubleAttackNo flashfirst hit 0.68s2Whole fight
Charged Cross ClawAttack · CounterNo flashfirst hit 0.58s1Whole fight
Surprise Elbow StrikeSpecialNo flashfirst hit 0.69s1Whole fight · harder difficulties only
Surprise Eye PokeSpecialNo flashfirst hit 0.63s1Whole fight · harder difficulties only

Attack names are ours: the game doesn't name boss attacks. Times are seconds from the start of the attack; the reaction time runs from the flash to the first hit after it.

Parry Trainer

Test your timing on Stone Hand Iron Fever's real attacks: parry the blue flashes, dodge the red ones.

Five of Stone Hand Iron Fever's flash attacks at full speed. Press Parry on a blue flash and Dodge on a red one, timed to the hit.

Keyboard: J or Space to parry, K to dodge

Score 0

Stone Hand Iron Fever HP and stats

Game data

Base attributes from the boss's config, and the same values at the level the fight runs at.

Each kill gives 102,000 Remnant Dust at this level.

Stone Hand Iron Fever rewards

Game data

Granted when the fight ends, read from the fight's reward script.

RewardCount
Iron Gauntlets1

Where to find Stone Hand Iron Fever

Game data

The boss's spawn point on the Mandate Encampment map. Nearest Bell: Human-Faced Banyan.

Stone Hand Iron Fever lore

The codex entry the game unlocks for Stone Hand Iron Fever.

A master of fist arts and one of the four great Maskwalkers the Order and the Three Pillars of Kunlun fought a year ago. Hulking and heavily muscled, his fists seem forged from iron. His fighting style is unpredictable, while every blow lands with tremendous force. Trading blows with him head-on is unwise, but agile movement may reveal an opening.

Unlike his senior brother, Iron Fiend, who fought to protect the weak, Iron Fever lives for combat. He seeks only to inherit his master’s legacy and carry on his master’s martial art. To reach the level of fist mastery his master attained before death, he even underwent Sha-Chi Transcension using his master’s relic.

At first, Iron Fever reveled in his newfound power, challenging anyone, whether from the Mandate or the Maskwalkers. In doing so, he even made a number of "Maskwalker friends." Though he sensed the power within him growing harder to control, he believed his mask, steel spikes, and sheer willpower could keep it in check. But after last year’s battle, his bloodlust grew stronger, threatening to eclipse even his desire to perfect his martial art.

Hearing that an old enemy would once again pass through this forest, Iron Fever returned to the site of their former battle. This battle is fought with his fists, but also to bring an end to what remains. For the self he knows will soon be consumed by Sha-Chi, he seeks to see one thing through to the end.

In-game codex

Boss order

Boss #51 of 74: the previous fight is Yubi, No. 21 Swordfighter Puppet, the next one Heartpiercer, Elite Shadow Warden.

Data: Phantom Blade Zero 26367565 (CL-302256, UE 5.7.4). How we source this

Stone Hand Iron Fever is boss #51 of 74 in Phantom Blade Zero, fought in Mandate Encampment at level 24 with — base HP and — Sha-Chi. Its moveset has 25 attacks: 2 blue-flash attacks that can be parried and 2 red-flash attacks that must be dodged. It has no elemental weakness, so raw Damage and Guard Break matter most. Beating it gives Iron Gauntlets.

🔍

Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.

Report an Issue

Stone Hand Iron Fever FAQ

How do you beat Stone Hand Iron Fever?

No combat stats have been found for Stone Hand Iron Fever, and he has no recorded elemental or status modifiers, so bring your strongest everyday setup and focus on Sha-Chi pressure. The codex itself gives the clearest advice: trading blows with him head-on is unwise, but agile movement may reveal an opening. Parry the blue flashes: 2 of Stone Hand Iron Fever's 25 attacks flash blue before they land, and a timed parry stops them. Dodge the red flashes: 2 attacks flash red. They can't be parried, so dodge through them instead of blocking.

What attacks does Stone Hand Iron Fever use?

Stone Hand Iron Fever has 25 attacks in its ability data: 2 with a blue flash (parry) and 2 with a red flash (dodge). The moves section shows each one with its in-game animation and timing.

What do the red and blue flashes mean on Stone Hand Iron Fever?

Blue means the attack can be parried: 2 of Stone Hand Iron Fever's attacks flash blue. Red means it can't be parried and must be dodged: 2 attacks flash red. The tightest tell gives you 0.25s from the flash to the hit.

What is Stone Hand Iron Fever weak to?

Stone Hand Iron Fever has no elemental weakness; focus on Damage and Guard Break.

What does Stone Hand Iron Fever drop?

Defeating Stone Hand Iron Fever gives Iron Gauntlets.

Where is Stone Hand Iron Fever in Phantom Blade Zero?

Stone Hand Iron Fever is fought in Mandate Encampment. It is boss #51 of 74 in story order, after Yubi, No. 21 Swordfighter Puppet. Nearest Bell: Human-Faced Banyan.

Which boss comes after Stone Hand Iron Fever?

Stone Hand Iron Fever is boss #51 of 74. Before it comes Yubi, No. 21 Swordfighter Puppet; next is Heartpiercer, Elite Shadow Warden.