
Heartpiercer, Elite Shadow Warden Boss #52 of 74 · Meigu Lake
- Base HP
- 9,000
- Attacks
- 22
- Blue / red tells
- 0 / 0
- Weakness
- Fire +16%
- Author
- Dakota Chinnick
- Methodology
- Data Methodology
Heartpiercer, Elite Shadow Warden has 22 attacks: 0 flash blue (parry them) and 0 flash red (dodge them). Base HP 9,000, Sha-Chi 2,400.
How to beat Heartpiercer, Elite Shadow Warden
Our strategy, built from the fight's numbers, followed by the game's own codex entry.
- Bring Fire: it deals 16% more damage to Heartpiercer, Elite Shadow Warden.
- Heartpiercer, Elite Shadow Warden's Sha-Chi bar is 2,400: perfect parries and Guard Break attacks drain it, and an empty bar opens the boss to a finisher.
Burn him down. Heartpiercer takes 16% more Fire damage and Burn builds up 16% faster, while Lightning is his only resistance at 30% less damage and 30% slower Shock. Parries drain 30% less of his Sha-Chi than normal, so combine Fire with Standard Combos for the Guard Break.
His 9,000 base HP and 2,400 base Sha-Chi calculate to about 115,200 HP and 23,404 Sha-Chi at level 20 before difficulty.
The codex describes relentless attacks with the spinning Sundering Dual Axes from a Shadow Warden who calmly studies and dismantles strong opponents' techniques. He guards the White Serpent House as the first boss of Meigu Lake, following Stone Hand Iron Fever and preceding Acolyte Guhe. He drops the Sundering Dual Axes weapon and is worth 120,000 Remnant Dust.
Heartpiercer, Elite Shadow Warden moves & attack patterns
Game dataEvery attack Heartpiercer, Elite Shadow Warden can use, read from its ability data. The cards show the in-game animation with its timing: wind-up, the red or blue flash, the hit window and recovery.
- Attacks
- 22
- Red flash (dodge)
- 0
- Blue flash (parry)
- 0
Hook-Blade Thrust
AttackFirst hit at 1s · 1 hit · Normal hitFlipping Triple Dart Volley
RangedProjectileAttackFirst hit at 1.28s · 3 hits · Normal hitRight Circling Claw Flurry
ComboAttackFirst hit at 1.19s · 7 hits · Normal hitLeft Circling Claw Flurry
ComboAttackFirst hit at 1.32s · 7 hits · Normal hitDart Toss Lunge
RangedGap-closerProjectileAttackFirst hit at 1.21s · 1 hit · Normal hitDart Toss into Combo
RangedGap-closerProjectileAttackFirst hit at 1.86s · 4 hits · Normal hitBackflip Dart Throw
FeintAttackFirst hit at 0.91s · 2 hits · Normal hitRight Shift Dart Throw
RangedProjectileFeintGap-closerAttackFirst hit at 1.18s · 2 hits · Normal hitLeft Shift Dart Throw
RangedProjectileFeintGap-closerAttackFirst hit at 1.59s · 2 hits · Normal hitFour-Hit Blade Combo
ComboMix-upAttackFirst hit at 0.51s · 4 hits · Normal hitBuzzsaw Blade Spin
Mix-upAttackFirst hit at 1.08s · 1 hit · Normal hitShifting Double Slash
AttackFirst hit at 0.55s · 2 hits · Normal hitAll 22 attacks
| Attack | Tell | Hit timing | Hits | When |
|---|---|---|---|---|
| Hook-Blade Thrust Attack | No flash | first hit 1s | 1 | Whole fight |
| Flipping Triple Dart Volley Attack · Ranged, Projectile | No flash | first hit 1.28s | 3 | Whole fight |
| Right Circling Claw Flurry Attack · Combo | No flash | first hit 1.19s | 7 | Whole fight |
| Left Circling Claw Flurry Attack · Combo | No flash | first hit 1.32s | 7 | Whole fight |
| Dart Toss Lunge Attack · Ranged, Gap-closer, Projectile | No flash | first hit 1.21s | 1 | Whole fight |
| Dart Toss into Combo Attack · Ranged, Gap-closer, Projectile | No flash | first hit 1.86s | 4 | Whole fight |
| Backflip Dart Throw Attack · Feint | No flash | first hit 0.91s | 2 | Whole fight |
| Right Shift Dart Throw Attack · Ranged, Projectile, Feint, Gap-closer | No flash | first hit 1.18s | 2 | Whole fight |
| Left Shift Dart Throw Attack · Ranged, Projectile, Feint, Gap-closer | No flash | first hit 1.59s | 2 | Whole fight |
| Four-Hit Blade Combo Attack · Combo, Mix-up | No flash | first hit 0.51s | 4 | Whole fight |
| Buzzsaw Blade Spin Attack · Mix-up | No flash | first hit 1.08s | 1 | Whole fight |
| Shifting Double Slash Attack | No flash | first hit 0.55s | 2 | Whole fight |
| Quick Double SlashAttack · Combo | No flash | first hit 0.54s | 2 | Whole fight |
| Right Circling Triple StrikeAttack · Counter, Feint | No flash | first hit 0.98s | 3 | Whole fight |
| Left Circling Double StrikeAttack · Counter, Feint | No flash | first hit 0.58s | 2 | Whole fight |
| Leaping SlashAttack · Ranged, Gap-closer | No flash | first hit 0.88s | 1 | Whole fight |
| Heavy Double SlashAttack · Counter | No flash | first hit 0.63s | 2 | Whole fight |
| Rush Kick into WindmillAttack · Mix-up | No flash | first hit 1.05s | 5 | Whole fight |
| Quick Harrying DartAttack · Ranged, Projectile | No flash | first hit 0.4s | 1 | Whole fight |
| Triple KickAttack · Combo | No flash | first hit 0.81s | 3 | Whole fight |
| Low Four-Hit ComboAttack · Combo | No flash | first hit 0.25s | 4 | Whole fight |
| Gliding Lunge ComboAttack · Ranged, Gap-closer, Feint | No flash | first hit 2.29s | 4 | Whole fight |
Attack names are ours: the game doesn't name boss attacks. Times are seconds from the start of the attack; the reaction time runs from the flash to the first hit after it.
Weaknesses and resistances
Game dataHeartpiercer, Elite Shadow Warden takes 16% extra damage from Fire. Every element and status effect below.
| Element | Damage taken |
|---|---|
| Fire | +16% |
| Lightning | −30% |
| Status effect | Build-up |
|---|---|
| Burn | +16% |
| Shock | −30% |
| Sha-Chi interaction | Resist |
|---|---|
| Sha-Chi lost on a Deflect | −30% |
Heartpiercer, Elite Shadow Warden HP and stats
Game dataBase attributes from the boss's config, and the same values at the level the fight runs at.
| Attribute | Base | At level 20 |
|---|---|---|
| HP | 9,000 | 115,200 |
| Sha-Chi | 2,400 | 23,404 |
| Attack | 100 | 231 |
| Stagger threshold | 1,200 | 11,615 |
Calculated Base values come from the enemy's own config. The game raises them with the area level; it fights at level 20 here (difficulty multipliers are not included).
Each kill gives 120,000 Remnant Dust at this level.
Heartpiercer, Elite Shadow Warden rewards
Game dataGranted when the fight ends, read from the fight's reward script.
| Reward | Count |
|---|---|
| 1 |
Where to find Heartpiercer, Elite Shadow Warden
Game dataThe boss's spawn point on the Meigu Lake map. Nearest Bell: White Serpent House.
Heartpiercer, Elite Shadow Warden lore
The codex entry the game unlocks for Heartpiercer, Elite Shadow Warden.
In-game codexAn elite Shadow Warden guarding the White Serpent House. Those caught by his whirling axes die in agonizing pain, earning him his name. Clad in green, his robes spread like a moth’s wings as he moves. The Sundering Dual Axes in his hands flash as they spin, his attacks relentless. Yet after countless battles, his robes remain spotless.
He is always composed. Against the strong, he calmly studies and dismantles their techniques; against the weak, his composure is not mercy but indifference. This is his way of surviving. Others’ lives mean nothing to him. He weighs only how the situation affects his own advance or retreat.
Before Zuo Shang became the Shadow Sovereign, Heartpiercer was an unremarkable Shadow Warden. After Zuo Shang took power, he entrusted Heartpiercer with guarding the White Serpent House. Was it his composure that earned Zuo Shang’s trust, or a "special arrangement"? And is Heartpiercer’s fate already part of Zuo Shang’s design?
Boss order
Boss #52 of 74: the previous fight is Stone Hand Iron Fever, the next one Acolyte Guhe.
Data: Phantom Blade Zero 26367565 (CL-302256, UE 5.7.4). How we source this
Heartpiercer, Elite Shadow Warden is boss #52 of 74 in Phantom Blade Zero, fought in Meigu Lake at level 20 with 9,000 base HP and 2,400 Sha-Chi. Its moveset has 22 attacks: 0 blue-flash attacks that can be parried and 0 red-flash attacks that must be dodged. Bring Fire: it deals 16% extra damage to this boss. Beating it gives Sundering Dual Axes.
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Heartpiercer, Elite Shadow Warden FAQ
How do you beat Heartpiercer, Elite Shadow Warden?
Burn him down. Heartpiercer takes 16% more Fire damage and Burn builds up 16% faster, while Lightning is his only resistance at 30% less damage and 30% slower Shock. Parries drain 30% less of his Sha-Chi than normal, so combine Fire with Standard Combos for the Guard Break. Bring Fire: it deals 16% more damage to Heartpiercer, Elite Shadow Warden. Heartpiercer, Elite Shadow Warden's Sha-Chi bar is 2,400: perfect parries and Guard Break attacks drain it, and an empty bar opens the boss to a finisher.
What attacks does Heartpiercer, Elite Shadow Warden use?
Heartpiercer, Elite Shadow Warden has 22 attacks in its ability data: 0 with a blue flash (parry) and 0 with a red flash (dodge). The moves section shows each one with its in-game animation and timing.
What is Heartpiercer, Elite Shadow Warden weak to?
Heartpiercer, Elite Shadow Warden is weak to Fire and takes 16% extra damage from it.
How much HP does Heartpiercer, Elite Shadow Warden have?
Heartpiercer, Elite Shadow Warden has 9,000 base HP; at its area level (20) that grows to about 115,200 before difficulty modifiers.
What does Heartpiercer, Elite Shadow Warden drop?
Defeating Heartpiercer, Elite Shadow Warden gives Sundering Dual Axes.
Where is Heartpiercer, Elite Shadow Warden in Phantom Blade Zero?
Heartpiercer, Elite Shadow Warden is fought in Meigu Lake. It is boss #52 of 74 in story order, after Stone Hand Iron Fever. Nearest Bell: White Serpent House.
Which boss comes after Heartpiercer, Elite Shadow Warden?
Heartpiercer, Elite Shadow Warden is boss #52 of 74. Before it comes Stone Hand Iron Fever; next is Acolyte Guhe.

