When killing an enemy, jump to the lowest health enemy within 3 hexes

Place a box. After 2 seconds, it fears all nearby enemies for 1 second and deals 100 Magic Damage.

Stab the target for 200 Physical Damage

Hide in a bush, becoming untargetable for 2 seconds. Then strike the lowest health nearby enemy, dealing 250 Magic Damage. If the enemy has less than 10% health, execute them.

Deal 400 damage to the target and briefly become untargetable

Passive: This unit can only attack while Shaco is alive, and shares his stats. It copies Shaco's attacks and abilities, and takes 50% reduced damage. Active: Briefly become untargetable and swap positions with Shaco.
Gain increased max health

Toss a seedling that deals 200 Magic Damage to all units within 1 hex

Passive: Takedowns on an enemy with a curse increases Leona's maximum health by 20. Gain a 500 shield, reduced by 5% for each curse on your team

Deal 300 Magic Damage to an enemy and heal for 50 health for each curse that enemy has.

Gain a 250 shield and deal 100 Physical Damage per second in a cone for 3 seconds

Summon an aura for 6 seconds that deals 150 Magic Damage per second to surrounding enemies, healing Hecarim for 50% of the damage done

Cast your ultimate, stunning all enemies within 3 hexes for 2 seconds and dealing 150 Magic Damage.

Passive: Takes 35% less damage from units that are not his primary target Active: Deal 300 Magic Damage in a 3-hex line and gain 200 shield.
When this unit casts, it has a chance to remove a Curse trait from a random ally.

Heal an ally for 350 + 5% of their max health

Passive: At the start of combat attach to the closest unit, granting them immunity from Curses. Gains mana when the unit attacks. Active: Deal 100 damage to an enemy.

Heal the lowest health ally for 200 health and grant them an invulnerability shield for 2 seconds. Cannot target the same ally more than once every 5 seconds.

Throw out a shield in a 4-hex line, shielding any allies hit by it for 150.

Summon a pool of shadow for 6 seconds that deals 200 damage per second to enemies, and has a 15% chance per second to remove a curse from allies that stand in it.
Lose HP equal to mana spent when casting

Deal 150 Magic Damage to the target. Deals 10% more damage for every Curse on your team.

Deal 300 Magic Damage to an enemy and heal for 50 health for each curse that enemy has.

Shoot an arrow at the largest group of enemies, stunning them for 1 second and dealing 250 Physical Damage.

Throw out a web net, stunning an enemy for 3 seconds and dealing 150 magic damage.

Summon a pool of shadow for 6 seconds that deals 200 damage per second to enemies, and has a 15% chance per second to remove a curse from allies that stand in it.

Deal 400 damage to the target and briefly become untargetable
When any other "Curse: Bound" units die (on either team), take 200 damage and lose 10% Damage Amp

Place a box. After 2 seconds, it fears all nearby enemies for 1 second and deals 100 Magic Damage.

Passive: At the start of combat attach to the closest unit, granting them immunity from Curses. Gains mana when the unit attacks. Active: Deal 100 damage to an enemy.

Passive: When Senna is on the board, gain 50% Attack Speed and Damage Amp Active: For 5 seconds, each attack hits twice

Passive: When Lucian is on the board, gain +75% ability healing and damage Active: Fires her ultimate towards the farthest range enemy, dealing damage to enemies and healing allies.

Passive: This unit can only attack while Shaco is alive, and shares his stats. It copies Shaco's attacks and abilities, and takes 50% reduced damage. Active: Briefly become untargetable and swap positions with Shaco.
When killed, summon this unit for 3 seconds to fight for the enemy team with 25% damage and rapidly decaying health

Passive: At the start of the round if this unit was on your board in the prior round, add a random 3 cost or lower unit to your bench. At level 8 or above, this unit loses all traits.

Deal 10 bonus Physical damage and reduce the enemy unit's magic and physical resistance by 5

Stab the target for 200 Physical Damage

After a brief delay deal 100 Magic Damage to all enemy units, dealing +5% damage for each curse on the enemy team. The first time this is cast give each unit a random Curse trait.

Throw a dark planet at the largest group of enemies, dealing 75 damage per active Curse effect on the board.
When this unit dies, your team begins taking 25 true damage per second. This effect stacks, doubling the damage for each stack.

Passive: At the start of the round if this unit was on your board in the prior round, add a random 3 cost or lower unit to your bench. At level 8 or above, this unit loses all traits.

After a brief delay deal 100 Magic Damage to all enemy units, dealing +5% damage for each curse on the enemy team. The first time this is cast give each unit a random Curse trait.

Deal 250 Physical Damage in a cone

Suppress the target for 4 seconds, dealing 200 Magic Damage per second. Increase the damage by 2% for every Soul Power stack across your team.
When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10

Passive: At the start of the round if this unit was on your board in the prior round, add a random 3 cost or lower unit to your bench. At level 8 or above, this unit loses all traits.

Heal an ally for 350 + 5% of their max health

Raise an enemy unit that died this combat to fight for you for 4 seconds. If no enemy has died, raise a Soul instead.

Heal the lowest health ally for 200 health and grant them an invulnerability shield for 2 seconds. Cannot target the same ally more than once every 5 seconds.

Throw out a shield in a 4-hex line, shielding any allies hit by it for 150.

Snip the enemy for 500 Magic Damage, increased by 10% for every Soul that has been summoned this combat

Summon an aura for 6 seconds that deals 150 Magic Damage per second to surrounding enemies, healing Hecarim for 50% of the damage done

Summon a pool of shadow for 6 seconds that deals 200 damage per second to enemies, and has a 15% chance per second to remove a curse from allies that stand in it.

Passive: While alive, Senna cannot cast or attack. While dead, Lucian cannot cast or attack. Active: Throw your hook, pulling the furthest enemy unit to you.
If this is the last unit alive on your team, they die.

Cast your ultimate, stunning all enemies within 3 hexes for 2 seconds and dealing 150 Magic Damage.
“There is life. There is death. And then there is me.”

Passive: When Senna is on the board, gain 50% Attack Speed and Damage Amp Active: For 5 seconds, each attack hits twice

Passive: When Lucian is on the board, gain +75% ability healing and damage Active: Fires her ultimate towards the farthest range enemy, dealing damage to enemies and healing allies.
This unit is immune to the effects of curses

Heal an ally for 350 + 5% of their max health

Passive: Takedowns on an enemy with a curse increases Leona's maximum health by 20. Gain a 500 shield, reduced by 5% for each curse on your team

Hide in a bush, becoming untargetable for 2 seconds. Then strike the lowest health nearby enemy, dealing 250 Magic Damage. If the enemy has less than 10% health, execute them.

Throw out a shield in a 4-hex line, shielding any allies hit by it for 150.

Gain a 250 shield and deal 100 Physical Damage per second in a cone for 3 seconds
First death summons soul(s) to attack your opponent for the remainder of the round

Toss a seedling that deals 200 Magic Damage to all units within 1 hex

Raise an enemy unit that died this combat to fight for you for 4 seconds. If no enemy has died, raise a Soul instead.

Snip the enemy for 500 Magic Damage, increased by 10% for every Soul that has been summoned this combat
Grant your team increased armor and magic resist

Raise an enemy unit that died this combat to fight for you for 4 seconds. If no enemy has died, raise a Soul instead.

Snip the enemy for 500 Magic Damage, increased by 10% for every Soul that has been summoned this combat

Passive: While alive, Senna cannot cast or attack. While dead, Lucian cannot cast or attack. Active: Throw your hook, pulling the furthest enemy unit to you.

Passive: Takes 35% less damage from units that are not his primary target Active: Deal 300 Magic Damage in a 3-hex line and gain 200 shield.

Throw a dark planet at the largest group of enemies, dealing 75 damage per active Curse effect on the board.
Ruined units deal bonus magic damage. When an enemy dies, gain attack speed.

Attacks lunge a spear into the enemy, stacking 15 True Damage per spear. When the Spear damage is higher than the enemy's health, execute them.

Deal 10 bonus Physical damage and reduce the enemy unit's magic and physical resistance by 5

Summon an aura for 6 seconds that deals 150 Magic Damage per second to surrounding enemies, healing Hecarim for 50% of the damage done

Passive: While alive, Senna cannot cast or attack. While dead, Lucian cannot cast or attack. Active: Throw your hook, pulling the furthest enemy unit to you.
Gain increasing attack damage

Attacks lunge a spear into the enemy, stacking 15 True Damage per spear. When the Spear damage is higher than the enemy's health, execute them.

Deal 10 bonus Physical damage and reduce the enemy unit's magic and physical resistance by 5

Shoot an arrow at the largest group of enemies, stunning them for 1 second and dealing 250 Physical Damage.

Passive: When Senna is on the board, gain 50% Attack Speed and Damage Amp Active: For 5 seconds, each attack hits twice

Passive: When Lucian is on the board, gain +75% ability healing and damage Active: Fires her ultimate towards the farthest range enemy, dealing damage to enemies and healing allies.

Gain a 250 shield and deal 100 Physical Damage per second in a cone for 3 seconds

Deal 250 Physical Damage in a cone
Each time an enemy dies while this unit is alive permanently gain: 10 max health, 1 Attack Damage, and 1 Ability Power

Place a box. After 2 seconds, it fears all nearby enemies for 1 second and deals 100 Magic Damage.

Stab the target for 200 Physical Damage

Suppress the target for 4 seconds, dealing 200 Magic Damage per second. Increase the damage by 2% for every Soul Power stack across your team.
Passe o mouse ou clique em uma unidade para ver sua habilidade e sinergias

Toss a seedling that deals 200 Magic Damage to all units within 1 hex
First death summons soul(s) to attack your opponent for the remainder of the round
Gain increased max health

Attacks lunge a spear into the enemy, stacking 15 True Damage per spear. When the Spear damage is higher than the enemy's health, execute them.
Ruined units deal bonus magic damage. When an enemy dies, gain attack speed.
Gain increasing attack damage

Passive: At the start of the round if this unit was on your board in the prior round, add a random 3 cost or lower unit to your bench. At level 8 or above, this unit loses all traits.
When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10
When this unit dies, your team begins taking 25 true damage per second. This effect stacks, doubling the damage for each stack.
When killed, summon this unit for 3 seconds to fight for the enemy team with 25% damage and rapidly decaying health

Heal an ally for 350 + 5% of their max health
When this unit casts, it has a chance to remove a Curse trait from a random ally.
When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10
This unit is immune to the effects of curses

Passive: Takedowns on an enemy with a curse increases Leona's maximum health by 20. Gain a 500 shield, reduced by 5% for each curse on your team
Gain increased max health
This unit is immune to the effects of curses

Place a box. After 2 seconds, it fears all nearby enemies for 1 second and deals 100 Magic Damage.
Each time an enemy dies while this unit is alive permanently gain: 10 max health, 1 Attack Damage, and 1 Ability Power
When killing an enemy, jump to the lowest health enemy within 3 hexes
When any other "Curse: Bound" units die (on either team), take 200 damage and lose 10% Damage Amp

Passive: At the start of combat attach to the closest unit, granting them immunity from Curses. Gains mana when the unit attacks. Active: Deal 100 damage to an enemy.
When this unit casts, it has a chance to remove a Curse trait from a random ally.
When any other "Curse: Bound" units die (on either team), take 200 damage and lose 10% Damage Amp

Deal 150 Magic Damage to the target. Deals 10% more damage for every Curse on your team.
Lose HP equal to mana spent when casting

Deal 10 bonus Physical damage and reduce the enemy unit's magic and physical resistance by 5
Ruined units deal bonus magic damage. When an enemy dies, gain attack speed.
Gain increasing attack damage
When killed, summon this unit for 3 seconds to fight for the enemy team with 25% damage and rapidly decaying health

Raise an enemy unit that died this combat to fight for you for 4 seconds. If no enemy has died, raise a Soul instead.
First death summons soul(s) to attack your opponent for the remainder of the round
When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10
Grant your team increased armor and magic resist

Deal 300 Magic Damage to an enemy and heal for 50 health for each curse that enemy has.
Lose HP equal to mana spent when casting
Gain increased max health

Stab the target for 200 Physical Damage
When killing an enemy, jump to the lowest health enemy within 3 hexes
Each time an enemy dies while this unit is alive permanently gain: 10 max health, 1 Attack Damage, and 1 Ability Power
When killed, summon this unit for 3 seconds to fight for the enemy team with 25% damage and rapidly decaying health

Hide in a bush, becoming untargetable for 2 seconds. Then strike the lowest health nearby enemy, dealing 250 Magic Damage. If the enemy has less than 10% health, execute them.
When killing an enemy, jump to the lowest health enemy within 3 hexes
This unit is immune to the effects of curses

Shoot an arrow at the largest group of enemies, stunning them for 1 second and dealing 250 Physical Damage.
Lose HP equal to mana spent when casting
Gain increasing attack damage

Passive: When Senna is on the board, gain 50% Attack Speed and Damage Amp Active: For 5 seconds, each attack hits twice
“There is life. There is death. And then there is me.”
Gain increasing attack damage
When any other "Curse: Bound" units die (on either team), take 200 damage and lose 10% Damage Amp

Passive: When Lucian is on the board, gain +75% ability healing and damage Active: Fires her ultimate towards the farthest range enemy, dealing damage to enemies and healing allies.
“There is life. There is death. And then there is me.”
Gain increasing attack damage
When any other "Curse: Bound" units die (on either team), take 200 damage and lose 10% Damage Amp

Heal the lowest health ally for 200 health and grant them an invulnerability shield for 2 seconds. Cannot target the same ally more than once every 5 seconds.
When this unit casts, it has a chance to remove a Curse trait from a random ally.
When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10

Throw out a web net, stunning an enemy for 3 seconds and dealing 150 magic damage.
Lose HP equal to mana spent when casting

Throw out a shield in a 4-hex line, shielding any allies hit by it for 150.
When this unit casts, it has a chance to remove a Curse trait from a random ally.
When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10
This unit is immune to the effects of curses

Gain a 250 shield and deal 100 Physical Damage per second in a cone for 3 seconds
Gain increased max health
This unit is immune to the effects of curses
Gain increasing attack damage

Snip the enemy for 500 Magic Damage, increased by 10% for every Soul that has been summoned this combat
First death summons soul(s) to attack your opponent for the remainder of the round
When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10
Grant your team increased armor and magic resist

Summon an aura for 6 seconds that deals 150 Magic Damage per second to surrounding enemies, healing Hecarim for 50% of the damage done
Ruined units deal bonus magic damage. When an enemy dies, gain attack speed.
When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10
Gain increased max health

Summon a pool of shadow for 6 seconds that deals 200 damage per second to enemies, and has a 15% chance per second to remove a curse from allies that stand in it.
Lose HP equal to mana spent when casting
When this unit casts, it has a chance to remove a Curse trait from a random ally.
When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10

Deal 400 damage to the target and briefly become untargetable
Lose HP equal to mana spent when casting
When killing an enemy, jump to the lowest health enemy within 3 hexes

Cast your ultimate, stunning all enemies within 3 hexes for 2 seconds and dealing 150 Magic Damage.
Gain increased max health
If this is the last unit alive on your team, they die.

Passive: While alive, Senna cannot cast or attack. While dead, Lucian cannot cast or attack. Active: Throw your hook, pulling the furthest enemy unit to you.
Grant your team increased armor and magic resist
When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10
Ruined units deal bonus magic damage. When an enemy dies, gain attack speed.

After a brief delay deal 100 Magic Damage to all enemy units, dealing +5% damage for each curse on the enemy team. The first time this is cast give each unit a random Curse trait.
When this unit dies, your team begins taking 25 true damage per second. This effect stacks, doubling the damage for each stack.
When killed, summon this unit for 3 seconds to fight for the enemy team with 25% damage and rapidly decaying health

Passive: Takes 35% less damage from units that are not his primary target Active: Deal 300 Magic Damage in a 3-hex line and gain 200 shield.
Gain increased max health
Grant your team increased armor and magic resist

Deal 250 Physical Damage in a cone
Gain increasing attack damage
When this unit dies, your team begins taking 25 true damage per second. This effect stacks, doubling the damage for each stack.

Passive: This unit can only attack while Shaco is alive, and shares his stats. It copies Shaco's attacks and abilities, and takes 50% reduced damage. Active: Briefly become untargetable and swap positions with Shaco.
When any other "Curse: Bound" units die (on either team), take 200 damage and lose 10% Damage Amp
When killing an enemy, jump to the lowest health enemy within 3 hexes

Suppress the target for 4 seconds, dealing 200 Magic Damage per second. Increase the damage by 2% for every Soul Power stack across your team.
Each time an enemy dies while this unit is alive permanently gain: 10 max health, 1 Attack Damage, and 1 Ability Power
When this unit dies, your team begins taking 25 true damage per second. This effect stacks, doubling the damage for each stack.

Throw a dark planet at the largest group of enemies, dealing 75 damage per active Curse effect on the board.
Grant your team increased armor and magic resist
When killed, summon this unit for 3 seconds to fight for the enemy team with 25% damage and rapidly decaying health
![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | |
|---|---|---|---|---|---|---|---|---|---|---|
![]() | ![]() Efeito Vermelho +![]() Ataques e Habilidades causam % de Queimadura e % de Ferimento a inimigos por s. Queimadura: causa dano equivalente a uma porcentagem da Vida máxima do alvo como Dano Verdadeiro a cada segundo. Ferimento: reduz a cura recebida. | |||||||||
![]() | ![]() Último Sussurro +![]() O dano de ataques e habilidades causa % de Fatiamento ao alvo por s. Esse efeito não acumula. Fatiamento: reduz a Armadura | ![]() Luvas do Ladrão +![]() A cada rodada: equipa 2 itens aleatórios. [Consome 3 espaços de item.] | ||||||||
![]() | ![]() Determinação Titânica +![]() Recebe % de Dano de Ataque e % de Poder de Habilidade ao atacar ou sofrer dano, acumulando até vezes. Com o máximo de acúmulos, recebe % de Amplificação de Dano e imunidade a Controle de Grupo. | ![]() Coração Inabalável +![]() Recebe % de Durabilidade. Enquanto estiver com mais de % de Vida, recebe % de Durabilidade. | ![]() Colete Espinhoso +![]() Recebe % de Vida máxima. Sofre % de dano reduzido de ataques. Ao ser atingido por qualquer ataque, causa de Dano Mágico a todos os inimigos próximos. Tempo de Recarga: s | |||||||
![]() | ![]() Fúria do Cráquem +![]() Ataques concedem % de Dano de Ataque cumulativo, até acúmulos. Depois de ataques, recebe % de Velocidade de Ataque. | ![]() Mercúrio +![]() Início do combate: Recebe imunidade a Controle de Grupo por s. Recebe % de Velocidade de Ataque cumulativa por segundo. | ![]() Placa Gargolítica +![]() Recebe de Armadura e de Resistência Mágica para cada inimigo que tiver o usuário como alvo. | ![]() Garra do Dragão +![]() Recebe % de Vida máxima. Cura % da Vida máxima a cada s. | ||||||
![]() | ![]() Lâmina da Fúria de Guinsoo +![]() Recebe % de Velocidade de Ataque cumulativa por segundo. | ![]() Manopla Adornada +![]() Recebe Precisão. {{TFT_Keyword_Precision}} | ![]() Stemmaguarda +![]() Início do combate: recebe um Escudo equivalente a % da Vida máxima por s. Quando o Escudo expira, recebe % de Poder de Habilidade. | ![]() Centelha Iônica +![]() Causa % de Fragmentação aos inimigos em até casas adjacentes. Quando conjuram uma Habilidade, os inimigos sofrem Dano Mágico equivalente a % do Mana gasto. Fragmentação: reduz a Resistência Mágica. | ![]() Capuz da Morte de Rabadon +![]() Esse humilde chapéu pode te ajudar a fazer (ou desfazer) o próprio mundo. | |||||
![]() | ![]() Mata-Gigantes +![]() Recebe % de Amplificação de Dano adicional contra Tanques. | ![]() Gume do Infinito +![]() Recebe Precisão. {{TFT_Keyword_Precision}} | ![]() Limiar da Noite +![]() Ao ficar com % de Vida, torna-se brevemente inalvejável, livra-se de efeitos negativos e cura % da Vida perdida. | ![]() Sedenta por Sangue +![]() Uma vez por combate, ao ficar com % de Vida, recebe um Escudo de % da Vida máxima que dura até s. | ![]() Pistola Laminar Hextec +![]() Cura o aliado com a menor porcentagem de Vida em % do dano causado. Cura de aliado: | ![]() Lâmina Mortal +![]() Paz e calma absolutas para o portador... e todos que o enfrentarem. | ||||
![]() | ![]() Cajado do Vazio +![]() O dano de ataques e habilidades causa % de Fragmentação ao alvo por s. Esse efeito não acumula. Fragmentação: reduz a Resistência Mágica | ![]() Mão da Justiça +![]() Recebe 2 efeitos:% de Dano de Ataque e % de Poder de Habilidade.% de Vampirismo Universal. Enquanto estiver com mais de % de Vida, terá o dobro de Dano de Ataque e Poder de Habilidade. Enquanto estiver com menos de % de Vida, dobrará o Vampirismo Universal. | ![]() Juramento do Protetor +![]() Início do combate: Recebe de Mana. Com % de Vida, recebe de Mana e um Escudo igual a % da Vida máxima. | ![]() Elmo Adaptativo +![]() Recebe mais % de Mana de todas as origens. O usuário recebe um efeito adicional com base na Função: Tanques e Lutadores: recebem de Armadura e Resistência Mágica. Outras Funções: recebem % de Dano de Ataque e de Poder de Habilidade. | ![]() Cajado do Arcanjo +![]() Início do combate: recebe % de Poder de Habilidade a cada s em combate. | ![]() Lança de Shojin +![]() Ataques concedem de Mana adicional. | ![]() Efeito Azul +![]() Recebe mais % de Dano de Ataque e de Poder de Habilidade de todas as origens. | |||
![]() | ![]() Dente de Na'Shor +![]() Ataques concedem de Mana adicional, aumentado para em caso de Acerto Crítico. | ![]() Mangual do Guerreiro +![]() Acertos Críticos concedem % de Amplificação de Dano por s, acumulando até x. | ![]() Capa de Fogo Solar +![]() Recebe % de Vida máxima. A cada s, causa % de Queimadura e % de Ferimento a um inimigo em um raio de casas por s. Queimadura: Causa uma porcentagem da Vida máxima do alvo como Dano Verdadeiro a cada segundo. Ferimento: Reduz a cura recebida. | ![]() Proteção Imutável +![]() Causa % de Fatiamento aos inimigos em até casas adjacentes. Recebe de Armadura e Resistência Mágica nos primeiros s de combate. Fatiamento: reduz a Armadura. | Morellonomicon +![]() Ataques e Habilidades causam % de Queimadura e % de Ferimento aos inimigos por s. Queimadura: causa uma porcentagem da Vida máxima do alvo como Dano Verdadeiro a cada segundo. Ferimento: reduz a cura recebida. | ![]() Sinal de Sterak +![]() Quando está com % de Vida, o usuário recebe um escudo equivalente a % da própria Vida máxima que decai rapidamente por s. | ![]() Semblante Espiritual +![]() Regenera % da Vida perdida a cada segundo. | ![]() Armadura de Warmog +![]() Recebe % de Vida máxima. | ||
![]() | ![]() Emblema de Rasga-tempo +![]() O usuário ganha a característica Rasga-tempo. | ![]() Emblema de N.O.V.A. +![]() O usuário ganha a característica N.O.V.A. Golpe N.O.V.A.: recebe % de Velocidade de Ataque e de Armadura e Resistência Mágica. Outros aliados recebem % de Velocidade de Ataque e de Armadura e Resistência Mágica. | ![]() Emblema de Mipo +![]() O usuário ganha a característica Mipo, % de Amplificação de Dano e de Vida a cada %i:set14AmpIcon%. | ![]() Emblema de Árbitro +![]() O usuário ganha a característica Árbitro. | ![]() Emblema de Astromante +![]() O usuário ganha a característica Astromante. | ![]() Emblema de Estrela Negra +![]() O usuário ganha a característica Estrela Negra. | ![]() Emblema de Embalos no Espaço +![]() O usuário ganha a característica Embalos no Espaço. Ao conjurar, o usuário entra no {{TFT17_SpaceGroove_TheGroove}} por s. Este efeito pode ocorrer somente uma vez a cada s. | ![]() Emblema de Primordiano +![]() O usuário ganha a característica Primordiano. | ![]() Coroa do Estrategista +![]() Sua equipe recebe + de tamanho máximo. % de chance de conceder 1 de ouro ao vencer um combate. "... o Coração de um herói..." | |
![]() | ![]() Emblema de Desafiante +![]() O usuário ganha a característica Desafiante. Ao eliminar, cada um dos próximos ataques do usuário curam % da Vida máxima. | ![]() Emblema de Ladino +![]() O usuário ganha a característica Ladino. Com % de Vida, recebe % de Vampirismo Universal e imunidade a Controle de Grupo por s. | ![]() Emblema de Bastião +![]() O usuário ganha a característica Bastião. Após os primeiros s de combate, o usuário recebe % de Velocidade de Ataque. | ![]() Emblema de Vanguarda +![]() O usuário ganha a característica Vanguarda. Recebe % de Poder de Habilidade sempre que um aliado recebe um Escudo. | ![]() Emblema de Viajante +![]() O usuário ganha a característica Viajante. Início do Combate: o usuário e aliados a até 1 casa na mesma fileira recebem efeitos adicionais com base na função do usuário. - Tanques: de Armadura e Resistência Mágica - Lutadores/Assassinos: % de Vampirismo Universal - Outras funções: % de Velocidade de Ataque | ![]() Emblema de Saqueador +![]() O usuário ganha a característica Saqueador e tem % de chance de obter de ouro em abates. Ouro obtido nesta partida: | ![]() Emblema de Pastor +![]() O usuário ganha a característica Pastor. Ao conjurar, concede % do Mana máximo ao Elo das Estrelas. | ![]() Emblema de Lutador +![]() O usuário ganha a característica Lutador. Ataques causam % da Vida máxima do usuário como Dano Mágico. | ![]() Capa do Estrategista +![]() Sua equipe recebe + de tamanho máximo. % de chance de conceder 1 de ouro após s de combate. "... e um pouquinho de Sorte." | ![]() Escudo do Estrategista +![]() Sua equipe recebe + de tamanho máximo. % de chance de conceder 1 de ouro quando o usuário morrer. "Imbuído da sabedoria de um filósofo..." |