
Stone Hand Iron Fever Boss #51 of 74 · Mandate Encampment
- Attacks
- 25
- Blue / red tells
- 2 / 2
- Weakness
- None
- Author
- Dakota Chinnick
- Methodology
- Data Methodology
Stone Hand Iron Fever has 25 attacks: 2 flash blue (parry them) and 2 flash red (dodge them). Base HP —, Sha-Chi —.
How to beat Stone Hand Iron Fever
Our strategy, built from the fight's numbers, followed by the game's own codex entry.
- Parry the blue flashes: 2 of Stone Hand Iron Fever's 25 attacks flash blue before they land, and a timed parry stops them.
- Dodge the red flashes: 2 attacks flash red. They can't be parried, so dodge through them instead of blocking.
- The tightest tell is Flying Eagle Claws: only 0.25s from the flash to the hit, so react to the flash, not the swing.
- Charging Grab Throw is a grab: dodge it, because blocking and parrying don't stop a grab.
No combat stats have been found for Stone Hand Iron Fever, and he has no recorded elemental or status modifiers, so bring your strongest everyday setup and focus on Sha-Chi pressure. The codex itself gives the clearest advice: trading blows with him head-on is unwise, but agile movement may reveal an opening.
He is described as a hulking fist-arts master, one of the four great Maskwalkers that the Order and the Three Pillars of Kunlun fought a year ago, with an unpredictable style and tremendous force behind every blow. Dodging and punishing openings suits that profile far better than trading hits.
He sits at level 24 in the Mandate Encampment, after Yubi, No. 21 Swordfighter Puppet and before Heartpiercer, Elite Shadow Warden. Defeating him grants 102,000 Remnant Dust and the Iron Gauntlets Phantom Edge.
Stone Hand Iron Fever moves & attack patterns
Game dataEvery attack Stone Hand Iron Fever can use, read from its ability data. The cards show the in-game animation with its timing: wind-up, the red or blue flash, the hit window and recovery.
- Attacks
- 25
- Red flash (dodge)
- 2
- Blue flash (parry)
- 2
- Grabs
- 1
- Tightest tell
- 0.25s
Charging Grab Throw
Red flashMix-upGrabRangedSkillRed flash at 0.39s → hit at 0.9s (0.51s to react) · 1 hit · Heavy hitRunning Crane Kicks
Blue flashGap-closerRangedSkillBlue flash at 2.89s → hit at 3.16s (0.27s to react) · 4 hits · KnockbackFlying Eagle Claws
Blue flashMix-upComboRangedGap-closerSkillBlue flash at 1.74s → hit at 1.99s (0.25s to react) · 5 hits · Normal hitLeaping Tiger Claw Stomp
Red flashMix-upComboRangedGap-closerSkillRed flash at 1.44s → hit at 1.86s (0.42s to react) · 5 hits · KnockbackCharged Kick Claw Counter
Guard BreakFeintSpecialFirst hit at 0.78s · 2 hits · KnockbackTriple Pecking Strike
Guard BreakSpecialFirst hit at 0.97s · 3 hits · Normal hitFlying Kick Combo
Gap-closerRangedSkillFirst hit at 1.16s · 3 hits · KnockbackTriple Jab Combo
ComboSkillFirst hit at 0.77s · 3 hits · KnockbackCrane Kick Flurry
SpecialFirst hit at 0.93s · 3 hits · Normal hitDelayed Hopping Heart Strike
FeintSpecialFirst hit at 0.96s · 1 hit · KnockbackKnife-Hand Double
SpecialFirst hit at 0.98s · 2 hits · Heavy hitLight-Heavy Knife-Hand Combo
SpecialFirst hit at 0.59s · 2 hits · Heavy hitAll 25 attacks
| Attack | Tell | Hit timing | Hits | When |
|---|---|---|---|---|
| Charging Grab Throw Skill · Mix-up, Grab, Ranged | Red flash | 0.51s after flash | 1 | Whole fight |
| Running Crane Kicks Skill · Gap-closer, Ranged | Blue flash | 0.27s after flash | 4 | Whole fight |
| Flying Eagle Claws Skill · Mix-up, Combo, Ranged, Gap-closer | Blue flash | 0.25s after flash | 5 | Whole fight |
| Leaping Tiger Claw Stomp Skill · Mix-up, Combo, Ranged, Gap-closer | Red flash | 0.42s after flash | 5 | Whole fight |
| Charged Kick Claw Counter Special · Guard Break, Feint | No flash | first hit 0.78s | 2 | Whole fight |
| Triple Pecking Strike Special · Guard Break | No flash | first hit 0.97s | 3 | Whole fight |
| Flying Kick Combo Skill · Gap-closer, Ranged | No flash | first hit 1.16s | 3 | Whole fight |
| Triple Jab Combo Skill · Combo | No flash | first hit 0.77s | 3 | Whole fight |
| Crane Kick Flurry Special | No flash | first hit 0.93s | 3 | Whole fight |
| Delayed Hopping Heart Strike Special · Feint | No flash | first hit 0.96s | 1 | Whole fight |
| Knife-Hand Double Special | No flash | first hit 0.98s | 2 | Whole fight |
| Light-Heavy Knife-Hand Combo Special | No flash | first hit 0.59s | 2 | Whole fight |
| Charged Straight PunchSpecial | No flash | first hit 0.72s | 1 | Whole fight |
| Tiger Palm DoubleSpecial · Feint | No flash | first hit 0.67s | 2 | Whole fight |
| Sidestep Flip KickSpecial | No flash | first hit 0.77s | 1 | Whole fight |
| Turning Push KickSpecial · Ranged | No flash | first hit 0.64s | 2 | Whole fight |
| Two-Handed Heavy PunchAttack | No flash | first hit 1.15s | 1 | Whole fight |
| Stepping PunchAttack | No flash | first hit 0.89s | 1 | Whole fight |
| Turning Heavy StraightAttack · Counter | No flash | first hit 1.26s | 1 | Whole fight |
| Turning Knife-HandAttack · Counter | No flash | first hit 0.6s | 1 | Whole fight |
| Charged Knife-HandAttack | No flash | first hit 1.26s | 1 | Whole fight |
| Eagle Claw DoubleAttack | No flash | first hit 0.68s | 2 | Whole fight |
| Charged Cross ClawAttack · Counter | No flash | first hit 0.58s | 1 | Whole fight |
| Surprise Elbow StrikeSpecial | No flash | first hit 0.69s | 1 | Whole fight · harder difficulties only |
| Surprise Eye PokeSpecial | No flash | first hit 0.63s | 1 | Whole fight · harder difficulties only |
Attack names are ours: the game doesn't name boss attacks. Times are seconds from the start of the attack; the reaction time runs from the flash to the first hit after it.
Parry Trainer
Test your timing on Stone Hand Iron Fever's real attacks: parry the blue flashes, dodge the red ones.
Stone Hand Iron Fever HP and stats
Game dataBase attributes from the boss's config, and the same values at the level the fight runs at.
Each kill gives 102,000 Remnant Dust at this level.
Stone Hand Iron Fever rewards
Game dataGranted when the fight ends, read from the fight's reward script.
| Reward | Count |
|---|---|
| 1 |
Where to find Stone Hand Iron Fever
Game dataThe boss's spawn point on the Mandate Encampment map. Nearest Bell: Human-Faced Banyan.
Stone Hand Iron Fever lore
The codex entry the game unlocks for Stone Hand Iron Fever.
In-game codexA master of fist arts and one of the four great Maskwalkers the Order and the Three Pillars of Kunlun fought a year ago. Hulking and heavily muscled, his fists seem forged from iron. His fighting style is unpredictable, while every blow lands with tremendous force. Trading blows with him head-on is unwise, but agile movement may reveal an opening.
Unlike his senior brother, Iron Fiend, who fought to protect the weak, Iron Fever lives for combat. He seeks only to inherit his master’s legacy and carry on his master’s martial art. To reach the level of fist mastery his master attained before death, he even underwent Sha-Chi Transcension using his master’s relic.
At first, Iron Fever reveled in his newfound power, challenging anyone, whether from the Mandate or the Maskwalkers. In doing so, he even made a number of "Maskwalker friends." Though he sensed the power within him growing harder to control, he believed his mask, steel spikes, and sheer willpower could keep it in check. But after last year’s battle, his bloodlust grew stronger, threatening to eclipse even his desire to perfect his martial art.
Hearing that an old enemy would once again pass through this forest, Iron Fever returned to the site of their former battle. This battle is fought with his fists, but also to bring an end to what remains. For the self he knows will soon be consumed by Sha-Chi, he seeks to see one thing through to the end.
Boss order
Boss #51 of 74: the previous fight is Yubi, No. 21 Swordfighter Puppet, the next one Heartpiercer, Elite Shadow Warden.
Data: Phantom Blade Zero 26367565 (CL-302256, UE 5.7.4). How we source this
Stone Hand Iron Fever is boss #51 of 74 in Phantom Blade Zero, fought in Mandate Encampment at level 24 with — base HP and — Sha-Chi. Its moveset has 25 attacks: 2 blue-flash attacks that can be parried and 2 red-flash attacks that must be dodged. It has no elemental weakness, so raw Damage and Guard Break matter most. Beating it gives Iron Gauntlets.
See Also
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Stone Hand Iron Fever FAQ
How do you beat Stone Hand Iron Fever?
No combat stats have been found for Stone Hand Iron Fever, and he has no recorded elemental or status modifiers, so bring your strongest everyday setup and focus on Sha-Chi pressure. The codex itself gives the clearest advice: trading blows with him head-on is unwise, but agile movement may reveal an opening. Parry the blue flashes: 2 of Stone Hand Iron Fever's 25 attacks flash blue before they land, and a timed parry stops them. Dodge the red flashes: 2 attacks flash red. They can't be parried, so dodge through them instead of blocking.
What attacks does Stone Hand Iron Fever use?
Stone Hand Iron Fever has 25 attacks in its ability data: 2 with a blue flash (parry) and 2 with a red flash (dodge). The moves section shows each one with its in-game animation and timing.
What do the red and blue flashes mean on Stone Hand Iron Fever?
Blue means the attack can be parried: 2 of Stone Hand Iron Fever's attacks flash blue. Red means it can't be parried and must be dodged: 2 attacks flash red. The tightest tell gives you 0.25s from the flash to the hit.
What is Stone Hand Iron Fever weak to?
Stone Hand Iron Fever has no elemental weakness; focus on Damage and Guard Break.
What does Stone Hand Iron Fever drop?
Defeating Stone Hand Iron Fever gives Iron Gauntlets.
Where is Stone Hand Iron Fever in Phantom Blade Zero?
Stone Hand Iron Fever is fought in Mandate Encampment. It is boss #51 of 74 in story order, after Yubi, No. 21 Swordfighter Puppet. Nearest Bell: Human-Faced Banyan.
Which boss comes after Stone Hand Iron Fever?
Stone Hand Iron Fever is boss #51 of 74. Before it comes Yubi, No. 21 Swordfighter Puppet; next is Heartpiercer, Elite Shadow Warden.

