Yoru vs Chamber matchup in Valorant
Win Rate
46.6%
Matches
206
Avg KDA
1.30
Avg ADR
145

Yoru vs ChamberMatchup

Duelist
Patch12.01
Matches82,189
RegionAll Regions
RankAll Ranks
PlatformAll Platforms
ModeCompetitive
Last UpdatedFeb 3, 2026
MethodologyData Methodology

Yoru vs Chamber is a skill matchup with near-even win rates (46.6% vs 53.4%). Based on 206 matches, see which agent wins in KDA, damage output, attack rounds, and defense rounds to find your edge.

Yoru Matchup Breakdown

Select an opposing agent to view detailed head-to-head statistics. Compare Yoru's performance in terms of win rate, KDA, damage output, headshot percentage, and attack/defense effectiveness — all based on real competitive Valorant match data.

Compare against an opponent
Chamber - 46.6% win rateChamber(46.6%)
Yoru - 46.6% win rate in this matchup
Yoru
46.6% WR
VS
Chamber vs Yoru matchup - 53.4% win rate
Chamber
53.4% WR

Who Wins the Yoru vs Chamber Matchup?

Chamber wins the Yoru vs Chamber matchup
Winner
Chamber
Matches: 206
46.6%
Win Rate
53.4%
1.30
Avg KDA
1.27
16.8
Avg Kills
16.4
15.8
Avg Deaths
14.9
145.4
DMG/Round
139.9
30.7%
HS %
29.1%
223
Combat Score
212
45.2%
Attack WR
47.0%
53.0%
Defense WR
54.8%

Yoru vs Chamber Performance Breakdown

Yoru vs Chamber matchup breakdown - overall performance winner

The Yoru vs Chamber matchup is closely contested, with each agent winning 2 of 4 key metrics across 206 analyzed games. Both agents bring competitive strengths to this duel, making individual skill and team composition crucial factors in determining round outcomes.

Fragging Power
1.30Yoru
1.27Chamber
Fragging capabilities are closely matched between Yoru and Chamber, with KDA ratios of 1.30 and 1.27 respectively. This near-parity means mechanical skill and positioning will often determine which agent comes out ahead in direct duels.
Damage Output
145.4Yoru
139.9Chamber
Yoru outputs 145.4 average damage per round, edging out Chamber's 139.9 ADR. This consistent damage advantage helps Yoru secure more assist credits and finish weakened opponents, contributing to overall team success even when not landing the final blow.
Attack Side
45.2%Yoru
47.0%Chamber
Attack-side performance is balanced between these agents, with Yoru at 45.2% and Chamber at 47.0% win rates. Success on attack will depend more on team strategy and map control than individual agent selection.
Defense Side
53.0%Yoru
54.8%Chamber
Both agents perform similarly on defense, with Yoru posting a 53.0% win rate and Chamber at 54.8%. Defensive success in this matchup comes down to crosshair placement, utility timing, and team communication rather than agent-specific advantages.

Yoru vs Chamber Matchup Summary

The Yoru vs Chamber matchup in Valorant is a significant advantage for one side. Based on 206 competitive matches analyzed, Chamber wins 53.4% of the time compared to Yoru's 46.6%, a 6.8 percentage point difference. The most significant gap is in headshot accuracy, where Yoru consistently outperforms. In this Duelist vs Sentinel matchup, Chamber dominates this matchup statistically. Chamber can confidently take 1v1 duels, while Yoru should focus on playing with teammates, using utility to create advantages, and avoiding direct confrontations.

Yoru vs Chamber Fragging Analysis

Yoru wins fragging stats against Chamber in Valorant

Yoru claims 4 out of 5 fragging metrics in the Yoru vs Chamber matchup, establishing clear mechanical superiority with advantages in KDA efficiency, kill production, damage output. Our analysis of 206 ranked games reveals Yoru consistently outperforms Chamber in direct combat scenarios. While Chamber manages to win the remaining metric, the overall picture favors Yoru in gunfights. Chamber players should play around their one strength while minimizing exposure in areas where Yoru dominates.

KDA
1.30Yoru
1.27Chamber
The KDA comparison between Yoru and Chamber reveals an exceptionally tight contest, with Yoru averaging 1.30 and Chamber posting 1.27. This razor-thin margin of just 0.04 demonstrates that neither agent has a systematic fragging advantage in this matchup. When facing each other in ranked games, success depends almost entirely on individual player mechanics, crosshair placement, and split-second decision making rather than any inherent agent kit advantage. Players on either side should approach these duels with confidence, knowing the statistical playing field is level.
Avg Kills
16.8Yoru
16.4Chamber
Kill production between Yoru and Chamber is virtually identical, with Yoru averaging 16.8 kills per game and Chamber securing 16.4. This parity suggests both agents are equally capable of finding frags in this matchup, and round outcomes depend more heavily on objective play, utility usage, and team coordination than raw elimination numbers. Players should focus on impactful kills — entries, clutch situations, and trading — rather than simply padding their kill count.
Avg Deaths
15.8Yoru
14.9Chamber
Chamber survives longer in this matchup, dying 14.9 times per game compared to Yoru's 15.8 deaths. This 0.9 death difference per match means Chamber is available for more rounds, contributing to late-round scenarios and clutch situations more frequently. Yoru players should examine their positioning and aggression timing — the data suggests Chamber's approach to these duels results in better survivability outcomes.
DMG/Round
145.4Yoru
139.9Chamber
Yoru applies 5.4 more damage per round than Chamber in this matchup (145.4 vs 139.9 ADR). While not overwhelming, this gap compounds meaningfully over a full match: Yoru contributes noticeably more chip damage, assists, and near-kills that set up teammates. Chamber can close this gap through better trading patterns, ensuring their damage leads to actual eliminations rather than just tagging opponents who then escape or get healed.
Headshot %
30.7%Yoru
29.1%Chamber
Yoru lands headshots at a slightly higher rate (30.7% vs 29.1%), providing a modest but meaningful advantage in time-to-kill during duels. This 1.6 percentage point edge translates to Yoru more frequently one-tapping or two-tapping opponents before Chamber can fully react. Chamber players should counter this by avoiding predictable angle holds, using movement to throw off Yoru's crosshair placement, and prefiring common positions to negate the accuracy gap.

Yoru vs Chamber Attack and Defense Performance

Attack Side
Chamber
Yoru45.2%
Chamber47.0%
Defense Side
Chamber
Yoru53.0%
Chamber54.8%

Attack Side Breakdown

Chamber demonstrates a modest attack-side advantage over Yoru in this matchup, converting 47.0% of attacking rounds versus 45.2%. While this 1.7 point edge gives Chamber slightly better site-taking capability, the gap remains narrow enough that skilled Yoru players can overcome it through superior execution and team play.

The data from 206 competitive games suggests Chamber's kit provides marginally better tools for attack-side scenarios. This could manifest as slightly more effective entry utility, better post-plant stalling, or superior mid-round adaptability. However, Yoru teams shouldn't dramatically alter their attacking approach — instead, focus on tightening execute timing, coordinating utility chains more precisely, and ensuring trades are happening when entries fail. Small improvements in team coordination can easily overcome a 1.7% gap.

When taking entry duels, Chamber holds a slight statistical advantage but nothing that should change fundamental approach. Yoru players should still take confident entries when they have good information or utility support. The key adjustment is ensuring you're not taking unnecessary 50-50 duels — look for angles where you have an advantage through utility, information, or teammate support. Chamber can play slightly more aggressively on entries, knowing the statistics marginally favor them.

In post-plant situations, Chamber's slight advantage likely stems from better utility for denying defuses or controlling retake angles. Yoru should compensate by being more deliberate about post-plant positioning — take spots that offer escape routes or trade potential rather than hero plays. Stack post-plants with teammates when possible, and use utility efficiently to maximize delay time. The 1.7 point gap can be neutralized through smart post-plant fundamentals.

Defense Side Breakdown

Chamber shows slightly better defensive capabilities than Yoru, winning 54.8% of defense rounds compared to 53.0%. This 1.7 percentage point edge suggests Chamber's kit provides marginally better tools for CT-side play, though the gap remains small enough for skilled Yoru players to overcome.

When deciding site assignments, Chamber can slightly more confidently take solo anchor roles. Their 1.7% defensive advantage likely stems from better stalling utility, superior information gathering, or more effective site-holding positions. Yoru should consider pairing with a teammate on their site rather than solo anchoring, or taking positions that allow early rotates rather than committing to extended holds. The advantage is small but worth considering in close games.

Chamber demonstrates marginally better retake capability in this matchup. Whether through superior clearing utility, better post-plant positioning, or stronger clutch mechanics, Chamber converts retakes at a slightly higher rate. Yoru should focus on retaking with numbers — don't take hero 1v1 retakes against Chamber when you can wait for teammates. Chamber can be slightly more confident in isolated retake situations, knowing the statistics marginally favor them.

On eco and force buy rounds, the 1.7% gap becomes more pronounced as utility advantages compound. Yoru should be more conservative with eco aggression against Chamber and prioritize saving for full buys where team utility can compensate for individual disadvantages. Chamber can play slightly more aggressively on force buys, knowing their defensive kit provides small but meaningful advantages even with limited economy.

Overall Side Analysis

Chamber holds clear advantages on both attack (47.0%) and defense (54.8%), establishing themselves as the superior choice in the Yoru vs Chamber matchup regardless of map side. This consistency across both halves means Chamber doesn't need to play for specific sides or rely on winning a particular half to succeed.

Chamber's advantage holds across all map types and team compositions. Whether on attack-sided, defense-sided, or balanced maps, Chamber performs better. Yoru teams should consider compositions that can cover their weaknesses — pair Yoru with strong fragging agents who can carry during their difficult matchup encounters, and ensure utility supports Yoru's positioning.

For ranked climbing specifically, Chamber is the objectively better pick in this matchup. If you're equally comfortable on both agents and frequently face this matchup, practicing Chamber provides a measurable ranked advantage. Yoru players should focus on team play, utility value, and avoiding direct Chamber confrontations rather than trying to outfrag them.

The verdict is clear: Chamber wins this matchup on both sides of the map. The combined 3.5 percentage point advantage across attack and defense represents a meaningful statistical edge. Yoru isn't unplayable, but faces an uphill battle requiring stronger team support and more disciplined play to compete.

Duelist vs Sentinel Dynamics

The Duelist (Yoru) vs Sentinel (Chamber) dynamic creates asymmetric encounters where each agent brings fundamentally different tools to engagements. Yoru's Duelist abilities serve different purposes than Chamber's Sentinel kit, meaning direct fights often feature non-equivalent utility exchanges.

Understanding how Duelist abilities interact with Sentinel counterplay is essential for maximizing your agent's potential. Yoru's Duelist toolkit may excel at certain aspects while Chamber's Sentinel kit counters others. The Chamber advantage suggests their role's capabilities translate better to winning these cross-role encounters on average.

Yoru has favorable matchups against 8 agents and unfavorable matchups against 17 agents in Valorant. Yoru's strongest matchup is against Harbor with a 80.0% win rate. The most challenging matchup is Raze at 37.5% win rate. Use the table below to find specific matchup details and performance metrics.

Yoru matchup win rates and combat stats in Valorant (Patch 12.01)
Opponent
Win Rate
Matches
KDA
DMG/Rnd
HS %
Atk WR
Def WR
49.27%2741.35148.629.7%47.2%52.6%
47.08%2401.31147.430.0%48.5%50.2%
46.60%2061.30145.430.7%45.2%53.0%
45.86%1571.32146.929.9%46.3%50.9%
47.77%1571.29142.230.0%48.2%48.8%
47.24%1271.33147.430.1%44.8%54.1%
48.00%1001.31141.930.0%47.4%52.0%
38.20%891.22140.028.8%44.0%50.3%
44.74%761.20140.131.9%45.2%51.8%
37.50%481.28143.630.9%42.9%51.0%
47.73%441.37155.531.4%46.7%53.8%
44.74%381.28137.524.4%46.1%52.4%
52.78%361.33142.831.4%49.4%52.4%
53.33%301.26140.729.9%45.8%53.3%
43.33%301.40147.829.4%47.0%49.6%
47.62%211.22138.528.8%50.4%51.0%
61.11%181.45162.628.2%46.7%59.0%
47.06%171.29136.330.2%52.2%50.8%
70.59%171.58165.628.9%58.0%54.1%
61.54%131.26141.428.0%54.7%52.3%
41.67%121.17126.632.9%47.5%44.4%
58.33%121.19135.328.9%53.6%51.8%
45.45%111.17137.926.5%42.6%45.7%
80.00%51.77139.429.7%56.3%70.0%
66.67%31.83168.325.4%51.5%66.7%
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Frequently Asked Questions

What is Yoru's best matchup in Valorant?

Yoru's best matchup is against Harbor, achieving a 80.0% win rate. Yoru excels in this matchup through superior fragging ability and favorable utility interactions.

What is Yoru's hardest matchup?

Yoru's hardest matchup is against Raze, with only a 37.5% win rate. Against this opponent, Yoru should focus on team coordination and utility usage to compensate.

How many favorable matchups does Yoru have?

Yoru has 8 favorable matchups (50%+ win rate) and 17 unfavorable matchups in Valorant. Understanding these matchup dynamics helps you make better agent picks and adapt your playstyle.

How should I play Yoru in difficult matchups?

When playing Yoru in difficult matchups, prioritize team coordination, utility usage, and crossfires. Avoid isolated 1v1 duels against unfavorable opponents and look for opportunities to use Yoru's abilities to create advantages. Adjust your positioning based on whether you're on attack or defense.

What stats matter most in Yoru's matchups?

Key stats to analyze in Yoru's matchups include win rate, KDA ratio, average damage per round, and attack/defense win rates. High damage matchups favor aggressive play, while low KDA matchups suggest playing more supportively and relying on team trades.

See Also: Other Duelists