Yoru vs ChamberMatchup
Yoru vs Chamber is a skill matchup with near-even win rates (46.6% vs 53.4%). Based on 206 matches, see which agent wins in KDA, damage output, attack rounds, and defense rounds to find your edge.
Yoru Matchup Breakdown
Select an opposing agent to view detailed head-to-head statistics. Compare Yoru's performance in terms of win rate, KDA, damage output, headshot percentage, and attack/defense effectiveness — all based on real competitive Valorant match data.
Who Wins the Yoru vs Chamber Matchup?
Yoru vs Chamber Performance Breakdown
The Yoru vs Chamber matchup is closely contested, with each agent winning 2 of 4 key metrics across 206 analyzed games. Both agents bring competitive strengths to this duel, making individual skill and team composition crucial factors in determining round outcomes.
Yoru vs Chamber Matchup Summary
The Yoru vs Chamber matchup in Valorant is a significant advantage for one side. Based on 206 competitive matches analyzed, Chamber wins 53.4% of the time compared to Yoru's 46.6%, a 6.8 percentage point difference. The most significant gap is in headshot accuracy, where Yoru consistently outperforms. In this Duelist vs Sentinel matchup, Chamber dominates this matchup statistically. Chamber can confidently take 1v1 duels, while Yoru should focus on playing with teammates, using utility to create advantages, and avoiding direct confrontations.
Yoru vs Chamber Fragging Analysis
Yoru claims 4 out of 5 fragging metrics in the Yoru vs Chamber matchup, establishing clear mechanical superiority with advantages in KDA efficiency, kill production, damage output. Our analysis of 206 ranked games reveals Yoru consistently outperforms Chamber in direct combat scenarios. While Chamber manages to win the remaining metric, the overall picture favors Yoru in gunfights. Chamber players should play around their one strength while minimizing exposure in areas where Yoru dominates.
Yoru vs Chamber Attack and Defense Performance
Attack Side Breakdown
Chamber demonstrates a modest attack-side advantage over Yoru in this matchup, converting 47.0% of attacking rounds versus 45.2%. While this 1.7 point edge gives Chamber slightly better site-taking capability, the gap remains narrow enough that skilled Yoru players can overcome it through superior execution and team play.
The data from 206 competitive games suggests Chamber's kit provides marginally better tools for attack-side scenarios. This could manifest as slightly more effective entry utility, better post-plant stalling, or superior mid-round adaptability. However, Yoru teams shouldn't dramatically alter their attacking approach — instead, focus on tightening execute timing, coordinating utility chains more precisely, and ensuring trades are happening when entries fail. Small improvements in team coordination can easily overcome a 1.7% gap.
When taking entry duels, Chamber holds a slight statistical advantage but nothing that should change fundamental approach. Yoru players should still take confident entries when they have good information or utility support. The key adjustment is ensuring you're not taking unnecessary 50-50 duels — look for angles where you have an advantage through utility, information, or teammate support. Chamber can play slightly more aggressively on entries, knowing the statistics marginally favor them.
In post-plant situations, Chamber's slight advantage likely stems from better utility for denying defuses or controlling retake angles. Yoru should compensate by being more deliberate about post-plant positioning — take spots that offer escape routes or trade potential rather than hero plays. Stack post-plants with teammates when possible, and use utility efficiently to maximize delay time. The 1.7 point gap can be neutralized through smart post-plant fundamentals.
Defense Side Breakdown
Chamber shows slightly better defensive capabilities than Yoru, winning 54.8% of defense rounds compared to 53.0%. This 1.7 percentage point edge suggests Chamber's kit provides marginally better tools for CT-side play, though the gap remains small enough for skilled Yoru players to overcome.
When deciding site assignments, Chamber can slightly more confidently take solo anchor roles. Their 1.7% defensive advantage likely stems from better stalling utility, superior information gathering, or more effective site-holding positions. Yoru should consider pairing with a teammate on their site rather than solo anchoring, or taking positions that allow early rotates rather than committing to extended holds. The advantage is small but worth considering in close games.
Chamber demonstrates marginally better retake capability in this matchup. Whether through superior clearing utility, better post-plant positioning, or stronger clutch mechanics, Chamber converts retakes at a slightly higher rate. Yoru should focus on retaking with numbers — don't take hero 1v1 retakes against Chamber when you can wait for teammates. Chamber can be slightly more confident in isolated retake situations, knowing the statistics marginally favor them.
On eco and force buy rounds, the 1.7% gap becomes more pronounced as utility advantages compound. Yoru should be more conservative with eco aggression against Chamber and prioritize saving for full buys where team utility can compensate for individual disadvantages. Chamber can play slightly more aggressively on force buys, knowing their defensive kit provides small but meaningful advantages even with limited economy.
Overall Side Analysis
Chamber holds clear advantages on both attack (47.0%) and defense (54.8%), establishing themselves as the superior choice in the Yoru vs Chamber matchup regardless of map side. This consistency across both halves means Chamber doesn't need to play for specific sides or rely on winning a particular half to succeed.
Chamber's advantage holds across all map types and team compositions. Whether on attack-sided, defense-sided, or balanced maps, Chamber performs better. Yoru teams should consider compositions that can cover their weaknesses — pair Yoru with strong fragging agents who can carry during their difficult matchup encounters, and ensure utility supports Yoru's positioning.
For ranked climbing specifically, Chamber is the objectively better pick in this matchup. If you're equally comfortable on both agents and frequently face this matchup, practicing Chamber provides a measurable ranked advantage. Yoru players should focus on team play, utility value, and avoiding direct Chamber confrontations rather than trying to outfrag them.
The verdict is clear: Chamber wins this matchup on both sides of the map. The combined 3.5 percentage point advantage across attack and defense represents a meaningful statistical edge. Yoru isn't unplayable, but faces an uphill battle requiring stronger team support and more disciplined play to compete.
Duelist vs Sentinel Dynamics
The Duelist (Yoru) vs Sentinel (Chamber) dynamic creates asymmetric encounters where each agent brings fundamentally different tools to engagements. Yoru's Duelist abilities serve different purposes than Chamber's Sentinel kit, meaning direct fights often feature non-equivalent utility exchanges.
Understanding how Duelist abilities interact with Sentinel counterplay is essential for maximizing your agent's potential. Yoru's Duelist toolkit may excel at certain aspects while Chamber's Sentinel kit counters others. The Chamber advantage suggests their role's capabilities translate better to winning these cross-role encounters on average.
Yoru has favorable matchups against 8 agents and unfavorable matchups against 17 agents in Valorant. Yoru's strongest matchup is against Harbor with a 80.0% win rate. The most challenging matchup is Raze at 37.5% win rate. Use the table below to find specific matchup details and performance metrics.
Opponent | Win Rate | Matches | KDA | DMG/Rnd | HS % | Atk WR | Def WR |
|---|---|---|---|---|---|---|---|
| 49.27% | 274 | 1.35 | 148.6 | 29.7% | 47.2% | 52.6% | |
| 47.08% | 240 | 1.31 | 147.4 | 30.0% | 48.5% | 50.2% | |
| 46.60% | 206 | 1.30 | 145.4 | 30.7% | 45.2% | 53.0% | |
| 45.86% | 157 | 1.32 | 146.9 | 29.9% | 46.3% | 50.9% | |
| 47.77% | 157 | 1.29 | 142.2 | 30.0% | 48.2% | 48.8% | |
| 47.24% | 127 | 1.33 | 147.4 | 30.1% | 44.8% | 54.1% | |
| 48.00% | 100 | 1.31 | 141.9 | 30.0% | 47.4% | 52.0% | |
| 38.20% | 89 | 1.22 | 140.0 | 28.8% | 44.0% | 50.3% | |
| 44.74% | 76 | 1.20 | 140.1 | 31.9% | 45.2% | 51.8% | |
| 37.50% | 48 | 1.28 | 143.6 | 30.9% | 42.9% | 51.0% | |
| 47.73% | 44 | 1.37 | 155.5 | 31.4% | 46.7% | 53.8% | |
| 44.74% | 38 | 1.28 | 137.5 | 24.4% | 46.1% | 52.4% | |
| 52.78% | 36 | 1.33 | 142.8 | 31.4% | 49.4% | 52.4% | |
| 53.33% | 30 | 1.26 | 140.7 | 29.9% | 45.8% | 53.3% | |
| 43.33% | 30 | 1.40 | 147.8 | 29.4% | 47.0% | 49.6% | |
| 47.62% | 21 | 1.22 | 138.5 | 28.8% | 50.4% | 51.0% | |
| 61.11% | 18 | 1.45 | 162.6 | 28.2% | 46.7% | 59.0% | |
| 47.06% | 17 | 1.29 | 136.3 | 30.2% | 52.2% | 50.8% | |
| 70.59% | 17 | 1.58 | 165.6 | 28.9% | 58.0% | 54.1% | |
| 61.54% | 13 | 1.26 | 141.4 | 28.0% | 54.7% | 52.3% | |
| 41.67% | 12 | 1.17 | 126.6 | 32.9% | 47.5% | 44.4% | |
| 58.33% | 12 | 1.19 | 135.3 | 28.9% | 53.6% | 51.8% | |
| 45.45% | 11 | 1.17 | 137.9 | 26.5% | 42.6% | 45.7% | |
| 80.00% | 5 | 1.77 | 139.4 | 29.7% | 56.3% | 70.0% | |
| 66.67% | 3 | 1.83 | 168.3 | 25.4% | 51.5% | 66.7% |
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Frequently Asked Questions
What is Yoru's best matchup in Valorant?
Yoru's best matchup is against Harbor, achieving a 80.0% win rate. Yoru excels in this matchup through superior fragging ability and favorable utility interactions.
What is Yoru's hardest matchup?
Yoru's hardest matchup is against Raze, with only a 37.5% win rate. Against this opponent, Yoru should focus on team coordination and utility usage to compensate.
How many favorable matchups does Yoru have?
Yoru has 8 favorable matchups (50%+ win rate) and 17 unfavorable matchups in Valorant. Understanding these matchup dynamics helps you make better agent picks and adapt your playstyle.
How should I play Yoru in difficult matchups?
When playing Yoru in difficult matchups, prioritize team coordination, utility usage, and crossfires. Avoid isolated 1v1 duels against unfavorable opponents and look for opportunities to use Yoru's abilities to create advantages. Adjust your positioning based on whether you're on attack or defense.
What stats matter most in Yoru's matchups?
Key stats to analyze in Yoru's matchups include win rate, KDA ratio, average damage per round, and attack/defense win rates. High damage matchups favor aggressive play, while low KDA matchups suggest playing more supportively and relying on team trades.