Rogue / Rogue / Meeple Composición de TFT
This comp averages a 2.72 placement with a 76.0% top 4 rate and a 44.0% first place rate across 337,751 ranked games. A 0.1% pick rate makes this a less contested composition.
- Gwen

- Meepsie

2 CostReroll Lvl: Level 6
- Fizz

- Kai'Sa

- Ornn

- Rhaast

3 CostReroll Lvl: Level 7
- Rammus

- Karma

4 CostReroll Lvl: Level 10
Strategy Guide
Este es el posicionamiento sugerido para los campeones de esta composición TFT. El posicionamiento se basa en los roles de las unidades.
Playstyle Analysis
This composition focuses on survivability and scaling, aiming to outlast opponents in extended fights during the late game.
This composition prioritizes survival and scaling over early aggression. Deals ~149 avg damage per game.
Units in this comp are very durable — units survive significantly longer than average in fights.
Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer usually peaks in stages 5-6, balancing mid-game power with late-game potential. Games typically end around round 34.
This composition has strong "win lobby" potential when it hits its key units and items. Hitting 3-star Kai'Sa or Ornn or Fizz or Rhaast significantly increases your chances of taking first.
Detailed Analysis
Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer is classified as a Late Game Tank composition in TFT Patch 16.8. With a 76.0% win rate and 2.72 average placement, this comp is among the strongest options in the current meta.
Damage Profile: This composition is very defensive — it prioritizes survival and scaling over early aggression. This defensive approach means you may lose some early fights, but you'll have more HP remaining when your comp comes online.
Game Phase Strategy: Focus on economy and leveling to reach your power spike, even if it means taking some early losses.
Stage-by-Stage Guide
Understanding when to level, roll, and transition is crucial for maximizing your success with Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer. This guide breaks down the optimal play pattern for each stage of the game.
Focus on building economy while collecting Kai'Sa and Ornn and Fizz and Rhaast copies. Play your strongest board with any 2-star units you hit naturally. Look for Gwen and Meepsie as early game frontline. Aim to have 30-40 gold by the Stage 2 carousel.
Stage 3 is your key decision point. If you've collected 5+ copies of Kai'Sa by Stage 3-2, commit to the reroll strategy. Level to 7 at Stage 3-2 and begin slow rolling. At level 7, 3-cost units have the highest appearance rate.
By Stage 4, you should be close to or have already hit your 3-star Kai'Sa. Once you 3-star your primary carry, stop rolling and begin leveling. If resources allow, continue rolling for 3-star Ornn and Fizz and Rhaast. Transition to leveling at Stage 4-5 or 5-1.
Your 3-star carry should be online and dealing massive damage. Focus on adding your remaining high-cost units and finding optimal positioning against the remaining players. Scout remaining players and position to counter their carries.
This is a high economy investment that requires disciplined gold management during your reroll phase. Slow roll above 50 gold until you hit your 3-star targets.
Full Written Guide
Stage 2: Early Game
Focus on building economy while collecting Kai'Sa and Ornn and Fizz and Rhaast copies. Play your strongest board with any 2-star units you hit naturally. Look for Gwen and Meepsie as early game frontline. Aim to have 30-40 gold by the Stage 2 carousel.
Stage 3: Transition
Stage 3 is your key decision point. If you've collected 5+ copies of Kai'Sa by Stage 3-2, commit to the reroll strategy. Level to 7 at Stage 3-2 and begin slow rolling. At level 7, 3-cost units have the highest appearance rate.
Stage 4: Power Spike
By Stage 4, you should be close to or have already hit your 3-star Kai'Sa. Once you 3-star your primary carry, stop rolling and begin leveling. If resources allow, continue rolling for 3-star Ornn and Fizz and Rhaast. Transition to leveling at Stage 4-5 or 5-1.
Stage 5+: Late Game
Your 3-star carry should be online and dealing massive damage. Focus on adding your remaining high-cost units and finding optimal positioning against the remaining players. Scout remaining players and position to counter their carries.
Player Damage Analysis
Multiple units survive and contribute player damage. This makes the comp resilient — losing one unit doesn't cripple your damage.
Key Takeaways
Full Damage Breakdown
Top Survivor:: Rhaast contributes 13.8% of total player damage. This unit reliably survives to deal player damage, though other units also contribute meaningfully.
Other Key Survivors:: Karma (13.1%), Meepsie (13.1%). These units also survive fights consistently and contribute to your player damage total.
Positioning Tip:: Your damage is spread across multiple units, so you're less reliant on any single unit surviving. This gives you more flexibility in positioning.
When to Play Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer
Strengths
- High 76.0% win rate makes this a top-tier composition
- Excellent 2.72 average placement for reliable top 4
- Strong 44.0% first place rate for high-rolling games
- Kai'Sa and Ornn and Fizz and Rhaast can be 3-starred for power spikes
Weaknesses
- Requires specific items on carries to maximize potential
- Can struggle if key units are contested
Strategic Tips
Estrategia de Economía
Focus on 3-starring Kai'Sa for a 83.3% win rate power spike.
Itemización
Prioritize items for your main carry. Check the Top Items section for optimal builds.
Posicionamiento
Place Rammus and Ornn in the frontline to protect carries in the backline. Use the positioning board above as a guide.
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Comp A Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer TFT - Preguntas frecuentes
¿Qué rasgos usa esta composición?
Esta composición usa los siguientes rasgos: Rogue, Meeple, Dark Star, Voyager, Bastion, Space Groove, Redeemer.
¿Cuáles son los carries de esta composición de TFT?
¿Cuál es el mejor posicionamiento para esta composición?
Coloca tus carries en la línea trasera y tus tanques como Rammus and Ornn en la línea frontal para absorber daño. Consulta el tablero de posicionamiento arriba para la ubicación exacta.
¿Es esta composición buena en el meta actual?
Esta composición tiene una tasa de victoria del 76.00% y una colocación promedio de 2.72, lo que la convierte en un fuerte contendiente en el meta actual.
¿Qué builds de objetos usa Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer?
Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer rinde mejor con estos builds de objetos: Fizz con Nashor's Tooth, Rabadon's Deathcap, Titan's Resolve (100.00% tasa de victoria, +24.00% diferencia del promedio de la comp); Kai'Sa con Blue Buff, Guinsoo's Rageblade, Infinity Edge (100.00% tasa de victoria, +24.00% diferencia del promedio de la comp); Ornn con Spirit Visage, Evenshroud, Warmog's Armor (100.00% tasa de victoria, +24.00% diferencia del promedio de la comp).
¿Está Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer disputada en TFT Set 17?
Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer está relativamente sin disputar con solo una tasa de selección del 0.1%, lo que la convierte en una buena opción cuando quieres evitar pelear por unidades. A menudo puedes conseguir tus campeones clave como tus carries sin mucha competencia.
¿Cuál es la condición de victoria para Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer?
The win condition for Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer is "Reroll de 3 de coste". Esta es una composición de reroll que se enfoca en conseguir 3 estrellas en Kai'Sa and Ornn and Fizz and Rhaast como el carry principals. Focus on 3-starring Kai'Sa which has a 83.3% win rate when upgraded.
¿Debería rerollear o subir de nivel con Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer?
Yes, Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer is a reroll composition. You should slow roll at level 7 where 3-cost units have the highest appearance rate. Your primary reroll targets are Kai'Sa (83.3% win rate at 3-star) and Ornn (92.9% win rate at 3-star) and Fizz (91.7% win rate at 3-star) and Rhaast (100.0% win rate at 3-star). Save gold above 50 and roll excess gold each round until you hit your 3-star units.
¿Cuánto oro cuesta construir Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer?
Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer es una composición de alto coste que requiere aproximadamente 144 de inversión en oro para completar. Prioriza la economía temprano, mantén interés de 50+ oro y evita rollear hasta que tengas una base económica sólida.
¿Cuáles son las mejores opciones de pivote para Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer?
Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer es moderadamente flexible con 3 opciones de pivote disponibles. Las mejores opciones de pivote comparten unidades clave como Rammus and Karma. Si estás disputado, mira composiciones similares que usen estos mismos campeones con diferentes unidades de apoyo.
¿Cuándo debería pivotar lejos de Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer?
You should consider pivoting away from Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer if: (1) you see 2+ players contesting your key units in the early game, (2) you're not hitting your core champions by stage 3-2, or (3) you find stronger units for an alternative comp. The best pivot is Meeple / Dark Star with a 97.7% win rate. Scout your lobby at stage 2-1 and 3-2 to decide. Check the Pivot Suggestions section above for 3 alternative compositions.











