Yoru vs Iso matchup in Valorant
Win Rate
51.4%
Matches
37
KDA
1.37
ADR
151

Yoru vs IsoMatchups

Duelist
Patch12.11
Matches532,086
RegionAll Regions
RankAll Ranks
PlatformAll Platforms
ModeCompetitive
Last UpdatedJun 19, 2026
MethodologyData Methodology

Yoru vs Iso head-to-head analysis. Yoru holds a 51.4% win rate in this competitive matchup. With 37 games analyzed, discover the key stats—KDA, damage per round, and side-specific performance—that separate winners from losers.

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Yoru Matchup Breakdown

Select an opposing agent to view detailed head-to-head statistics. Compare Yoru's performance in terms of win rate, KDA, damage output, headshot percentage, and attack/defense effectiveness — all based on real competitive Valorant match data.

Compare against an opponent
Yoru - 51.4% win rate in this matchup
Yoru
51.4% WR
VS
Iso vs Yoru matchup - 48.6% win rate
Iso
48.6% WR

Who Wins the Yoru vs Iso Matchup?

Yoru wins the Yoru vs Iso matchup
Winner
Yoru
Matches: 37
51.4%
Win Rate
48.6%
1.37
Avg KDA
1.31
16.9
Avg Kills
17.1
15.8
Avg Deaths
16.1
150.8
DMG/Round
154.9
28.2%
HS %
33.0%
231
Combat Score
235
51.5%
Attack WR
47.0%
53.0%
Defense WR
48.5%

Yoru vs Iso Performance Breakdown

Yoru vs Iso matchup breakdown - overall performance winner

Analysis of 37 matches reveals that Yoru holds a clear advantage over Iso in this head-to-head matchup, winning 3 out of 4 critical performance metrics. While Iso shows strength in one category, Yoru's overall statistical edge across fragging, damage, and side-specific win rates gives them the upper hand in most engagements.

Fragging Power
1.37Yoru
1.31Iso
Fragging capabilities are closely matched between Yoru and Iso, with KDA ratios of 1.37 and 1.31 respectively. This near-parity means mechanical skill and positioning will often determine which agent comes out ahead in direct duels.
Damage Output
150.8Yoru
154.9Iso
Damage output is evenly distributed in this matchup, with Yoru averaging 150.8 ADR and Iso at 154.9 ADR. Neither agent holds a decisive firepower advantage, making utility usage and team coordination the key differentiators.
Attack Side
51.5%Yoru
47.0%Iso
Yoru shows stronger attack-side performance with a 51.5% win rate versus Iso's 47.0%. When your team needs to plant the spike, Yoru provides more reliable site execution and entry potential in this specific matchup.
Defense Side
53.0%Yoru
48.5%Iso
Defensive capabilities favor Yoru at 53.0% win rate compared to Iso's 48.5%. When holding sites against enemy pushes, Yoru provides more reliable defensive presence and retake potential in this matchup.

Yoru vs Iso Matchup Summary

The Yoru vs Iso matchup in Valorant is a close matchup with a slight statistical edge. Based on 37 competitive matches analyzed, Yoru wins 51.4% of the time compared to Iso's 48.6%, a 2.7 percentage point difference. The most significant gap is in headshot accuracy, where Iso consistently outperforms. In this Duelist vs Duelist matchup, Yoru holds a minor advantage, but Iso can absolutely secure rounds through good positioning and utility timing. The difference is slim enough that coordinated team plays and winning key aim duels can flip the matchup.

Yoru vs Iso Fragging Analysis

Iso wins fragging stats against Yoru in Valorant

Iso edges out Yoru in a competitive fragging comparison, winning 3 of 5 metrics with notable advantages in kill production, damage output, headshot accuracy. With only a 3-2 margin based on 37 matches analyzed, this Yoru vs Iso matchup remains contestable for both sides. Yoru shouldn't feel outgunned — the statistical gap is narrow enough that individual skill, positioning choices, and in-game decision making can easily swing specific encounters in Yoru's favor.

Avg KDA
1.37Yoru
1.31Iso
The KDA comparison between Yoru and Iso reveals an exceptionally tight contest, with Yoru averaging 1.37 and Iso posting 1.31. This razor-thin margin of just 0.06 demonstrates that neither agent has a systematic fragging advantage in this matchup. When facing each other in ranked games, success depends almost entirely on individual player mechanics, crosshair placement, and split-second decision making rather than any inherent agent kit advantage. Players on either side should approach these duels with confidence, knowing the statistical playing field is level.
Avg Kills
16.9Yoru
17.1Iso
Kill production between Yoru and Iso is virtually identical, with Yoru averaging 16.9 kills per game and Iso securing 17.1. This parity suggests both agents are equally capable of finding frags in this matchup, and round outcomes depend more heavily on objective play, utility usage, and team coordination than raw elimination numbers. Players should focus on impactful kills — entries, clutch situations, and trading — rather than simply padding their kill count.
Avg Deaths
15.8Yoru
16.1Iso
Survivability metrics are nearly equal between Yoru (15.8 deaths/game) and Iso (16.1 deaths/game). Neither agent demonstrates a clear advantage in staying alive during these matchups, suggesting both have similar risk profiles and neither kit provides notably better escape tools or defensive utility against the other. Round outcomes in this matchup hinge on which player makes fewer critical positioning errors rather than any agent-based survival advantage.
DMG/Round
150.8Yoru
154.9Iso
Iso applies 4.2 more damage per round than Yoru in this matchup (154.9 vs 150.8 ADR). While not overwhelming, this gap compounds meaningfully over a full match: Iso contributes noticeably more chip damage, assists, and near-kills that set up teammates. Yoru can close this gap through better trading patterns, ensuring their damage leads to actual eliminations rather than just tagging opponents who then escape or get healed.
HS %
28.2%Yoru
33.0%Iso
Iso demonstrates notably superior headshot accuracy against Yoru: 33.0% versus 28.2%. This 4.8 percentage point gap in precision means Iso ends gunfights faster, conserves more ammo, and wins more 50-50 duels where both players see each other simultaneously. Yoru faces a real disadvantage in aim duels and should compensate through utility, positioning, or weapon choices that don't require headshot precision (shotguns, Odin spraying through smokes, etc.).

Yoru vs Iso Attack and Defense Performance

Attack Side
Yoru
Yoru51.5%
Iso47.0%
Defense Side
Yoru
Yoru53.0%
Iso48.5%

Attack Side Breakdown

Yoru holds a meaningful attack-side advantage in the Yoru vs Iso matchup, winning 51.5% of offensive rounds compared to 47.0% for Iso. This 4.5 percentage point gap translates to real tactical implications that both sides should account for in their attack-side strategies.

Our analysis of 37 matches reveals Yoru's kit enables more effective site executions across multiple dimensions. Whether through superior entry tools, better post-plant utility, or stronger mid-round adaptability, Yoru consistently converts attack rounds at a higher rate. Iso teams need to acknowledge this disadvantage and adjust accordingly — consider running more coordinated executes, prioritizing trades over individual plays, and using utility to create advantages before committing to site takes.

Entry fragging dynamics shift noticeably in Yoru's favor in this matchup. When Yoru takes the first duel on a site execute, they convert at a meaningfully higher rate than Iso. For Iso players, this means being more selective about entry timings — wait for utility to clear angles, ensure a teammate is positioned to trade, or look for off-angle entries that negate Yoru's advantages. Yoru can confidently take entries knowing the data supports aggressive play.

Post-plant is where Yoru's advantage becomes most pronounced. The 4.5% attack-side gap suggests Yoru excels at converting spike plants into round wins through superior defuse denial or retake resistance. Iso should stack post-plants with multiple players when possible, communicate molly and utility timings precisely, and avoid isolated post-plant positions where Yoru's kit advantages become decisive. For Yoru, recognize your post-plant strength and play confidently for spike after successful takes.

Defense Side Breakdown

Yoru demonstrates notably stronger defensive performance against Iso, holding 53.0% of rounds versus 48.5%. This 4.5 point advantage represents meaningful tactical superiority that should influence how both agents approach CT-side play in this matchup.

Site anchor assignments should account for Yoru's defensive advantage. Yoru can confidently solo anchor sites, knowing their kit enables effective stalling and information gathering. Iso should avoid solo anchor positions against Yoru — instead, pair with a teammate who can provide support utility, or play positions that allow quick rotates to avoid extended 1v1 holds. When attackers target Iso's site with Yoru on the execute, expect faster site falls.

Retake scenarios meaningfully favor Yoru in this matchup. Our 37 match analysis shows Yoru converts retakes at a significantly higher rate, whether through better clearing utility, superior positioning, or stronger clutch mechanics. Iso should never attempt solo retakes against Yoru — always wait for teammates, coordinate utility, and take the retake together. Yoru can confidently take 1vX retakes that Iso should avoid.

Economy rounds highlight Yoru's defensive advantages. Iso should prioritize full saves over force buys when facing Yoru, as the defensive utility gap compounds on limited economy. Yoru can play more aggressively on eco rounds, pushing for information or early picks knowing their kit provides advantages even without full utility. On full buy rounds, Iso should ensure teammate utility covers their defensive gaps.

Overall Side Analysis

Yoru demonstrates commanding superiority on both attack (51.5%) and defense (53.0%), comprehensively outperforming Iso across all phases of the game. Based on our analysis of 37 competitive matches, this is one of the more one-sided agent matchups in Valorant, with Yoru holding advantages at every stage.

Map selection and team composition cannot fix Iso's disadvantage in this matchup. Yoru outperforms across all map types and team structures. If you're playing Iso into Yoru, your team composition needs to compensate heavily: strong fragging agents to carry Iso's weight, utility-heavy supports to cover their positioning, and coordination to avoid leaving Iso in isolated Yoru encounters.

For ranked climbing, avoid playing Iso when you expect to face Yoru frequently. The 8.9 combined percentage point disadvantage across both sides is too large to overcome through individual skill improvement. If Yoru is meta in your rank bracket, strongly consider adding them to your agent pool or playing agents that have more neutral matchups.

Final verdict: Yoru decisively wins the Yoru vs Iso matchup. This isn't a skill check or a "play better" situation — Yoru has systematic advantages that manifest across thousands of games. Iso players facing Yoru should adjust expectations, play more supportively, and recognize that direct confrontations are statistically unfavorable at every stage of the game.

Duelist vs Duelist Dynamics

Both Yoru and Iso fill the Duelist role in Valorant team compositions. This role mirror means teams won't face composition issues from having both agents — the question is purely which Duelist performs better in direct competition. Our data clearly indicates Yoru is the stronger Duelist pick when these agents face each other.

In Duelist vs Duelist encounters, similar ability timing and usage patterns mean both agents often use their kits in comparable ways. The winner typically comes down to which player uses their abilities more efficiently and wins the mechanical duels that follow. Yoru's statistical advantage suggests their specific Duelist kit translates slightly better to winning these mirror encounters.

Yoru has favorable matchups against 12 agents and unfavorable matchups against 15 agents in Valorant. Yoru's strongest matchup is against Harbor with a 60.0% win rate. The most challenging matchup is Cypher at 33.7% win rate. Use the table below to find specific matchup details and performance metrics.

Yoru matchup win rates and combat stats in Valorant (Patch 12.11)
Opponent
Win Rate
Matches
KDA
DMG/Rnd
HS %
Atk WR
Def WR
45.73%5621.27143.329.3%46.3%51.2%
48.38%4941.30146.130.3%48.6%50.4%
48.06%3871.29143.130.6%47.6%51.8%
45.28%3071.29143.731.4%47.9%48.9%
49.60%2481.30144.628.7%47.5%52.3%
45.49%2441.27141.730.0%46.9%50.8%
48.74%2381.32146.729.6%46.7%52.5%
41.45%1931.24139.928.4%46.9%48.4%
43.51%1311.22141.631.0%46.8%50.4%
47.13%871.28140.229.1%45.7%53.3%
50.00%841.32139.731.4%49.9%51.6%
33.73%831.20138.527.9%43.8%47.9%
46.84%791.38154.329.7%47.0%53.8%
41.54%651.35146.029.5%46.7%49.5%
50.00%581.19134.731.6%45.5%52.4%
45.24%421.28148.629.6%46.5%49.6%
57.89%381.37152.031.6%48.2%58.3%
51.35%371.37150.828.2%51.5%53.0%
52.94%341.29141.829.5%49.3%52.3%
53.33%301.40152.828.0%45.9%55.8%
59.26%271.29141.928.4%54.1%53.0%
51.85%271.24135.725.8%48.7%51.5%
37.50%241.22141.930.5%50.2%45.7%
60.00%101.62148.829.8%62.5%62.6%
55.56%91.42142.728.8%53.2%63.9%
50.00%61.37147.327.6%44.8%55.4%
50.00%41.57141.632.1%44.7%66.7%

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Frequently Asked Questions

What is Yoru's best matchup in Valorant?

Yoru's best matchup is against Harbor, achieving a 60.0% win rate. Yoru excels in this matchup through superior fragging ability and favorable utility interactions.

What is Yoru's hardest matchup?

Yoru's hardest matchup is against Cypher, with only a 33.7% win rate. Against this opponent, Yoru should focus on team coordination and utility usage to compensate.

How many favorable matchups does Yoru have?

Yoru has 12 favorable matchups (50%+ win rate) and 15 unfavorable matchups in Valorant. Understanding these matchup dynamics helps you make better agent picks and adapt your playstyle.

How should I play Yoru in difficult matchups?

When playing Yoru in difficult matchups, prioritize team coordination, utility usage, and crossfires. Avoid isolated 1v1 duels against unfavorable opponents and look for opportunities to use Yoru's abilities to create advantages. Adjust your positioning based on whether you're on attack or defense.

What stats matter most in Yoru's matchups?

Key stats to analyze in Yoru's matchups include win rate, KDA ratio, average damage per round, and attack/defense win rates. High damage matchups favor aggressive play, while low KDA matchups suggest playing more supportively and relying on team trades.

See Also: Other Duelists