Yoru vs Sova matchup in Valorant
Win Rate
47.8%
Matches
157
Avg KDA
1.29
Avg ADR
142

Yoru vs SovaMatchup

Duelist
Patch12.01
Matches82,189
RegionAll Regions
RankAll Ranks
PlatformAll Platforms
ModeCompetitive
Last UpdatedFeb 3, 2026
MethodologyData Methodology

Yoru vs Sova is a skill matchup with near-even win rates (47.8% vs 52.2%). Based on 157 matches, see which agent wins in KDA, damage output, attack rounds, and defense rounds to find your edge.

Yoru Matchup Breakdown

Select an opposing agent to view detailed head-to-head statistics. Compare Yoru's performance in terms of win rate, KDA, damage output, headshot percentage, and attack/defense effectiveness — all based on real competitive Valorant match data.

Compare against an opponent
Sova - 47.8% win rateSova(47.8%)
Yoru - 47.8% win rate in this matchup
Yoru
47.8% WR
VS
Sova vs Yoru matchup - 52.2% win rate
Sova
52.2% WR

Who Wins the Yoru vs Sova Matchup?

Sova wins the Yoru vs Sova matchup
Winner
Sova
Matches: 157
47.8%
Win Rate
52.2%
1.29
Avg KDA
1.39
16.2
Avg Kills
14.0
15.5
Avg Deaths
14.0
142.2
DMG/Round
134.3
30.0%
HS %
29.6%
219
Combat Score
194
48.2%
Attack WR
51.2%
48.8%
Defense WR
51.8%

Yoru vs Sova Performance Breakdown

Yoru vs Sova matchup breakdown - overall performance winner

Analysis of 157 matches reveals that Sova holds a clear advantage over Yoru in this head-to-head matchup, winning 3 out of 4 critical performance metrics. While Yoru shows strength in one category, Sova's overall statistical edge across fragging, damage, and side-specific win rates gives them the upper hand in most engagements.

Fragging Power
1.29Yoru
1.39Sova
Fragging capabilities are closely matched between Yoru and Sova, with KDA ratios of 1.29 and 1.39 respectively. This near-parity means mechanical skill and positioning will often determine which agent comes out ahead in direct duels.
Damage Output
142.2Yoru
134.3Sova
Yoru outputs 142.2 average damage per round, edging out Sova's 134.3 ADR. This consistent damage advantage helps Yoru secure more assist credits and finish weakened opponents, contributing to overall team success even when not landing the final blow.
Attack Side
48.2%Yoru
51.2%Sova
Sova shows stronger attack-side performance with a 51.2% win rate versus Yoru's 48.2%. When your team needs to plant the spike, Sova provides more reliable site execution and entry potential in this specific matchup.
Defense Side
48.8%Yoru
51.8%Sova
Defensive capabilities favor Sova at 51.8% win rate compared to Yoru's 48.8%. When holding sites against enemy pushes, Sova provides more reliable defensive presence and retake potential in this matchup.

Yoru vs Sova Matchup Summary

The Yoru vs Sova matchup in Valorant is a moderately favorable matchup. Based on 157 competitive matches analyzed, Sova wins 52.2% of the time compared to Yoru's 47.8%, a 4.5 percentage point difference. The most significant gap is in fragging ability, where Sova consistently outperforms. In this Duelist vs Initiator matchup, Sova has meaningful advantages in this agent head-to-head. Yoru players should avoid isolated duels when possible and rely on team utility and trading to overcome the statistical disadvantage.

Yoru vs Sova Fragging Analysis

Yoru wins fragging stats against Sova in Valorant

Yoru edges out Sova in a competitive fragging comparison, winning 3 of 5 metrics with notable advantages in kill production, damage output, headshot accuracy. With only a 3-2 margin based on 157 matches analyzed, this Yoru vs Sova matchup remains contestable for both sides. Sova shouldn't feel outgunned — the statistical gap is narrow enough that individual skill, positioning choices, and in-game decision making can easily swing specific encounters in Sova's favor.

KDA
1.29Yoru
1.39Sova
Sova holds a slight KDA edge in this matchup, recording 1.39 compared to Yoru's 1.29. While this 0.11 point difference indicates Sova tends to come out ahead in engagements, the gap remains small enough that skilled Yoru players can overcome it through superior positioning, utility timing, or simply winning crucial aim duels. The data suggests Sova's kit may offer marginally better tools for securing kills while staying alive, but Yoru players shouldn't feel disadvantaged when taking fights in this matchup.
Avg Kills
16.2Yoru
14.0Sova
Yoru substantially outfrags Sova in this matchup, averaging 16.2 kills compared to 14.0 — a difference of nearly 2.1 eliminations per match. When Yoru faces Sova, the data clearly shows Yoru finding more fragging opportunities and converting them into kills. Sova players should recognize this statistical reality and adjust their approach: play more supportively, focus on enabling teammates, and avoid ego-challenging Yoru in situations where your team doesn't need you to take that duel.
Avg Deaths
15.5Yoru
14.0Sova
Sova demonstrates markedly better survivability against Yoru, recording 14.0 deaths per game versus 15.5. Dying nearly 1.5 fewer times per match gives Sova significantly more impact potential — more opportunities for multi-kills, more presence in clutch rounds, and more economic stability from staying alive. Yoru players face a survival deficit that compounds throughout a match, making disciplined positioning and smart disengagements crucial.
DMG/Round
142.2Yoru
134.3Sova
Yoru applies 7.9 more damage per round than Sova in this matchup (142.2 vs 134.3 ADR). While not overwhelming, this gap compounds meaningfully over a full match: Yoru contributes noticeably more chip damage, assists, and near-kills that set up teammates. Sova can close this gap through better trading patterns, ensuring their damage leads to actual eliminations rather than just tagging opponents who then escape or get healed.
Headshot %
30.0%Yoru
29.6%Sova
Headshot percentages are remarkably similar between Yoru (30.0%) and Sova (29.6%). This indicates both agents' players display equivalent aim precision when these matchups occur, and neither has a systematic accuracy advantage. Duels come down to reaction time, crosshair pre-placement, and micro-positioning rather than one side consistently hitting more heads. Both agents can confidently challenge long-range angles where headshots become decisive.

Yoru vs Sova Attack and Defense Performance

Attack Side
Sova
Yoru48.2%
Sova51.2%
Defense Side
Sova
Yoru48.8%
Sova51.8%

Attack Side Breakdown

Sova demonstrates a modest attack-side advantage over Yoru in this matchup, converting 51.2% of attacking rounds versus 48.2%. While this 3.0 point edge gives Sova slightly better site-taking capability, the gap remains narrow enough that skilled Yoru players can overcome it through superior execution and team play.

The data from 157 competitive games suggests Sova's kit provides marginally better tools for attack-side scenarios. This could manifest as slightly more effective entry utility, better post-plant stalling, or superior mid-round adaptability. However, Yoru teams shouldn't dramatically alter their attacking approach — instead, focus on tightening execute timing, coordinating utility chains more precisely, and ensuring trades are happening when entries fail. Small improvements in team coordination can easily overcome a 3.0% gap.

When taking entry duels, Sova holds a slight statistical advantage but nothing that should change fundamental approach. Yoru players should still take confident entries when they have good information or utility support. The key adjustment is ensuring you're not taking unnecessary 50-50 duels — look for angles where you have an advantage through utility, information, or teammate support. Sova can play slightly more aggressively on entries, knowing the statistics marginally favor them.

In post-plant situations, Sova's slight advantage likely stems from better utility for denying defuses or controlling retake angles. Yoru should compensate by being more deliberate about post-plant positioning — take spots that offer escape routes or trade potential rather than hero plays. Stack post-plants with teammates when possible, and use utility efficiently to maximize delay time. The 3.0 point gap can be neutralized through smart post-plant fundamentals.

Defense Side Breakdown

Sova shows slightly better defensive capabilities than Yoru, winning 51.8% of defense rounds compared to 48.8%. This 3.0 percentage point edge suggests Sova's kit provides marginally better tools for CT-side play, though the gap remains small enough for skilled Yoru players to overcome.

When deciding site assignments, Sova can slightly more confidently take solo anchor roles. Their 3.0% defensive advantage likely stems from better stalling utility, superior information gathering, or more effective site-holding positions. Yoru should consider pairing with a teammate on their site rather than solo anchoring, or taking positions that allow early rotates rather than committing to extended holds. The advantage is small but worth considering in close games.

Sova demonstrates marginally better retake capability in this matchup. Whether through superior clearing utility, better post-plant positioning, or stronger clutch mechanics, Sova converts retakes at a slightly higher rate. Yoru should focus on retaking with numbers — don't take hero 1v1 retakes against Sova when you can wait for teammates. Sova can be slightly more confident in isolated retake situations, knowing the statistics marginally favor them.

On eco and force buy rounds, the 3.0% gap becomes more pronounced as utility advantages compound. Yoru should be more conservative with eco aggression against Sova and prioritize saving for full buys where team utility can compensate for individual disadvantages. Sova can play slightly more aggressively on force buys, knowing their defensive kit provides small but meaningful advantages even with limited economy.

Overall Side Analysis

Sova holds clear advantages on both attack (51.2%) and defense (51.8%), establishing themselves as the superior choice in the Yoru vs Sova matchup regardless of map side. This consistency across both halves means Sova doesn't need to play for specific sides or rely on winning a particular half to succeed.

Sova's advantage holds across all map types and team compositions. Whether on attack-sided, defense-sided, or balanced maps, Sova performs better. Yoru teams should consider compositions that can cover their weaknesses — pair Yoru with strong fragging agents who can carry during their difficult matchup encounters, and ensure utility supports Yoru's positioning.

For ranked climbing specifically, Sova is the objectively better pick in this matchup. If you're equally comfortable on both agents and frequently face this matchup, practicing Sova provides a measurable ranked advantage. Yoru players should focus on team play, utility value, and avoiding direct Sova confrontations rather than trying to outfrag them.

The verdict is clear: Sova wins this matchup on both sides of the map. The combined 6.0 percentage point advantage across attack and defense represents a meaningful statistical edge. Yoru isn't unplayable, but faces an uphill battle requiring stronger team support and more disciplined play to compete.

Duelist vs Initiator Dynamics

The Duelist (Yoru) vs Initiator (Sova) dynamic creates asymmetric encounters where each agent brings fundamentally different tools to engagements. Yoru's Duelist abilities serve different purposes than Sova's Initiator kit, meaning direct fights often feature non-equivalent utility exchanges.

Understanding how Duelist abilities interact with Initiator counterplay is essential for maximizing your agent's potential. Yoru's Duelist toolkit may excel at certain aspects while Sova's Initiator kit counters others. The Sova advantage suggests their role's capabilities translate better to winning these cross-role encounters on average.

Yoru has favorable matchups against 8 agents and unfavorable matchups against 17 agents in Valorant. Yoru's strongest matchup is against Harbor with a 80.0% win rate. The most challenging matchup is Raze at 37.5% win rate. Use the table below to find specific matchup details and performance metrics.

Yoru matchup win rates and combat stats in Valorant (Patch 12.01)
Opponent
Win Rate
Matches
KDA
DMG/Rnd
HS %
Atk WR
Def WR
49.27%2741.35148.629.7%47.2%52.6%
47.08%2401.31147.430.0%48.5%50.2%
46.60%2061.30145.430.7%45.2%53.0%
45.86%1571.32146.929.9%46.3%50.9%
47.77%1571.29142.230.0%48.2%48.8%
47.24%1271.33147.430.1%44.8%54.1%
48.00%1001.31141.930.0%47.4%52.0%
38.20%891.22140.028.8%44.0%50.3%
44.74%761.20140.131.9%45.2%51.8%
37.50%481.28143.630.9%42.9%51.0%
47.73%441.37155.531.4%46.7%53.8%
44.74%381.28137.524.4%46.1%52.4%
52.78%361.33142.831.4%49.4%52.4%
53.33%301.26140.729.9%45.8%53.3%
43.33%301.40147.829.4%47.0%49.6%
47.62%211.22138.528.8%50.4%51.0%
61.11%181.45162.628.2%46.7%59.0%
47.06%171.29136.330.2%52.2%50.8%
70.59%171.58165.628.9%58.0%54.1%
61.54%131.26141.428.0%54.7%52.3%
41.67%121.17126.632.9%47.5%44.4%
58.33%121.19135.328.9%53.6%51.8%
45.45%111.17137.926.5%42.6%45.7%
80.00%51.77139.429.7%56.3%70.0%
66.67%31.83168.325.4%51.5%66.7%
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Frequently Asked Questions

What is Yoru's best matchup in Valorant?

Yoru's best matchup is against Harbor, achieving a 80.0% win rate. Yoru excels in this matchup through superior fragging ability and favorable utility interactions.

What is Yoru's hardest matchup?

Yoru's hardest matchup is against Raze, with only a 37.5% win rate. Against this opponent, Yoru should focus on team coordination and utility usage to compensate.

How many favorable matchups does Yoru have?

Yoru has 8 favorable matchups (50%+ win rate) and 17 unfavorable matchups in Valorant. Understanding these matchup dynamics helps you make better agent picks and adapt your playstyle.

How should I play Yoru in difficult matchups?

When playing Yoru in difficult matchups, prioritize team coordination, utility usage, and crossfires. Avoid isolated 1v1 duels against unfavorable opponents and look for opportunities to use Yoru's abilities to create advantages. Adjust your positioning based on whether you're on attack or defense.

What stats matter most in Yoru's matchups?

Key stats to analyze in Yoru's matchups include win rate, KDA ratio, average damage per round, and attack/defense win rates. High damage matchups favor aggressive play, while low KDA matchups suggest playing more supportively and relying on team trades.

See Also: Other Duelists