Yoru vs Viper matchup in Valorant
Win Rate
46.9%
Matches
96
KDA
1.25
ADR
140

Yoru vs ViperMatchups

Duelist
Patch12.04
Matches266,891
RegionAll Regions
RankAll Ranks
PlatformAll Platforms
ModeCompetitive
Last UpdatedMar 20, 2026
MethodologyData Methodology

Yoru vs Viper is a skill matchup with near-even win rates (46.9% vs 53.1%). Based on 96 matches, see which agent wins in KDA, damage output, attack rounds, and defense rounds to find your edge.

Yoru Matchup Breakdown

Select an opposing agent to view detailed head-to-head statistics. Compare Yoru's performance in terms of win rate, KDA, damage output, headshot percentage, and attack/defense effectiveness — all based on real competitive Valorant match data.

Compare against an opponent
Viper - 46.9% win rateViper(46.9%)
Yoru - 46.9% win rate in this matchup
Yoru
46.9% WR
VS
Viper vs Yoru matchup - 53.1% win rate
Viper
53.1% WR

Who Wins the Yoru vs Viper Matchup?

Viper wins the Yoru vs Viper matchup
Winner
Viper
Matches: 96
46.9%
Win Rate
53.1%
1.25
Avg KDA
1.38
16.4
Avg Kills
15.8
16.0
Avg Deaths
14.9
140.3
DMG/Round
138.8
29.7%
HS %
31.3%
216
Combat Score
207
46.9%
Attack WR
48.8%
51.2%
Defense WR
53.1%

Yoru vs Viper Performance Breakdown

Yoru vs Viper matchup breakdown - overall performance winner

Analysis of 96 matches reveals that Viper holds a clear advantage over Yoru in this head-to-head matchup, winning 3 out of 4 critical performance metrics. While Yoru shows strength in one category, Viper's overall statistical edge across fragging, damage, and side-specific win rates gives them the upper hand in most engagements.

Fragging Power
1.25Yoru
1.38Viper
Fragging capabilities are closely matched between Yoru and Viper, with KDA ratios of 1.25 and 1.38 respectively. This near-parity means mechanical skill and positioning will often determine which agent comes out ahead in direct duels.
Damage Output
140.3Yoru
138.8Viper
Damage output is evenly distributed in this matchup, with Yoru averaging 140.3 ADR and Viper at 138.8 ADR. Neither agent holds a decisive firepower advantage, making utility usage and team coordination the key differentiators.
Attack Side
46.9%Yoru
48.8%Viper
Attack-side performance is balanced between these agents, with Yoru at 46.9% and Viper at 48.8% win rates. Success on attack will depend more on team strategy and map control than individual agent selection.
Defense Side
51.2%Yoru
53.1%Viper
Both agents perform similarly on defense, with Yoru posting a 51.2% win rate and Viper at 53.1%. Defensive success in this matchup comes down to crosshair placement, utility timing, and team communication rather than agent-specific advantages.

Yoru vs Viper Matchup Summary

The Yoru vs Viper matchup in Valorant is a clear advantage for one side. Based on 96 competitive matches analyzed, Viper wins 53.1% of the time compared to Yoru's 46.9%, a 6.3 percentage point difference. The most significant gap is in fragging ability, where Viper consistently outperforms. In this Duelist vs Controller matchup, Viper dominates this matchup statistically. Viper can confidently take 1v1 duels, while Yoru should focus on playing with teammates, using utility to create advantages, and avoiding direct confrontations.

Yoru vs Viper Fragging Analysis

Viper wins fragging stats against Yoru in Valorant

Viper edges out Yoru in a competitive fragging comparison, winning 3 of 5 metrics with notable advantages in KDA efficiency, survivability, headshot accuracy. With only a 3-2 margin based on 96 matches analyzed, this Yoru vs Viper matchup remains contestable for both sides. Yoru shouldn't feel outgunned — the statistical gap is narrow enough that individual skill, positioning choices, and in-game decision making can easily swing specific encounters in Yoru's favor.

Avg KDA
1.25Yoru
1.38Viper
Viper holds a slight KDA edge in this matchup, recording 1.38 compared to Yoru's 1.25. While this 0.13 point difference indicates Viper tends to come out ahead in engagements, the gap remains small enough that skilled Yoru players can overcome it through superior positioning, utility timing, or simply winning crucial aim duels. The data suggests Viper's kit may offer marginally better tools for securing kills while staying alive, but Yoru players shouldn't feel disadvantaged when taking fights in this matchup.
Avg Kills
16.4Yoru
15.8Viper
Yoru secures approximately 0.7 more kills per match than Viper in this head-to-head (16.4 vs 15.8). Over the course of a typical 20+ round game, this translates to Yoru contributing several additional eliminations to their team's efforts. The gap indicates Yoru's playstyle or kit provides slightly better kill-securing opportunities, though Viper can compensate through superior utility assistance, site anchoring, or clutch performances.
Avg Deaths
16.0Yoru
14.9Viper
Viper demonstrates markedly better survivability against Yoru, recording 14.9 deaths per game versus 16.0. Dying nearly 1.2 fewer times per match gives Viper significantly more impact potential — more opportunities for multi-kills, more presence in clutch rounds, and more economic stability from staying alive. Yoru players face a survival deficit that compounds throughout a match, making disciplined positioning and smart disengagements crucial.
DMG/Round
140.3Yoru
138.8Viper
Damage output per round is essentially equal between Yoru (140.3 ADR) and Viper (138.8 ADR). This parity indicates both agents apply similar pressure in firefights and contribute comparably to wearing down enemy health pools. When these agents face off, neither can rely on superior damage output to swing rounds — instead, the deciding factors become headshot consistency, timing of engagements, and coordination with teammates' utility and damage.
HS %
29.7%Yoru
31.3%Viper
Viper lands headshots at a slightly higher rate (31.3% vs 29.7%), providing a modest but meaningful advantage in time-to-kill during duels. This 1.6 percentage point edge translates to Viper more frequently one-tapping or two-tapping opponents before Yoru can fully react. Yoru players should counter this by avoiding predictable angle holds, using movement to throw off Viper's crosshair placement, and prefiring common positions to negate the accuracy gap.

Yoru vs Viper Attack and Defense Performance

Attack Side
Viper
Yoru46.9%
Viper48.8%
Defense Side
Viper
Yoru51.2%
Viper53.1%

Attack Side Breakdown

Viper demonstrates a modest attack-side advantage over Yoru in this matchup, converting 48.8% of attacking rounds versus 46.9%. While this 1.9 point edge gives Viper slightly better site-taking capability, the gap remains narrow enough that skilled Yoru players can overcome it through superior execution and team play.

The data from 96 competitive games suggests Viper's kit provides marginally better tools for attack-side scenarios. This could manifest as slightly more effective entry utility, better post-plant stalling, or superior mid-round adaptability. However, Yoru teams shouldn't dramatically alter their attacking approach — instead, focus on tightening execute timing, coordinating utility chains more precisely, and ensuring trades are happening when entries fail. Small improvements in team coordination can easily overcome a 1.9% gap.

When taking entry duels, Viper holds a slight statistical advantage but nothing that should change fundamental approach. Yoru players should still take confident entries when they have good information or utility support. The key adjustment is ensuring you're not taking unnecessary 50-50 duels — look for angles where you have an advantage through utility, information, or teammate support. Viper can play slightly more aggressively on entries, knowing the statistics marginally favor them.

In post-plant situations, Viper's slight advantage likely stems from better utility for denying defuses or controlling retake angles. Yoru should compensate by being more deliberate about post-plant positioning — take spots that offer escape routes or trade potential rather than hero plays. Stack post-plants with teammates when possible, and use utility efficiently to maximize delay time. The 1.9 point gap can be neutralized through smart post-plant fundamentals.

Defense Side Breakdown

Viper shows slightly better defensive capabilities than Yoru, winning 53.1% of defense rounds compared to 51.2%. This 1.9 percentage point edge suggests Viper's kit provides marginally better tools for CT-side play, though the gap remains small enough for skilled Yoru players to overcome.

When deciding site assignments, Viper can slightly more confidently take solo anchor roles. Their 1.9% defensive advantage likely stems from better stalling utility, superior information gathering, or more effective site-holding positions. Yoru should consider pairing with a teammate on their site rather than solo anchoring, or taking positions that allow early rotates rather than committing to extended holds. The advantage is small but worth considering in close games.

Viper demonstrates marginally better retake capability in this matchup. Whether through superior clearing utility, better post-plant positioning, or stronger clutch mechanics, Viper converts retakes at a slightly higher rate. Yoru should focus on retaking with numbers — don't take hero 1v1 retakes against Viper when you can wait for teammates. Viper can be slightly more confident in isolated retake situations, knowing the statistics marginally favor them.

On eco and force buy rounds, the 1.9% gap becomes more pronounced as utility advantages compound. Yoru should be more conservative with eco aggression against Viper and prioritize saving for full buys where team utility can compensate for individual disadvantages. Viper can play slightly more aggressively on force buys, knowing their defensive kit provides small but meaningful advantages even with limited economy.

Overall Side Analysis

Viper holds clear advantages on both attack (48.8%) and defense (53.1%), establishing themselves as the superior choice in the Yoru vs Viper matchup regardless of map side. This consistency across both halves means Viper doesn't need to play for specific sides or rely on winning a particular half to succeed.

Viper's advantage holds across all map types and team compositions. Whether on attack-sided, defense-sided, or balanced maps, Viper performs better. Yoru teams should consider compositions that can cover their weaknesses — pair Yoru with strong fragging agents who can carry during their difficult matchup encounters, and ensure utility supports Yoru's positioning.

For ranked climbing specifically, Viper is the objectively better pick in this matchup. If you're equally comfortable on both agents and frequently face this matchup, practicing Viper provides a measurable ranked advantage. Yoru players should focus on team play, utility value, and avoiding direct Viper confrontations rather than trying to outfrag them.

The verdict is clear: Viper wins this matchup on both sides of the map. The combined 3.8 percentage point advantage across attack and defense represents a meaningful statistical edge. Yoru isn't unplayable, but faces an uphill battle requiring stronger team support and more disciplined play to compete.

Duelist vs Controller Dynamics

The Duelist (Yoru) vs Controller (Viper) dynamic creates asymmetric encounters where each agent brings fundamentally different tools to engagements. Yoru's Duelist abilities serve different purposes than Viper's Controller kit, meaning direct fights often feature non-equivalent utility exchanges.

Understanding how Duelist abilities interact with Controller counterplay is essential for maximizing your agent's potential. Yoru's Duelist toolkit may excel at certain aspects while Viper's Controller kit counters others. The Viper advantage suggests their role's capabilities translate better to winning these cross-role encounters on average.

Yoru has favorable matchups against 8 agents and unfavorable matchups against 18 agents in Valorant. Yoru's strongest matchup is against Phoenix with a 68.0% win rate. The most challenging matchup is Breach at 25.0% win rate. Use the table below to find specific matchup details and performance metrics.

Yoru matchup win rates and combat stats in Valorant (Patch 12.04)
Opponent
Win Rate
Matches
KDA
DMG/Rnd
HS %
Atk WR
Def WR
47.79%4291.31146.029.4%47.1%51.9%
48.82%3381.31147.329.9%47.2%52.0%
51.02%2941.35147.930.6%47.7%52.5%
46.52%2301.28143.130.7%47.2%49.4%
47.21%1971.32146.227.7%45.8%52.6%
51.10%1821.29140.030.0%46.8%53.6%
48.90%1821.33148.829.5%46.8%51.7%
38.64%1321.21137.328.0%46.5%48.3%
46.88%961.25140.329.7%46.9%51.2%
47.22%721.28140.030.4%45.2%55.3%
43.28%671.31138.931.1%48.1%52.1%
40.68%591.38154.329.3%44.6%54.1%
52.73%551.26143.133.4%50.9%50.5%
46.30%541.25139.228.1%45.8%51.6%
48.98%491.40147.429.4%45.3%52.3%
44.12%341.32153.128.9%44.7%50.2%
55.17%291.38149.931.1%51.6%53.7%
37.04%271.31149.131.6%48.1%43.4%
51.85%271.31147.928.4%46.1%56.2%
68.00%251.36150.433.3%51.1%58.9%
57.14%211.24140.231.2%48.9%50.8%
47.37%191.22142.729.1%45.8%47.9%
47.06%171.23141.726.9%46.4%47.6%
40.00%101.28137.135.8%54.8%48.7%
66.67%91.55153.431.4%60.0%61.8%
25.00%41.52154.422.1%51.2%46.8%

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Frequently Asked Questions

What is Yoru's best matchup in Valorant?

Yoru's best matchup is against Phoenix, achieving a 68.0% win rate. Yoru excels in this matchup through superior fragging ability and favorable utility interactions.

What is Yoru's hardest matchup?

Yoru's hardest matchup is against Breach, with only a 25.0% win rate. Against this opponent, Yoru should focus on team coordination and utility usage to compensate.

How many favorable matchups does Yoru have?

Yoru has 8 favorable matchups (50%+ win rate) and 18 unfavorable matchups in Valorant. Understanding these matchup dynamics helps you make better agent picks and adapt your playstyle.

How should I play Yoru in difficult matchups?

When playing Yoru in difficult matchups, prioritize team coordination, utility usage, and crossfires. Avoid isolated 1v1 duels against unfavorable opponents and look for opportunities to use Yoru's abilities to create advantages. Adjust your positioning based on whether you're on attack or defense.

What stats matter most in Yoru's matchups?

Key stats to analyze in Yoru's matchups include win rate, KDA ratio, average damage per round, and attack/defense win rates. High damage matchups favor aggressive play, while low KDA matchups suggest playing more supportively and relying on team trades.

See Also: Other Duelists