
Soulclaimer, Elite Shadow Warden Boss #34 of 74 · Pangzhen
- Base HP
- 10,000
- Attacks
- 27
- Blue / red tells
- 3 / 2
- Weakness
- Fire +16%
- Author
- Dakota Chinnick
- Methodology
- Data Methodology
Soulclaimer, Elite Shadow Warden has 27 attacks: 3 flash blue (parry them) and 2 flash red (dodge them). Base HP 10,000, Sha-Chi 2,400.
How to beat Soulclaimer, Elite Shadow Warden
Our strategy, built from the fight's numbers, followed by the game's own codex entry.
- Parry the blue flashes: 3 of Soulclaimer, Elite Shadow Warden's 27 attacks flash blue before they land, and a timed parry stops them.
- Dodge the red flashes: 2 attacks flash red. They can't be parried, so dodge through them instead of blocking.
- The tightest tell is Whirling Hook Combo: only 0.37s from the flash to the hit, so react to the flash, not the swing.
- Hook Pull Grab is a grab: dodge it, because blocking and parrying don't stop a grab.
- Bring Fire: it deals 16% more damage to Soulclaimer, Elite Shadow Warden.
- Soulclaimer, Elite Shadow Warden's Sha-Chi bar is 2,400: perfect parries and Guard Break attacks drain it, and an empty bar opens the boss to a finisher.
Fire is again the element to bring: Soulclaimer takes 16% more Fire damage and builds Burn 16% faster, while Lightning is resisted by 30%. Parries drain 30% less of his Sha-Chi, but his guard has no extra protection, so pressure him with Standard Combos.
He is a large jump from Cavalrybane. At level 18, his 10,000 base HP calculates to roughly 116,300 and his Sha-Chi to about 19,000, before difficulty.
The codex notes that two female disciples of the Baishan Sect often accompany him and act at his command, and that his spinning Parting Hooks are especially suited to turning defense into offense, so careless strings of attacks are risky. He guards the Pangzhen docks, pays 60,000 Remnant Dust, and drops the Parting Hooks as a weapon. Wu Xuan, the Fallen General follows.
Soulclaimer, Elite Shadow Warden moves & attack patterns
Game dataEvery attack Soulclaimer, Elite Shadow Warden can use, read from its ability data. The cards show the in-game animation with its timing: wind-up, the red or blue flash, the hit window and recovery.
- Attacks
- 27
- Red flash (dodge)
- 2
- Blue flash (parry)
- 3
- Grabs
- 2
- Tightest tell
- 0.37s
Flipping Hook Whirl
Red flashComboMix-upSkillRed flash at 0.16s → hit at 0.56s (0.39s to react) · 3 hits · Normal hitLeaping Hook Cleave
Red flashMix-upSkillRed flash at 1.12s → hit at 1.65s (0.53s to react) · 2 hits · Heavy hitBack-Turned Sweep
Blue flashComboSkillBlue flash at 0.58s → hit at 0.99s (0.41s to react) · 2 hits · KnockbackWhirling Hook Combo
Blue flashMix-upComboSkillBlue flash at 1.78s → hit at 2.16s (0.37s to react) · 5 hits · Heavy hitDelayed Lunging Hook Strike
Blue flashSpecialBlue flash at 0.52s → hit at 0.9s (0.38s to react) · 1 hit · Normal hitHook Pull Grab
GrabGuard BreakFeintAttackFirst hit at 0.75s · 2 hits · Normal hitAirborne Hook Spin
ComboRangedGuard BreakSkillFirst hit at 1.99s · 1 hit · Heavy hitWhirling Hook Fling
Guard BreakSpecialFirst hit at 1.33s · 1 hit · KnockbackFive-Hit Whirl Combo
ComboSkillFirst hit at 1.08s · 5 hits · KnockbackHopping Whirl Combo
ComboSkillFirst hit at 0.29s · 3 hits · KnockbackBackhand Hook Toss
SpecialFirst hit at 0.8s · 3 hits · KnockbackErratic Triple Slash
SpecialFirst hit at 0.44s · 3 hits · Normal hitAll 27 attacks
| Attack | Tell | Hit timing | Hits | When |
|---|---|---|---|---|
| Flipping Hook Whirl Skill · Combo, Mix-up | Red flash | 0.39s after flash | 3 | Whole fight |
| Leaping Hook Cleave Skill · Mix-up | Red flash | 0.53s after flash | 2 | Whole fight |
| Back-Turned Sweep Skill · Combo | Blue flash | 0.41s after flash | 2 | Whole fight |
| Whirling Hook Combo Skill · Mix-up, Combo | Blue flash | 0.37s after flash | 5 | Whole fight |
| Delayed Lunging Hook Strike Special | Blue flash | 0.38s after flash | 1 | Whole fight |
| Hook Pull Grab Attack · Grab, Guard Break, Feint | No flash | first hit 0.75s | 2 | Whole fight |
| Airborne Hook Spin Skill · Combo, Ranged, Guard Break | No flash | first hit 1.99s | 1 | Whole fight |
| Whirling Hook Fling Special · Guard Break | No flash | first hit 1.33s | 1 | Whole fight |
| Five-Hit Whirl Combo Skill · Combo | No flash | first hit 1.08s | 5 | Whole fight |
| Hopping Whirl Combo Skill · Combo | No flash | first hit 0.29s | 3 | Whole fight |
| Backhand Hook Toss Special | No flash | first hit 0.8s | 3 | Whole fight |
| Erratic Triple Slash Special | No flash | first hit 0.44s | 3 | Whole fight |
| Sweeping Hook PullAttack · Counter, Grab, Feint | No flash | first hit 1.16s | 3 | Whole fight |
| Spinning LungeSpecial | No flash | first hit 0.71s | 2 | Whole fight |
| Frog KickSpecial | No flash | first hit 0.63s | 1 | Whole fight |
| Double KickSpecial | No flash | first hit 0.7s | 3 | Whole fight |
| Close Sidestep SlashSpecial · Feint | No flash | first hit 1.52s | 1 | Whole fight |
| Left Sidestep SlashSpecial · Feint | No flash | first hit 1.95s | 1 | Whole fight |
| Right Sidestep FlurrySpecial · Feint | No flash | first hit 1.3s | 5 | Whole fight |
| Slash and RetreatSpecial · Feint | No flash | first hit 0.65s | 1 | Whole fight |
| Long Lunging SlashSpecial · Ranged, Gap-closer | No flash | first hit 0.86s | 1 | Whole fight |
| Quick Hook SlashAttack | No flash | first hit 0.87s | 1 | Whole fight |
| Short Lunging SlashAttack | No flash | first hit 0.79s | 1 | Whole fight |
| Twin Hook Double StrikeAttack | No flash | first hit 0.6s | 2 | Whole fight |
| Turning Hook SlashAttack | No flash | first hit 0.54s | 1 | Whole fight |
| Heavy Hook SlashAttack · Counter | No flash | first hit 0.48s | 1 | Whole fight |
| Heavy Hook ChopAttack · Counter | No flash | first hit 0.75s | 1 | Whole fight |
Attack names are ours: the game doesn't name boss attacks. Times are seconds from the start of the attack; the reaction time runs from the flash to the first hit after it.
Parry Trainer
Test your timing on Soulclaimer, Elite Shadow Warden's real attacks: parry the blue flashes, dodge the red ones.
Weaknesses and resistances
Game dataSoulclaimer, Elite Shadow Warden takes 16% extra damage from Fire. Every element and status effect below.
| Element | Damage taken |
|---|---|
| Fire | +16% |
| Lightning | −30% |
| Status effect | Build-up |
|---|---|
| Burn | +16% |
| Shock | −30% |
| Sha-Chi interaction | Resist |
|---|---|
| Sha-Chi lost on a Deflect | −30% |
Soulclaimer, Elite Shadow Warden HP and stats
Game dataBase attributes from the boss's config, and the same values at the level the fight runs at.
| Attribute | Base | At level 18 |
|---|---|---|
| HP | 10,000 | 116,280 |
| Sha-Chi | 2,400 | 19,043 |
| Attack | 100 | 211 |
| Stagger threshold | 1,200 | 10,519 |
Calculated Base values come from the enemy's own config. The game raises them with the area level; it fights at level 18 here (difficulty multipliers are not included).
Each kill gives 60,000 Remnant Dust at this level.
Soulclaimer, Elite Shadow Warden rewards
Game dataGranted when the fight ends, read from the fight's reward script.
| Reward | Count |
|---|---|
| 1 |
Where to find Soulclaimer, Elite Shadow Warden
Game dataThe boss's spawn point on the Pangzhen map. Nearest Bell: Pangzhen Docks.
Soulclaimer, Elite Shadow Warden lore
The codex entry the game unlocks for Soulclaimer, Elite Shadow Warden.
In-game codexAn elite Shadow Warden who guards the docks of Pangzhen, clad in solemn black robes, his attire and appearance much like Cavalrybane, who fights to defend the streets. Two female disciples of the Baishan Sect often accompany him, acting at his command. He wields a pair of Parting Hooks, which spin like rings as he fights. His techniques are precise and disciplined, equally suited to offense and defense, with a particular skill for turning defense into offense.
Rumor has it that he spent half his life observing the rules and precepts of his sect, firmly believing that justice would prevail. Yet when his loved ones and sworn friends were wrongfully imprisoned and unjustly executed, he saw through the so-called righteousness and order of the Mandate, realizing them to be nothing more than empty words. He cast aside his past and devoted himself to the order of the Shadow Sovereign.
Soulclaimer never acts without careful preparation and will never enter a fight without certainty of victory. He has no interest in the worldly distinction between right and wrong, caring only that rules are followed and order maintained. In his eyes, rules are the very definition of fairness. Yet against Soul, even his careful calculations proved insufficient.
Boss order
Boss #34 of 74: the previous fight is Cavalrybane, Elite Shadow Warden, the next one Wu Xuan, the Fallen General.
Data: Phantom Blade Zero 26367565 (CL-302256, UE 5.7.4). How we source this
Soulclaimer, Elite Shadow Warden is boss #34 of 74 in Phantom Blade Zero, fought in Pangzhen at level 18 with 10,000 base HP and 2,400 Sha-Chi. Its moveset has 27 attacks: 3 blue-flash attacks that can be parried and 2 red-flash attacks that must be dodged. Bring Fire: it deals 16% extra damage to this boss. Beating it gives Parting Hooks.
See Also
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Soulclaimer, Elite Shadow Warden FAQ
How do you beat Soulclaimer, Elite Shadow Warden?
Fire is again the element to bring: Soulclaimer takes 16% more Fire damage and builds Burn 16% faster, while Lightning is resisted by 30%. Parries drain 30% less of his Sha-Chi, but his guard has no extra protection, so pressure him with Standard Combos. Parry the blue flashes: 3 of Soulclaimer, Elite Shadow Warden's 27 attacks flash blue before they land, and a timed parry stops them. Dodge the red flashes: 2 attacks flash red. They can't be parried, so dodge through them instead of blocking.
What attacks does Soulclaimer, Elite Shadow Warden use?
Soulclaimer, Elite Shadow Warden has 27 attacks in its ability data: 3 with a blue flash (parry) and 2 with a red flash (dodge). The moves section shows each one with its in-game animation and timing.
What do the red and blue flashes mean on Soulclaimer, Elite Shadow Warden?
Blue means the attack can be parried: 3 of Soulclaimer, Elite Shadow Warden's attacks flash blue. Red means it can't be parried and must be dodged: 2 attacks flash red. The tightest tell gives you 0.37s from the flash to the hit.
What is Soulclaimer, Elite Shadow Warden weak to?
Soulclaimer, Elite Shadow Warden is weak to Fire and takes 16% extra damage from it.
How much HP does Soulclaimer, Elite Shadow Warden have?
Soulclaimer, Elite Shadow Warden has 10,000 base HP; at its area level (18) that grows to about 116,280 before difficulty modifiers.
What does Soulclaimer, Elite Shadow Warden drop?
Defeating Soulclaimer, Elite Shadow Warden gives Parting Hooks.
Where is Soulclaimer, Elite Shadow Warden in Phantom Blade Zero?
Soulclaimer, Elite Shadow Warden is fought in Pangzhen. It is boss #34 of 74 in story order, after Cavalrybane, Elite Shadow Warden. Nearest Bell: Pangzhen Docks.
Which boss comes after Soulclaimer, Elite Shadow Warden?
Soulclaimer, Elite Shadow Warden is boss #34 of 74. Before it comes Cavalrybane, Elite Shadow Warden; next is Wu Xuan, the Fallen General.

