Yoru vs Iso matchup in Valorant
Win Rate
48.3%
Matches
60
KDA
1.34

Yoru vs Iso Matchups

Duelist
Patch
13.06
Matches
845,270
Region
All Regions
Rank
All Ranks
Platform
All Platforms
Mode
Competitive
Last Updated
Oct 4, 2026 UTC
Methodology
Data Methodology

Yoru vs Iso is a skill matchup with near-even win rates (48.3% vs 50.0%). Based on 60 matches, see which agent wins in KDA, damage output, attack rounds, and defense rounds to find your edge.

Yoru Matchup Breakdown

Select an opposing agent to view detailed head-to-head statistics. Compare Yoru's performance in terms of win rate, KDA, damage output, headshot percentage, and attack/defense effectiveness — all based on real competitive Valorant match data.

Compare against an opponent
Yoru - 48.3% win rate in this matchup
Yoru
48.3% WR
VS
Iso vs Yoru matchup - 50.0% win rate
Iso
50.0% WR

Who Wins the Yoru vs Iso Matchup?

Iso wins the Yoru vs Iso matchup
Winner
Iso
Matches: 60
48.3%
Win Rate
50.0%
1.34
Avg KDA
1.30
16.8
Avg Kills
16.7
15.7
Avg Deaths
16.0
148.4
DMG/Round
149.6
30.3%
HS %
33.1%
226
Combat Score
226
51.4%
Attack WR
50.0%
50.0%
Defense WR
48.6%

Yoru vs Iso Performance Breakdown

Yoru vs Iso matchup breakdown - overall performance winner

Analysis of 60 matches reveals that Yoru holds a clear advantage over Iso in this head-to-head matchup, winning 3 out of 4 critical performance metrics. While Iso shows strength in one category, Yoru's overall statistical edge across fragging, damage, and side-specific win rates gives them the upper hand in most engagements.

Fragging Power
1.34Yoru
1.30Iso
Fragging capabilities are closely matched between Yoru and Iso, with KDA ratios of 1.34 and 1.30 respectively. This near-parity means mechanical skill and positioning will often determine which agent comes out ahead in direct duels.
Damage Output
148.4Yoru
149.6Iso
Damage output is evenly distributed in this matchup, with Yoru averaging 148.4 ADR and Iso at 149.6 ADR. Neither agent holds a decisive firepower advantage, making utility usage and team coordination the key differentiators.
Attack Side
51.4%Yoru
50.0%Iso
Attack-side performance is balanced between these agents, with Yoru at 51.4% and Iso at 50.0% win rates. Success on attack will depend more on team strategy and map control than individual agent selection.
Defense Side
50.0%Yoru
48.6%Iso
Both agents perform similarly on defense, with Yoru posting a 50.0% win rate and Iso at 48.6%. Defensive success in this matchup comes down to crosshair placement, utility timing, and team communication rather than agent-specific advantages.

Yoru vs Iso Matchup Summary

The Yoru vs Iso matchup in Valorant is a close matchup with a slight statistical edge. Based on 60 competitive matches analyzed, Iso wins 50.0% of the time compared to Yoru's 48.3%, a 1.7 percentage point difference. The most significant gap is in headshot accuracy, where Iso consistently outperforms. In this Duelist vs Duelist matchup, Iso holds a minor advantage, but Yoru can absolutely secure rounds through good positioning and utility timing. The difference is slim enough that coordinated team plays and winning key aim duels can flip the matchup.

Yoru vs Iso Fragging Analysis

Yoru wins fragging stats against Iso in Valorant

Yoru edges out Iso in a competitive fragging comparison, winning 3 of 5 metrics with notable advantages in KDA efficiency, kill production, survivability. With only a 3-2 margin based on 60 matches analyzed, this Yoru vs Iso matchup remains contestable for both sides. Iso shouldn't feel outgunned — the statistical gap is narrow enough that individual skill, positioning choices, and in-game decision making can easily swing specific encounters in Iso's favor.

Avg KDA
1.34Yoru
1.30Iso
The KDA comparison between Yoru and Iso reveals an exceptionally tight contest, with Yoru averaging 1.34 and Iso posting 1.30. This razor-thin margin of just 0.04 demonstrates that neither agent has a systematic fragging advantage in this matchup. When facing each other in ranked games, success depends almost entirely on individual player mechanics, crosshair placement, and split-second decision making rather than any inherent agent kit advantage. Players on either side should approach these duels with confidence, knowing the statistical playing field is level.
Avg Kills
16.8Yoru
16.7Iso
Kill production between Yoru and Iso is virtually identical, with Yoru averaging 16.8 kills per game and Iso securing 16.7. This parity suggests both agents are equally capable of finding frags in this matchup, and round outcomes depend more heavily on objective play, utility usage, and team coordination than raw elimination numbers. Players should focus on impactful kills — entries, clutch situations, and trading — rather than simply padding their kill count.
Avg Deaths
15.7Yoru
16.0Iso
Survivability metrics are nearly equal between Yoru (15.7 deaths/game) and Iso (16.0 deaths/game). Neither agent demonstrates a clear advantage in staying alive during these matchups, suggesting both have similar risk profiles and neither kit provides notably better escape tools or defensive utility against the other. Round outcomes in this matchup hinge on which player makes fewer critical positioning errors rather than any agent-based survival advantage.
DMG/Round
148.4Yoru
149.6Iso
Damage output per round is essentially equal between Yoru (148.4 ADR) and Iso (149.6 ADR). This parity indicates both agents apply similar pressure in firefights and contribute comparably to wearing down enemy health pools. When these agents face off, neither can rely on superior damage output to swing rounds — instead, the deciding factors become headshot consistency, timing of engagements, and coordination with teammates' utility and damage.
HS %
30.3%Yoru
33.1%Iso
Iso demonstrates notably superior headshot accuracy against Yoru: 33.1% versus 30.3%. This 2.8 percentage point gap in precision means Iso ends gunfights faster, conserves more ammo, and wins more 50-50 duels where both players see each other simultaneously. Yoru faces a real disadvantage in aim duels and should compensate through utility, positioning, or weapon choices that don't require headshot precision (shotguns, Odin spraying through smokes, etc.).

Yoru vs Iso Attack and Defense Performance

Attack Side
Yoru
Yoru51.4%
Iso50.0%
Defense Side
Yoru
Yoru50.0%
Iso48.6%

Attack Side Breakdown

Yoru demonstrates a modest attack-side advantage over Iso in this matchup, converting 51.4% of attacking rounds versus 50.0%. While this 1.4 point edge gives Yoru slightly better site-taking capability, the gap remains narrow enough that skilled Iso players can overcome it through superior execution and team play.

The data from 60 competitive games suggests Yoru's kit provides marginally better tools for attack-side scenarios. This could manifest as slightly more effective entry utility, better post-plant stalling, or superior mid-round adaptability. However, Iso teams shouldn't dramatically alter their attacking approach — instead, focus on tightening execute timing, coordinating utility chains more precisely, and ensuring trades are happening when entries fail. Small improvements in team coordination can easily overcome a 1.4% gap.

When taking entry duels, Yoru holds a slight statistical advantage but nothing that should change fundamental approach. Iso players should still take confident entries when they have good information or utility support. The key adjustment is ensuring you're not taking unnecessary 50-50 duels — look for angles where you have an advantage through utility, information, or teammate support. Yoru can play slightly more aggressively on entries, knowing the statistics marginally favor them.

In post-plant situations, Yoru's slight advantage likely stems from better utility for denying defuses or controlling retake angles. Iso should compensate by being more deliberate about post-plant positioning — take spots that offer escape routes or trade potential rather than hero plays. Stack post-plants with teammates when possible, and use utility efficiently to maximize delay time. The 1.4 point gap can be neutralized through smart post-plant fundamentals.

Defense Side Breakdown

Yoru shows slightly better defensive capabilities than Iso, winning 50.0% of defense rounds compared to 48.6%. This 1.4 percentage point edge suggests Yoru's kit provides marginally better tools for CT-side play, though the gap remains small enough for skilled Iso players to overcome.

When deciding site assignments, Yoru can slightly more confidently take solo anchor roles. Their 1.4% defensive advantage likely stems from better stalling utility, superior information gathering, or more effective site-holding positions. Iso should consider pairing with a teammate on their site rather than solo anchoring, or taking positions that allow early rotates rather than committing to extended holds. The advantage is small but worth considering in close games.

Yoru demonstrates marginally better retake capability in this matchup. Whether through superior clearing utility, better post-plant positioning, or stronger clutch mechanics, Yoru converts retakes at a slightly higher rate. Iso should focus on retaking with numbers — don't take hero 1v1 retakes against Yoru when you can wait for teammates. Yoru can be slightly more confident in isolated retake situations, knowing the statistics marginally favor them.

On eco and force buy rounds, the 1.4% gap becomes more pronounced as utility advantages compound. Iso should be more conservative with eco aggression against Yoru and prioritize saving for full buys where team utility can compensate for individual disadvantages. Yoru can play slightly more aggressively on force buys, knowing their defensive kit provides small but meaningful advantages even with limited economy.

Overall Side Analysis

Yoru maintains a consistent but slim advantage across both sides of the map in this matchup, with 51.4% attack win rate and 50.0% defense win rate. While Yoru is statistically favored regardless of map side, the margins are close enough that Iso remains highly competitive and can win games through strong individual performance.

Map choice and team composition have minimal impact on this specific matchup outcome. Both agents perform similarly across attack-sided, defense-sided, and balanced maps. Pick based on personal comfort, team needs, and broader composition considerations rather than Yoru vs Iso specific factors. The slight Yoru advantage doesn't change based on external factors.

For ranked climbing, don't overthink this matchup. The statistical differences are small enough that individual skill, team coordination, and game sense remain the primary factors determining outcomes. Focus on improving your fundamentals on either agent rather than trying to gain edges through matchup knowledge. Both Yoru and Iso are viable ranked picks with minimal matchup disadvantage.

Bottom line: this is one of the more balanced agent matchups in Valorant. Yoru has a slight statistical edge, but Iso is absolutely viable and can win through skill. If you're comfortable on Iso, don't switch to Yoru just for this matchup — the difference is too small to justify changing your agent pool.

Duelist vs Duelist Dynamics

Both Yoru and Iso fill the Duelist role in Valorant team compositions. This role mirror means teams won't face composition issues from having both agents — the question is purely which Duelist performs better in direct competition. Our data clearly indicates Yoru is the stronger Duelist pick when these agents face each other.

In Duelist vs Duelist encounters, similar ability timing and usage patterns mean both agents often use their kits in comparable ways. The winner typically comes down to which player uses their abilities more efficiently and wins the mechanical duels that follow. Yoru's statistical advantage suggests their specific Duelist kit translates slightly better to winning these mirror encounters.

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Build the Perfect Team Comp

Assemble both teams in Comp Lab, pick a map, and see role balance, per-agent map fit, and matchup edges — all computed from real competitive matches before the round starts.

  • Full 5v5 comp builder
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  • Matchup edges vs enemy picks
Comp Lab in the MetaBot Desktop app analyzing a Valorant team composition on Haven

Yoru has favorable matchups against 10 agents and unfavorable matchups against 17 agents in Valorant. Yoru's strongest matchup is against KAY/O with a 66.7% win rate. The most challenging matchup is Vyse at 39.1% win rate. Use the table below to find specific matchup details and performance metrics.

Yoru matchup win rates and combat stats in Valorant (Patch 13.06)
Opponent
Win Rate
Matches
KDA
DMG/​Rnd
HS %
Atk WR
Def WR
45.00%8401.28144.229.4%46.6%50.8%
46.73%7041.28145.330.2%47.5%50.3%
47.82%5961.30143.230.1%47.9%51.8%
45.20%5001.26142.130.8%48.0%49.0%
48.45%3861.32146.629.3%46.9%52.5%
49.34%3771.31145.328.8%47.6%52.2%
48.46%3571.29142.129.9%47.2%52.0%
43.40%2881.24139.928.2%47.5%48.9%
44.74%1901.23140.930.1%47.0%50.5%
44.37%1421.31144.429.1%45.1%53.8%
44.78%1341.33149.429.3%46.1%52.9%
39.69%1311.24140.928.2%44.3%50.3%
46.09%1281.29139.930.6%50.1%49.7%
50.91%1101.25141.031.5%48.6%51.6%
45.45%991.35145.730.2%47.4%50.0%
56.94%721.29145.930.2%49.5%54.2%
39.06%641.25144.329.7%45.1%49.8%
48.33%601.34148.430.3%51.4%50.0%
50.98%511.28143.630.4%50.5%51.1%
60.00%451.32146.429.3%52.2%53.5%
51.11%451.38153.128.8%47.4%54.5%
42.86%421.26141.131.0%48.0%49.7%
55.26%381.30142.427.6%48.5%52.7%
50.00%181.41141.633.1%51.6%58.2%
66.67%121.43152.230.5%56.3%60.5%
50.00%101.46154.523.7%53.0%51.7%
66.67%61.74156.925.7%49.2%69.2%
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Frequently Asked Questions

What is Yoru's best matchup in Valorant?

Yoru's best matchup is against KAY/O, achieving a 66.7% win rate. Yoru excels in this matchup through superior fragging ability and favorable utility interactions.

What is Yoru's hardest matchup?

Yoru's hardest matchup is against Vyse, with only a 39.1% win rate. Against this opponent, Yoru should focus on team coordination and utility usage to compensate.

How many favorable matchups does Yoru have?

Yoru has 10 favorable matchups (50%+ win rate) and 17 unfavorable matchups in Valorant. Understanding these matchup dynamics helps you make better agent picks and adapt your playstyle.

How should I play Yoru in difficult matchups?

When playing Yoru in difficult matchups, prioritize team coordination, utility usage, and crossfires. Avoid isolated 1v1 duels against unfavorable opponents and look for opportunities to use Yoru's abilities to create advantages. Adjust your positioning based on whether you're on attack or defense.

What stats matter most in Yoru's matchups?

Key stats to analyze in Yoru's matchups include win rate, KDA ratio, average damage per round, and attack/defense win rates. High damage matchups favor aggressive play, while low KDA matchups suggest playing more supportively and relying on team trades.

See Also: Other Duelists