Parting Hooks, a weapon in Phantom Blade Zero

Parting Hooks Dual-Wield weapon · #5 of 8 by Damage

A pair of silver hooks once wielded by Soulclaimer, Elite Shadow Warden.
Damage
2881,123 at Lv 30
Guard Break
118
Damage rank in class
#5 / 8Dual-Wield
Dust to Lv 30
310,6352,206,035 to Lv 60

Parting Hooks stats

Calculated

Base stats from the equipment screen; bars compare against the best weapon. Damage at a level = base × the attack multiplier at that level (difficulty multipliers not included).

Damage
288Base
Guard Break
118
Damage at Lv 30
1,123×3.9
Damage at Lv 60
1,987×6.9

The hooks trace arcs like waning moons. They can assume a Guard Stance to turn defense into offense and have high shield-breaking power.

Parting Hooks moveset

Game data

The weapon's moves as the game describes them (4).

  • Standard ComboLight AttackLight AttackLight AttackLight AttackLight Attack
  • Sha-Chi ComboHeavy AttackHeavy AttackHeavy AttackHeavy Attack
    Can be unleashed after any swing during a Standard Combo. With enough Sha-Chi, it becomes an enhanced attack with increased damage and Guard Break. The final pullback strike has high shield-breaking power.
  • CounterStance+Heavy AttackAssume a Guard Stance that blocks and counters enemy melee attacks. The stronger the incoming attack, the more powerful the counterattack. Cannot counter Black-Flash Attacks.
  • Peerless HookPhantom EdgeConsumes 1Fireto unleash the Peerless Hooks technique. This attack is unblockable.

Parting Hooks upgrade effects

Game data

Effects unlock at Lv 5, 10, 15 and 25. Values shown as Lv 10 → Lv 20 → Lv 30 grow when it reaches those levels.

  • Lv 5

    After successfully countering a Blue-flash Attack with [Counter], pressLight AttackorHeavy Attackto perform different follow-up attacks.

  • Lv 10

    Lv 10Slightly extendsLv 20Moderately extendsLv 30Greatly extends the duration of the [Counter] stance.

  • Lv 15

    A successful [Counter] increases Attack for 10 seconds. During this time, attacks against shield-bearing enemies instantly break their shields.

  • Lv 25

    [Counter] can block and counter Black-Flash Attacks from any enemy and can be followed by [Counter Follow-Up].

Parting Hooks upgrade cost

Game data

Weapons and Phantom Edges cap at Lv 30 on a first playthrough; each New Cycle raises the cap by 5, up to Lv 60.

Lv 1 → Lv 30 (first playthrough)

Lv 1 → Lv 60 (later Cycles)

Materials by level band

Upgrade table

Key upgrade levels
LevelAttack ×Remnant DustMaterialsUnlocks
Lv 1 → 2×1.11,170—
Lv 4 → 5×1.42,925New effect
Lv 9 → 10×1.95,850New effect
Lv 14 → 15×2.48,775New effect
Lv 19 → 20×2.911,700—
Lv 24 → 25×3.417,550New effect
Lv 29 → 30×3.926,910—
Lv 39 → 40×4.950,310—
Lv 49 → 50×5.973,710—
Lv 59 → 60×6.997,110—
Show all 59 upgrade steps
Show all 59 upgrade steps
LevelAttack ×Remnant DustMaterialsUnlocks
Lv 1 → 2×1.11,170—
Lv 2 → 3×1.21,755—
Lv 3 → 4×1.32,340—
Lv 4 → 5×1.42,925New effect
Lv 5 → 6×1.53,510—
Lv 6 → 7×1.64,095—
Lv 7 → 8×1.74,680—
Lv 8 → 9×1.85,265—
Lv 9 → 10×1.95,850New effect
Lv 10 → 11×26,435—
Lv 11 → 12×2.17,020—
Lv 12 → 13×2.27,605—
Lv 13 → 14×2.38,190—
Lv 14 → 15×2.48,775New effect
Lv 15 → 16×2.59,360—
Lv 16 → 17×2.69,945—
Lv 17 → 18×2.710,530—
Lv 18 → 19×2.811,115—
Lv 19 → 20×2.911,700—
Lv 20 → 21×312,870—
Lv 21 → 22×3.114,040—
Lv 22 → 23×3.215,210—
Lv 23 → 24×3.316,380—
Lv 24 → 25×3.417,550New effect
Lv 25 → 26×3.518,720—
Lv 26 → 27×3.619,890—
Lv 27 → 28×3.722,230—
Lv 28 → 29×3.824,570—
Lv 29 → 30×3.926,910—
Lv 30 → 31×429,250—
Lv 31 → 32×4.131,590—
Lv 32 → 33×4.233,930—
Lv 33 → 34×4.336,270—
Lv 34 → 35×4.438,610—
Lv 35 → 36×4.540,950—
Lv 36 → 37×4.643,290—
Lv 37 → 38×4.745,630—
Lv 38 → 39×4.847,970—
Lv 39 → 40×4.950,310—
Lv 40 → 41×552,650—
Lv 41 → 42×5.154,990—
Lv 42 → 43×5.257,330—
Lv 43 → 44×5.359,670—
Lv 44 → 45×5.462,010—
Lv 45 → 46×5.564,350—
Lv 46 → 47×5.666,690—
Lv 47 → 48×5.769,030—
Lv 48 → 49×5.871,370—
Lv 49 → 50×5.973,710—
Lv 50 → 51×676,050—
Lv 51 → 52×6.178,390—
Lv 52 → 53×6.280,730—
Lv 53 → 54×6.383,070—
Lv 54 → 55×6.485,410—
Lv 55 → 56×6.587,750—
Lv 56 → 57×6.690,090—
Lv 57 → 58×6.792,430—
Lv 58 → 59×6.894,770—
Lv 59 → 60×6.997,110—

Parting Hooks Soul Tempering

Game data

Soul Tempering costs Remnant Dust plus a unique item, and adds the effect below.

5,000Remnant Dust
  • Foretelling StrikeParrying an enemy's Blue-flash Attack withStanceautomatically triggers [Counter].

How to get Parting Hooks

Game data

Every source the game data lists for this weapon.

Parting Hooks is a Dual-Wield weapon with 288 base Damage, #5 of 8 in its class (The Lady's Fan leads), reaching 1,123 at the Lv 30 cap and 1,987 at Lv 60. It gains 4 upgrade effects along the way. Upgrading it to Lv 30 costs 310,635 Remnant Dust (2,206,035 to Lv 60). Soul Tempering adds one more effect for 5,000 Remnant Dust and a unique item.

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Parting Hooks FAQ

How do you get Parting Hooks in Phantom Blade Zero?

Win the fight against Baishan Disciple, Soulclaimer, Elite Shadow Warden in Pangzhen.

Is Parting Hooks a good weapon?

By the numbers it ranks #5 of 8 Dual-Wield weapons by Damage (288 base, 1,123 at Lv 30); The Lady's Fan has the most. Its Guard Break is 118.

How much does it cost to upgrade Parting Hooks?

Lv 1 to Lv 30 costs 310,635 Remnant Dust plus Polished Twinned Metal ×81, Flawless Twinned Metal ×81, Twinned Metal ×78, Concentrated Solvent ×27, Solvent ×26, Universal Solvent ×23. Going to Lv 60 in later Cycles costs 2,206,035 Remnant Dust in total.

What do Parting Hooks upgrades unlock?

Lv 5: After successfully countering a Blue-flash Attack with [Counter], press [Light Attack] or [Heavy Attack] to perform different follow-up attacks. Lv 10: Slightly extends / Moderately extends / Greatly extends the duration of the [Counter] stance. Lv 15: A successful [Counter] increases Attack for 10 seconds. During this time, attacks against shield-bearing enemies instantly break their shields. Lv 25: [Counter] can block and counter Black-Flash Attacks from any enemy and can be followed by [Counter Follow-Up].

How do you Soul Temper Parting Hooks?

Soul Tempering Parting Hooks costs 5,000 Remnant Dust and Song of Parting. Parrying an enemy's Blue-flash Attack with [Stance] automatically triggers [Counter].