Ionia / Bruiser / Juggernaut / Arcanist Composition TFT
This comp averages a 2.43 placement with a 78.6% top 4 rate and a 50.0% first place rate across 337,751 ranked games. A 0.1% pick rate makes this a less contested composition.
- Shen

1 CostReroll Lvl: Level 4
- Ahri

3 CostReroll Lvl: Level 7
- Wukong

- Yunara

- Swain

4 CostReroll Lvl: Level 10
- Kindred

- Shyvana

- Sett

5 CostReroll Lvl: Level 10
Strategy Guide
Voici le positionnement suggéré pour les champions de cette composition TFT. Le positionnement est basé sur les rôles des unités.
Playstyle Analysis
This composition focuses on survivability and scaling, aiming to outlast opponents in extended fights during the late game.
This composition prioritizes survival and scaling over early aggression. Deals ~139 avg damage per game.
Units in this comp are very durable — units survive significantly longer than average in fights.
Eternal / Ionia / Dragonborn / The Boss / Bruiser / Juggernaut / Arcanist usually peaks in stages 5-6, balancing mid-game power with late-game potential. Games typically end around round 34.
This composition has strong "win lobby" potential when it hits its key units and items. Hitting 3-star Yunara significantly increases your chances of taking first.
Detailed Analysis
Eternal / Ionia / Dragonborn / The Boss / Bruiser / Juggernaut / Arcanist is classified as a Late Game Tank composition in TFT Patch 16.8. With a 78.6% win rate and 2.43 average placement, this comp is among the strongest options in the current meta.
Damage Profile: This composition is very defensive — it prioritizes survival and scaling over early aggression. This defensive approach means you may lose some early fights, but you'll have more HP remaining when your comp comes online.
Game Phase Strategy: Focus on economy and leveling to reach your power spike, even if it means taking some early losses.
Stage-by-Stage Guide
Understanding when to level, roll, and transition is crucial for maximizing your success with Eternal / Ionia / Dragonborn / The Boss / Bruiser / Juggernaut / Arcanist. This guide breaks down the optimal play pattern for each stage of the game.
Build the strongest board possible with your available units. Shen are good early game options. Level to 4 at Stage 2-1 or 2-2. Win streak if strong, or loss streak cleanly if weak.
At Stage 3-2, level to 6 and roll down to stabilize if your board is weak (below 70 HP). Otherwise, save gold and level to 7 at Stage 4-1. Start collecting your key units: Shen, Ahri, Wukong.
At Stage 4-1, level to 7 and roll for your core 2-stars. Look for Ahri, Wukong, Yunara. At Stage 4-5 or 5-1, push to level 8 and roll for 2-star Wukong and Yunara. This is when the comp reaches full power.
Look to push to level 9 if you have gold and HP remaining. At level 9, search for Kindred and Shyvana and Sett to complete your board.Scout the remaining players and adjust positioning to counter their carries.
Maintain interest thresholds when possible, and avoid panic rolling unless your HP is critically low.
Full Written Guide
Stage 2: Early Game
Build the strongest board possible with your available units. Shen are good early game options. Level to 4 at Stage 2-1 or 2-2. Win streak if strong, or loss streak cleanly if weak.
Stage 3: Transition
At Stage 3-2, level to 6 and roll down to stabilize if your board is weak (below 70 HP). Otherwise, save gold and level to 7 at Stage 4-1. Start collecting your key units: Shen, Ahri, Wukong.
Stage 4: Power Spike
At Stage 4-1, level to 7 and roll for your core 2-stars. Look for Ahri, Wukong, Yunara. At Stage 4-5 or 5-1, push to level 8 and roll for 2-star Wukong and Yunara. This is when the comp reaches full power.
Stage 5+: Late Game
Look to push to level 9 if you have gold and HP remaining. At level 9, search for Kindred and Shyvana and Sett to complete your board.Scout the remaining players and adjust positioning to counter their carries.
Player Damage Analysis
Multiple units survive and contribute player damage. This makes the comp resilient — losing one unit doesn't cripple your damage.
Key Takeaways
Full Damage Breakdown
Top Survivor:: Kindred contributes 14.1% of total player damage. This unit reliably survives to deal player damage, though other units also contribute meaningfully.
Other Key Survivors:: Shyvana (13.9%), Sett (13.7%). These units also survive fights consistently and contribute to your player damage total.
Positioning Tip:: Your damage is spread across multiple units, so you're less reliant on any single unit surviving. This gives you more flexibility in positioning.
When to Play Eternal / Ionia / Dragonborn / The Boss / Bruiser / Juggernaut / Arcanist
Strengths
- High 78.6% win rate makes this a top-tier composition
- Excellent 2.43 average placement for reliable top 4
- Strong 50.0% first place rate for high-rolling games
- Yunara can be 3-starred for power spikes
Weaknesses
- Multiple high-cost carries can be difficult to hit
- Requires specific items on carries to maximize potential
- Can struggle if key units are contested
Strategic Tips
Stratégie Économique
Focus on 3-starring Yunara for a 100.0% win rate power spike.
Itemisation
Prioritize items for Kindred and Yunara. Check the Top Items section for optimal builds.
Positionnement
Place Wukong and Swain in the frontline to protect Kindred and Yunara in the backline. Use the positioning board above as a guide.
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Comp TFT A Eternal / Ionia / Dragonborn / The Boss / Bruiser / Juggernaut / Arcanist - Questions fréquentes
Quels traits cette comp utilise-t-elle ?
Cette composition utilise les traits suivants : Eternal, Ionia, Dragonborn, The Boss, Bruiser, Juggernaut, Arcanist. Le trait principal est Ionia, qui est actif sur 5 unités.
Quels sont les carries de cette comp TFT ?
The primary carries for this composition are Yunara (3-Star Win Rate: 100.0%, Pick Rate: 50.0%).
Quel est le meilleur positionnement pour cette composition ?
Placez vos carries comme Kindred and Yunara en arrière-ligne et vos tanks comme Wukong and Swain en première ligne pour absorber les dégâts. Consultez le plateau de positionnement ci-dessus pour le placement exact.
Cette composition est-elle bonne dans la méta actuelle ?
Cette composition a un taux de victoire de 78.57% et un placement moyen de 2.43, ce qui en fait un concurrent solide dans la méta actuelle.
Quels builds d'objets Eternal / Ionia / Dragonborn / The Boss / Bruiser / Juggernaut / Arcanist utilise-t-elle ?
Eternal / Ionia / Dragonborn / The Boss / Bruiser / Juggernaut / Arcanist performe le mieux avec ces builds d'objets : Kindred avec Guinsoo's Rageblade, Red Buff, Kraken's Fury (100.00% taux de victoire, +21.43% différence par rapport à la moyenne de la comp); Sett avec Quickstriker Emblem, Jeweled Gauntlet, Hand Of Justice (100.00% taux de victoire, +21.43% différence par rapport à la moyenne de la comp); Wukong avec Sunfire Cape, Evenshroud, Warmog's Armor (100.00% taux de victoire, +21.43% différence par rapport à la moyenne de la comp).
Eternal / Ionia / Dragonborn / The Boss / Bruiser / Juggernaut / Arcanist est-elle contestée dans TFT Set 17 ?
Eternal / Ionia / Dragonborn / The Boss / Bruiser / Juggernaut / Arcanist est relativement non contestée avec seulement un taux de sélection de 0.1%, ce qui en fait un bon choix quand vous voulez éviter de vous battre pour des unités. Vous pouvez souvent obtenir vos champions clés comme Kindred and Yunara sans beaucoup de concurrence.
Quelle est la condition de victoire pour Eternal / Ionia / Dragonborn / The Boss / Bruiser / Juggernaut / Arcanist ?
The win condition for Eternal / Ionia / Dragonborn / The Boss / Bruiser / Juggernaut / Arcanist is "Reroll 4 de coût". C'est une composition reroll qui se concentre sur le passage à 3 étoiles de Yunara comme carry principal. Focus on 3-starring Yunara which has a 100.0% win rate when upgraded.
Dois-je reroll ou monter de niveau avec Eternal / Ionia / Dragonborn / The Boss / Bruiser / Juggernaut / Arcanist ?
No, Eternal / Ionia / Dragonborn / The Boss / Bruiser / Juggernaut / Arcanist is not a reroll composition. Instead, focus on leveling efficiently to find your key units at higher levels. Stabilize at level 8 with 2-star units before pushing to level 9.
Combien d'or coûte la construction de Eternal / Ionia / Dragonborn / The Boss / Bruiser / Juggernaut / Arcanist ?
Eternal / Ionia / Dragonborn / The Boss / Bruiser / Juggernaut / Arcanist est une composition de coût élevé nécessitant environ 117 d'investissement en or pour compléter. Priorisez l'économie tôt, maintenez 50+ d'intérêt en or, et évitez de roll jusqu'à ce que vous ayez une base économique solide.
Quelles sont les meilleures options de pivot pour Eternal / Ionia / Dragonborn / The Boss / Bruiser / Juggernaut / Arcanist ?
Eternal / Ionia / Dragonborn / The Boss / Bruiser / Juggernaut / Arcanist est modérément flexible avec 2 options de pivot disponibles. Les meilleures options de pivot partagent des unités clés comme Kindred and Shyvana. Si vous êtes contesté, regardez des compositions similaires qui utilisent ces mêmes champions avec différentes unités de support.
Quand devrais-je m'éloigner de Eternal / Ionia / Dragonborn / The Boss / Bruiser / Juggernaut / Arcanist ?
You should consider pivoting away from Eternal / Ionia / Dragonborn / The Boss / Bruiser / Juggernaut / Arcanist if: (1) you see 2+ players contesting your key units in the early game, (2) you're not hitting your core champions by stage 3-2, or (3) you find stronger units for an alternative comp. The best pivot is Bruiser / Ionia with a 81.2% win rate. Scout your lobby at stage 2-1 and 3-2 to decide. Check the Pivot Suggestions section above for 2 alternative compositions.











