Yoru vs Viper matchup in Valorant
Win Rate
44.7%
Matches
76
Avg KDA
1.20
Avg ADR
140

Yoru vs ViperMatchup

Duelist
Patch12.01
Matches82,189
RegionAll Regions
RankAll Ranks
PlatformAll Platforms
ModeCompetitive
Last UpdatedFeb 3, 2026
MethodologyData Methodology

Yoru vs Viper matchup guide: Viper leads with a 55.3% win rate, but Yoru can still win. Learn how Yoru's 140 ADR creates opportunities to turn this 76-match dataset into ranked wins.

Yoru Matchup Breakdown

Select an opposing agent to view detailed head-to-head statistics. Compare Yoru's performance in terms of win rate, KDA, damage output, headshot percentage, and attack/defense effectiveness — all based on real competitive Valorant match data.

Compare against an opponent
Viper - 44.7% win rateViper(44.7%)
Yoru - 44.7% win rate in this matchup
Yoru
44.7% WR
VS
Viper vs Yoru matchup - 55.3% win rate
Viper
55.3% WR

Who Wins the Yoru vs Viper Matchup?

Viper wins the Yoru vs Viper matchup
Winner
Viper
Matches: 76
44.7%
Win Rate
55.3%
1.20
Avg KDA
1.38
16.5
Avg Kills
15.5
16.5
Avg Deaths
14.8
140.1
DMG/Round
134.6
31.9%
HS %
32.1%
216
Combat Score
202
45.2%
Attack WR
48.2%
51.8%
Defense WR
54.8%

Yoru vs Viper Performance Breakdown

Yoru vs Viper matchup breakdown - overall performance winner

Analysis of 76 matches reveals that Viper holds a clear advantage over Yoru in this head-to-head matchup, winning 3 out of 4 critical performance metrics. While Yoru shows strength in one category, Viper's overall statistical edge across fragging, damage, and side-specific win rates gives them the upper hand in most engagements.

Fragging Power
1.20Yoru
1.38Viper
Fragging capabilities are closely matched between Yoru and Viper, with KDA ratios of 1.20 and 1.38 respectively. This near-parity means mechanical skill and positioning will often determine which agent comes out ahead in direct duels.
Damage Output
140.1Yoru
134.6Viper
Yoru outputs 140.1 average damage per round, edging out Viper's 134.6 ADR. This consistent damage advantage helps Yoru secure more assist credits and finish weakened opponents, contributing to overall team success even when not landing the final blow.
Attack Side
45.2%Yoru
48.2%Viper
Viper shows stronger attack-side performance with a 48.2% win rate versus Yoru's 45.2%. When your team needs to plant the spike, Viper provides more reliable site execution and entry potential in this specific matchup.
Defense Side
51.8%Yoru
54.8%Viper
Defensive capabilities favor Viper at 54.8% win rate compared to Yoru's 51.8%. When holding sites against enemy pushes, Viper provides more reliable defensive presence and retake potential in this matchup.

Yoru vs Viper Matchup Summary

The Yoru vs Viper matchup in Valorant is a heavily one-sided matchup. Based on 76 competitive matches analyzed, Viper wins 55.3% of the time compared to Yoru's 44.7%, a 10.5 percentage point difference. The most significant gap is in fragging ability, where Viper consistently outperforms. In this Duelist vs Controller matchup, Viper has overwhelming superiority in this agent matchup. Yoru should never take isolated fights against Viper and must rely entirely on team coordination, utility, and crossfires to compete effectively.

Yoru vs Viper Fragging Analysis

Viper wins fragging stats against Yoru in Valorant

Viper edges out Yoru in a competitive fragging comparison, winning 3 of 5 metrics with notable advantages in KDA efficiency, survivability, headshot accuracy. With only a 3-2 margin based on 76 matches analyzed, this Yoru vs Viper matchup remains contestable for both sides. Yoru shouldn't feel outgunned — the statistical gap is narrow enough that individual skill, positioning choices, and in-game decision making can easily swing specific encounters in Yoru's favor.

KDA
1.20Yoru
1.38Viper
Viper holds a slight KDA edge in this matchup, recording 1.38 compared to Yoru's 1.20. While this 0.18 point difference indicates Viper tends to come out ahead in engagements, the gap remains small enough that skilled Yoru players can overcome it through superior positioning, utility timing, or simply winning crucial aim duels. The data suggests Viper's kit may offer marginally better tools for securing kills while staying alive, but Yoru players shouldn't feel disadvantaged when taking fights in this matchup.
Avg Kills
16.5Yoru
15.5Viper
Yoru secures approximately 1.1 more kills per match than Viper in this head-to-head (16.5 vs 15.5). Over the course of a typical 20+ round game, this translates to Yoru contributing several additional eliminations to their team's efforts. The gap indicates Yoru's playstyle or kit provides slightly better kill-securing opportunities, though Viper can compensate through superior utility assistance, site anchoring, or clutch performances.
Avg Deaths
16.5Yoru
14.8Viper
Viper demonstrates markedly better survivability against Yoru, recording 14.8 deaths per game versus 16.5. Dying nearly 1.7 fewer times per match gives Viper significantly more impact potential — more opportunities for multi-kills, more presence in clutch rounds, and more economic stability from staying alive. Yoru players face a survival deficit that compounds throughout a match, making disciplined positioning and smart disengagements crucial.
DMG/Round
140.1Yoru
134.6Viper
Yoru applies 5.5 more damage per round than Viper in this matchup (140.1 vs 134.6 ADR). While not overwhelming, this gap compounds meaningfully over a full match: Yoru contributes noticeably more chip damage, assists, and near-kills that set up teammates. Viper can close this gap through better trading patterns, ensuring their damage leads to actual eliminations rather than just tagging opponents who then escape or get healed.
Headshot %
31.9%Yoru
32.1%Viper
Headshot percentages are remarkably similar between Yoru (31.9%) and Viper (32.1%). This indicates both agents' players display equivalent aim precision when these matchups occur, and neither has a systematic accuracy advantage. Duels come down to reaction time, crosshair pre-placement, and micro-positioning rather than one side consistently hitting more heads. Both agents can confidently challenge long-range angles where headshots become decisive.

Yoru vs Viper Attack and Defense Performance

Attack Side
Viper
Yoru45.2%
Viper48.2%
Defense Side
Viper
Yoru51.8%
Viper54.8%

Attack Side Breakdown

Viper demonstrates a modest attack-side advantage over Yoru in this matchup, converting 48.2% of attacking rounds versus 45.2%. While this 3.0 point edge gives Viper slightly better site-taking capability, the gap remains narrow enough that skilled Yoru players can overcome it through superior execution and team play.

The data from 76 competitive games suggests Viper's kit provides marginally better tools for attack-side scenarios. This could manifest as slightly more effective entry utility, better post-plant stalling, or superior mid-round adaptability. However, Yoru teams shouldn't dramatically alter their attacking approach — instead, focus on tightening execute timing, coordinating utility chains more precisely, and ensuring trades are happening when entries fail. Small improvements in team coordination can easily overcome a 3.0% gap.

When taking entry duels, Viper holds a slight statistical advantage but nothing that should change fundamental approach. Yoru players should still take confident entries when they have good information or utility support. The key adjustment is ensuring you're not taking unnecessary 50-50 duels — look for angles where you have an advantage through utility, information, or teammate support. Viper can play slightly more aggressively on entries, knowing the statistics marginally favor them.

In post-plant situations, Viper's slight advantage likely stems from better utility for denying defuses or controlling retake angles. Yoru should compensate by being more deliberate about post-plant positioning — take spots that offer escape routes or trade potential rather than hero plays. Stack post-plants with teammates when possible, and use utility efficiently to maximize delay time. The 3.0 point gap can be neutralized through smart post-plant fundamentals.

Defense Side Breakdown

Viper shows slightly better defensive capabilities than Yoru, winning 54.8% of defense rounds compared to 51.8%. This 3.0 percentage point edge suggests Viper's kit provides marginally better tools for CT-side play, though the gap remains small enough for skilled Yoru players to overcome.

When deciding site assignments, Viper can slightly more confidently take solo anchor roles. Their 3.0% defensive advantage likely stems from better stalling utility, superior information gathering, or more effective site-holding positions. Yoru should consider pairing with a teammate on their site rather than solo anchoring, or taking positions that allow early rotates rather than committing to extended holds. The advantage is small but worth considering in close games.

Viper demonstrates marginally better retake capability in this matchup. Whether through superior clearing utility, better post-plant positioning, or stronger clutch mechanics, Viper converts retakes at a slightly higher rate. Yoru should focus on retaking with numbers — don't take hero 1v1 retakes against Viper when you can wait for teammates. Viper can be slightly more confident in isolated retake situations, knowing the statistics marginally favor them.

On eco and force buy rounds, the 3.0% gap becomes more pronounced as utility advantages compound. Yoru should be more conservative with eco aggression against Viper and prioritize saving for full buys where team utility can compensate for individual disadvantages. Viper can play slightly more aggressively on force buys, knowing their defensive kit provides small but meaningful advantages even with limited economy.

Overall Side Analysis

Viper holds clear advantages on both attack (48.2%) and defense (54.8%), establishing themselves as the superior choice in the Yoru vs Viper matchup regardless of map side. This consistency across both halves means Viper doesn't need to play for specific sides or rely on winning a particular half to succeed.

Viper's advantage holds across all map types and team compositions. Whether on attack-sided, defense-sided, or balanced maps, Viper performs better. Yoru teams should consider compositions that can cover their weaknesses — pair Yoru with strong fragging agents who can carry during their difficult matchup encounters, and ensure utility supports Yoru's positioning.

For ranked climbing specifically, Viper is the objectively better pick in this matchup. If you're equally comfortable on both agents and frequently face this matchup, practicing Viper provides a measurable ranked advantage. Yoru players should focus on team play, utility value, and avoiding direct Viper confrontations rather than trying to outfrag them.

The verdict is clear: Viper wins this matchup on both sides of the map. The combined 6.0 percentage point advantage across attack and defense represents a meaningful statistical edge. Yoru isn't unplayable, but faces an uphill battle requiring stronger team support and more disciplined play to compete.

Duelist vs Controller Dynamics

The Duelist (Yoru) vs Controller (Viper) dynamic creates asymmetric encounters where each agent brings fundamentally different tools to engagements. Yoru's Duelist abilities serve different purposes than Viper's Controller kit, meaning direct fights often feature non-equivalent utility exchanges.

Understanding how Duelist abilities interact with Controller counterplay is essential for maximizing your agent's potential. Yoru's Duelist toolkit may excel at certain aspects while Viper's Controller kit counters others. The Viper advantage suggests their role's capabilities translate better to winning these cross-role encounters on average.

Yoru has favorable matchups against 8 agents and unfavorable matchups against 17 agents in Valorant. Yoru's strongest matchup is against Harbor with a 80.0% win rate. The most challenging matchup is Raze at 37.5% win rate. Use the table below to find specific matchup details and performance metrics.

Yoru matchup win rates and combat stats in Valorant (Patch 12.01)
Opponent
Win Rate
Matches
KDA
DMG/Rnd
HS %
Atk WR
Def WR
49.27%2741.35148.629.7%47.2%52.6%
47.08%2401.31147.430.0%48.5%50.2%
46.60%2061.30145.430.7%45.2%53.0%
45.86%1571.32146.929.9%46.3%50.9%
47.77%1571.29142.230.0%48.2%48.8%
47.24%1271.33147.430.1%44.8%54.1%
48.00%1001.31141.930.0%47.4%52.0%
38.20%891.22140.028.8%44.0%50.3%
44.74%761.20140.131.9%45.2%51.8%
37.50%481.28143.630.9%42.9%51.0%
47.73%441.37155.531.4%46.7%53.8%
44.74%381.28137.524.4%46.1%52.4%
52.78%361.33142.831.4%49.4%52.4%
53.33%301.26140.729.9%45.8%53.3%
43.33%301.40147.829.4%47.0%49.6%
47.62%211.22138.528.8%50.4%51.0%
61.11%181.45162.628.2%46.7%59.0%
47.06%171.29136.330.2%52.2%50.8%
70.59%171.58165.628.9%58.0%54.1%
61.54%131.26141.428.0%54.7%52.3%
41.67%121.17126.632.9%47.5%44.4%
58.33%121.19135.328.9%53.6%51.8%
45.45%111.17137.926.5%42.6%45.7%
80.00%51.77139.429.7%56.3%70.0%
66.67%31.83168.325.4%51.5%66.7%
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Frequently Asked Questions

What is Yoru's best matchup in Valorant?

Yoru's best matchup is against Harbor, achieving a 80.0% win rate. Yoru excels in this matchup through superior fragging ability and favorable utility interactions.

What is Yoru's hardest matchup?

Yoru's hardest matchup is against Raze, with only a 37.5% win rate. Against this opponent, Yoru should focus on team coordination and utility usage to compensate.

How many favorable matchups does Yoru have?

Yoru has 8 favorable matchups (50%+ win rate) and 17 unfavorable matchups in Valorant. Understanding these matchup dynamics helps you make better agent picks and adapt your playstyle.

How should I play Yoru in difficult matchups?

When playing Yoru in difficult matchups, prioritize team coordination, utility usage, and crossfires. Avoid isolated 1v1 duels against unfavorable opponents and look for opportunities to use Yoru's abilities to create advantages. Adjust your positioning based on whether you're on attack or defense.

What stats matter most in Yoru's matchups?

Key stats to analyze in Yoru's matchups include win rate, KDA ratio, average damage per round, and attack/defense win rates. High damage matchups favor aggressive play, while low KDA matchups suggest playing more supportively and relying on team trades.

See Also: Other Duelists