Portrait of Yuding, No.12, Crescent Blade Puppet, a boss in Phantom Blade Zero

Yuding, No.12, Crescent Blade Puppet Boss #67 of 74 · Mirage Estate

Boss #67Mirage EstatePuppets
Base HP
11,000
Attacks
12
Blue / red tells
2 / 2
Weakness
Lightning +16%
Methodology
Data Methodology

Yuding, No.12, Crescent Blade Puppet has 12 attacks: 2 flash blue (parry them) and 2 flash red (dodge them). Base HP 11,000, Sha-Chi 2,400.

Base HP
11,000≈170,720 at its area level
Attacks
1212 with in-game animation
Blue / red tells
2 / 2Parry blue, dodge red

How to beat Yuding, No.12, Crescent Blade Puppet

Our strategy, built from the fight's numbers, followed by the game's own codex entry.

  • Parry the blue flashes: 2 of Yuding, No.12, Crescent Blade Puppet's 12 attacks flash blue before they land, and a timed parry stops them.
  • Dodge the red flashes: 2 attacks flash red. They can't be parried, so dodge through them instead of blocking.
  • The tightest tell is Glaive Windmill Combo: only 0.35s from the flash to the hit, so react to the flash, not the swing.
  • Bring Lightning: it deals 16% more damage to Yuding, No.12, Crescent Blade Puppet.
  • Shock builds up 16% faster on Yuding, No.12, Crescent Blade Puppet.
  • Yuding, No.12, Crescent Blade Puppet's Sha-Chi bar is 2,400: perfect parries and Guard Break attacks drain it, and an empty bar opens the boss to a finisher.

Lightning is Yuding's lone weakness, dealing 16% more damage with Shock building 16% faster. She is immune to Poison, Bleed and Blood Burst, while Frost and Water are cut by 30%, so a Lightning weapon is the obvious choice.

This Vessel-class puppet is durable, with 11,000 base HP and 2,400 base Sha-Chi: about 170,720 HP and 27,930 Sha-Chi at level 23 before difficulty. Parries drain 30% less Sha-Chi than usual.

The codex describes an extremely heavy, long-handled blade carved with Loong motifs, used to cleave, sweep, block, lift, twist and thrust. Once she catches an opening she locks the blade around her opponent's neck and circles them before a gust of blue light crashes down, so avoid giving her one. She guards the Mirage Estate training ground between Qiu Feng and Lei Dang, the Tiger Cannon, and is worth 90,000 Remnant Dust.

Yuding, No.12, Crescent Blade Puppet moves & attack patterns

Game data

Every attack Yuding, No.12, Crescent Blade Puppet can use, read from its ability data. The cards show the in-game animation with its timing: wind-up, the red or blue flash, the hit window and recovery.

Attacks
12
Red flash (dodge)
2
Blue flash (parry)
2
Tightest tell
0.35s

All 12 attacks

Every Yuding, No.12, Crescent Blade Puppet attack
AttackTellHit timingHitsWhen
Long-Range Delayed Cleave Skill · Mix-up, Ranged, Gap-closerRed flash0.51s after flash1Whole fight
Glaive Windmill Combo Skill · Combo, Mix-up, ProjectileRed flash0.35s after flash9Whole fight
Empowered Windmill Combo Skill · Combo, Mix-up, ProjectileBlue flash0.48s after flash7Whole fight
Sidestep Power Slash Special · Guard Break, FeintNo flashfirst hit 0.73s2Whole fight
Delayed Power Cleave Special · Guard Break, Ranged, Gap-closerNo flashfirst hit 1.45s1Whole fight
Haft Jab Cleave Attack · Guard BreakNo flashfirst hit 0.86s2Whole fight
Leaping Glaive Double Slash Attack · Ranged, Gap-closer, Guard BreakNo flashfirst hit 1.35s2Whole fight
Blade Clash Counter Special · Counter, Guard counterNo flashfirst hit 0.57s2Whole fight
Glaive Grab Finisher Attack · Ranged, ComboBlue flash0.57s after flash1Whole fight · harder difficulties only
Glaive Double Swing Attack · CounterNo flashfirst hit 0.81s2Whole fight
Glaive Reverse Double Attack · CounterNo flashfirst hit 0.89s2Whole fight
Retreating Knockback Wave Attack · Counter, ProjectileNo flashfirst hit 1.16s1Whole fight

Attack names are ours: the game doesn't name boss attacks. Times are seconds from the start of the attack; the reaction time runs from the flash to the first hit after it.

Parry Trainer

Test your timing on Yuding, No.12, Crescent Blade Puppet's real attacks: parry the blue flashes, dodge the red ones.

Five of Yuding, No.12, Crescent Blade Puppet's flash attacks at full speed. Press Parry on a blue flash and Dodge on a red one, timed to the hit.

Keyboard: J or Space to parry, K to dodge

Score 0

Weaknesses and resistances

Game data

Yuding, No.12, Crescent Blade Puppet takes 16% extra damage from Lightning. Every element and status effect below.

ElementDamage taken
Frost−30%
Lightning+16%
PoisonImmune
Water−30%
Status effectBuild-up
Frost (duration)−30%
BleedImmune
Soaked−30%
PoisonImmune
Blood BurstImmune
Shock+16%
Sha-Chi interactionResist
Sha-Chi lost on a Deflect−30%

Yuding, No.12, Crescent Blade Puppet HP and stats

Game data

Base attributes from the boss's config, and the same values at the level the fight runs at.

AttributeBaseAt level 23
HP11,000170,720
Sha-Chi2,40027,930
Sha-Chi damage100187
Stagger threshold1,20013,260

Calculated Base values come from the enemy's own config. The game raises them with the area level; it fights at level 23 here (difficulty multipliers are not included).

Each kill gives 90,000 Remnant Dust at this level.

Yuding, No.12, Crescent Blade Puppet rewards

Game data

Granted when the fight ends, read from the fight's reward script.

Where to find Yuding, No.12, Crescent Blade Puppet

Game data

The boss's spawn point on the Mirage Estate map. Nearest Bell: Training Grounds.

Yuding, No.12, Crescent Blade Puppet lore

The codex entry the game unlocks for Yuding, No.12, Crescent Blade Puppet.

A "Vessel-class" Crescent Blade Puppet guarding the training ground at Mirage Estate. Tall and imposing in ornate armor, with white hair streaming behind her, she wields an extremely heavy, long-handled blade carved with Loong motifs. Her techniques combine cleaving, sweeping, blocking, lifting, twisting, and thrusting. Once she catches an opening, she locks the blade around her opponent’s neck and circles them. Blue light whirls along the blade, gathering into a powerful gust as the shaft swings behind her before crashing down.

Before the Herald turned her into a puppet, she possessed exceptional martial talent and was fascinated by the heroic generals of the stage. Her master placed the blade in her hands: the back of the blade was Heaven, the edge Earth, the tip the sovereign, and the shaft the master. From then on, the weapon became her whole life. Her skill continued to grow until, eventually, no one could give her a worthy fight.

When the Herald turned her into a puppet, she felt little pain, and afterward, little seemed to have changed. It was as though those falling beneath her blade had simply changed from people to puppets. She still cannot understand the anger of those on the righteous path. Why do they condemn her for cruel slaughter, when few condemn the Maskwalkers for doing the same?
Nor does she care to understand their anger. Only those capable of defeating her are worth understanding.

In-game codex

Boss order

Boss #67 of 74: the previous fight is Qiu Feng, the Crimson Boneblade, the next one Lei Dang, the Tiger Cannon.

Data: Phantom Blade Zero 26367565 (CL-302256, UE 5.7.4). How we source this

Yuding, No.12, Crescent Blade Puppet is boss #67 of 74 in Phantom Blade Zero, fought in Mirage Estate at level 23 with 11,000 base HP and 2,400 Sha-Chi. Its moveset has 12 attacks: 2 blue-flash attacks that can be parried and 2 red-flash attacks that must be dodged. Bring Lightning: it deals 16% extra damage to this boss.

🔍

Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.

Report an Issue

Yuding, No.12, Crescent Blade Puppet FAQ

How do you beat Yuding, No.12, Crescent Blade Puppet?

Lightning is Yuding's lone weakness, dealing 16% more damage with Shock building 16% faster. She is immune to Poison, Bleed and Blood Burst, while Frost and Water are cut by 30%, so a Lightning weapon is the obvious choice. Parry the blue flashes: 2 of Yuding, No.12, Crescent Blade Puppet's 12 attacks flash blue before they land, and a timed parry stops them. Dodge the red flashes: 2 attacks flash red. They can't be parried, so dodge through them instead of blocking.

What attacks does Yuding, No.12, Crescent Blade Puppet use?

Yuding, No.12, Crescent Blade Puppet has 12 attacks in its ability data: 2 with a blue flash (parry) and 2 with a red flash (dodge). The moves section shows each one with its in-game animation and timing.

What do the red and blue flashes mean on Yuding, No.12, Crescent Blade Puppet?

Blue means the attack can be parried: 2 of Yuding, No.12, Crescent Blade Puppet's attacks flash blue. Red means it can't be parried and must be dodged: 2 attacks flash red. The tightest tell gives you 0.35s from the flash to the hit.

What is Yuding, No.12, Crescent Blade Puppet weak to?

Yuding, No.12, Crescent Blade Puppet is weak to Lightning and takes 16% extra damage from it. Shock builds up 16% faster on Yuding, No.12, Crescent Blade Puppet.

How much HP does Yuding, No.12, Crescent Blade Puppet have?

Yuding, No.12, Crescent Blade Puppet has 11,000 base HP; at its area level (23) that grows to about 170,720 before difficulty modifiers.

Where is Yuding, No.12, Crescent Blade Puppet in Phantom Blade Zero?

Yuding, No.12, Crescent Blade Puppet is fought in Mirage Estate. It is boss #67 of 74 in story order, after Qiu Feng, the Crimson Boneblade. Nearest Bell: Training Grounds.

Which boss comes after Yuding, No.12, Crescent Blade Puppet?

Yuding, No.12, Crescent Blade Puppet is boss #67 of 74. Before it comes Qiu Feng, the Crimson Boneblade; next is Lei Dang, the Tiger Cannon.