Locais e regiões de Permafrost
Todos os lugares que o diário nomeia no acesso antecipado de Permafrost: 38 locais com história, 10 regiões de loot que decidem quais itens aparecem onde e 6 pontos de viagem rápida.
Permafrost ainda não tem texto no jogo neste idioma, então nomes de itens e missões aparecem em inglês.
Lugares nomeados
Dados do jogo
Municipal ParkingA vast municipal parking lot once bustling with residents' daily life. Today it's a graveyard of abandoned vehicles and faded parking lines—a symbol…
Nomad CampNestled beside a small river, this camp served as a temporary refuge for travelers. Its simple structures and the nearby water source made it a…
Promenade (House Camp)Running through the center of House Camp, the promenade was once the crown jewel of a former suburban settlement. This paved road, full of trees and…
Shallow RiftA geological anomaly that appeared near House Camp's northern border—a crack in the earth revealing valuable mineral deposits. Settlement…
The DamA massive concrete dam controlling water flow between the technologically-oriented Solar Facility and the chaotic wasteland of The Dump. This…- Bone Cave2 missõesA dark cave with remnants of long-dead animals. Used to be a temporary shelter for travelers... until the permanent resident settled in.
- Bunker 213 missõesLocated deep in the forest at the mountainside, a massive complex of buildings once guarded by the military. Locals recall it served as headquarters…
- Bunker Checkpoint1 missãoA fortified checkpoint, formerly manned by soldiers protecting the Slumber Project. Today stands as a grim reminder of pre-Permafrost times, with…
- Candlelight InnA house in the forest (formerly most likely a forester's lodge?), converted into the "Candlelight Inn": a cozy and welcoming stop on the way to…
- Charles' ParkOnce a sanctuary of greenery in the heart of the city, Charles’ Park is now a sad reminder of what was lost. Snow-laced trees lean like mourners,…
- ChurchPonto de viagem rápida2 missõesAn old suburban building, served as the central point of House Camp. For a long time, it was a place of refuge for survivors, offering not only…
- Convoy of CouriersA long-abandoned convoy of trucks and military vehicles, once used to transport vital supplies between the remaining outposts, now lies frozen in…
- Cougar’s DenHidden deep within the mountains, this cave was once home to a large cougar. Though the cougar is no longer there, jagged rocks at the entrance,…
- CraterA massive crater formed by the impact of a moon fragment. The crater is filled with strange but valuable moon debris. However, the extreme cold…
- Crow's NestPonto de viagem rápida1 missãoFounded by Jeremiah Crow, a war veteran, it serves as the beating heart of the Ex-Military; those who once upheld order and now cling to it with…
- GreenhouseA makeshift greenhouse built in House Camp to cultivate plants in a desperate attempt to preserve dying flora. Lack of experience, deteriorating…
- HorizonPonto de viagem rápidaA small camp nestled high in the mountains, reachable only through a narrow cave passage. Founded by Robyn Cane, it provides refuge for survivors of…
- House Camp6 missõesOnce a thriving suburban settlement founded by Sheriff Ethan Cane in the early days after the Shattering, House Camp served as a beacon of hope for…
- Hunter's Glade2 missõesHunters Glade, once a peaceful gathering spot for hunters, was a hub of trade, exchange of goods, and sharing of information. It served as a resting…
- Improvised Radio Tower1 missãoA structure built from scavenged metal and scrap, intended to maintain communication in the failing city. It soon became an important waypoint on…
- Maple IslandThe heart of Metropolis—a complex of skyscrapers surrounding a city park, serving as the city's showcase and proof of its size and class. However,…
- Metropolis City MallOnce a bustling hub of commerce and consumerism, the Metropolis City Mall now serves as a refuge for the desperate and the dispossessed. Shattered…
- Military AreaA military complex built into the mountainside, once filled with advanced communication technology and radar systems. Fortifications and underground…
- Rat Queen's CrossingA dangerous passage through a labyrinth of ruined structures and frozen wrecks. The only route to the valuable Solar Facility, controlled by the…
- Renegade CampWhen the Slumber Project turned away countless survivors, many fled into the forest seeking any shelter from the brutal weather. This camp became…
- Rift CaveA massive fissure cutting through the landscape, creating a natural barrier. Difficult to explore with steep, icy walls. Conceals ancient geological…
- Solar FacilityA sprawling complex of rusted metal and cracked concrete, the Solar Facility stands as a monument to a failed attempt at sustainable energy. The…
- Solar FieldsPonto de viagem rápida3 missõesTwo vast circular arrays of solar panels transformed by survivors into a defensive maze of trenches and hidden passages. The original orderly rows…
- Solar Power PlantThe central power plant housing the main electrical systems and control infrastructure for the entire solar complex. It contained advanced machinery…
- Technocrats Colony1 missãoA fortified technological enclave situated on Estate grounds, equipped with advanced workshops where electronics were repurposed into new devices…
- The Estate1 missãoOnce a symbol of wealth and privilege, The Estate now stands as a stark monument to a bygone era. The Technocrats have fortified this decaying…
- The Last StandA survivors' outpost located within the skeletal remains of several city blocks, serving as the final staging area before expeditions into the…
- Woodcutters OutpostA small, isolated patch of land deep within the frozen forest, was once a bustling logging site.
- Abandoned Camp
- Landscar Cave
- Military Tower 1
- Military Tower 2
- Military Tower 3
Dados: build de prévia do acesso antecipado de Permafrost 0.44.2.4552-playtest — atualizados no lançamento de 9 de outubro. De onde vêm estes dados
Marque seu próprio mapa de Permafrost
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Regiões de loot e o que aparece nelas
Dados do jogoCada região tem uma lista de itens permitidos que seus contêineres podem gerar. Regiões sem lista no build de prévia estão marcadas.
House Camp · 45 tipos de item
Bag of MRE
Bucks
Surgical Spirit
Wooden Arrow
Sugar
Coffee Beans
Bag of Chips
Chocolate Bar
Can of Soda
Frozen Veggies
Frozen Pizza
Frozen Fruit
Small Vodka
Vodka
Moonshine
Beer
Herbs
Wood
Stone
Animal Fat
Deer Pelt
Boar Pelt
Hare Pelt
Fox Pelt
Wolf Pelt
Copper Ingot
Copper
Wine
Whiskey
Meat
Pepper
Nut Mix
Mushrooms
Methyl Alcohol
Juice
Instant Oatmeal
Ice Cream Box
Ice Cream
Medkit IFAK
Painkillers- +5
Maple Island
A lista de loot desta região está vazia no build de prévia.
Bunker
A lista de loot desta região está vazia no build de prévia.
Central Park
A lista de loot desta região está vazia no build de prévia.
Skyscrapers
A lista de loot desta região está vazia no build de prévia.
Solars · 57 tipos de item
Bag of MRE
Bucks
Surgical Spirit
Wooden Arrow
Sugar
Coffee Beans
Bag of Chips
Chocolate Bar
Can of Soda
Frozen Veggies
Frozen Pizza
Frozen Fruit
Small Vodka
Vodka
Moonshine
Beer
Herbs
Wood
Stone
Animal Fat
Deer Pelt
Boar Pelt
Hare Pelt
Fox Pelt
Wolf Pelt
Copper Ingot
Copper
Wine
Whiskey
Meat
Pepper
Nut Mix
Mushrooms
Methyl Alcohol
Juice
Instant Oatmeal
Ice Cream Box
Ice Cream
Medkit IFAK
Painkillers- +17
Technocrats
A lista de loot desta região está vazia no build de prévia.
Urban District
A lista de loot desta região está vazia no build de prévia.
White Hell
A lista de loot desta região está vazia no build de prévia.
Pontos de viagem rápida
Lugares entre os quais você pode viajar depois de descobri-los.
- Home
- Last Stand
- Church — An old suburban building, served as the central point of House Camp. For a long time, it was a place of refuge for…
- Crow's Nest — Founded by Jeremiah Crow, a war veteran, it serves as the beating heart of the Ex-Military; those who once upheld…
- Horizon — A small camp nestled high in the mountains, reachable only through a narrow cave passage. Founded by Robyn Cane, it…
- Solar Fields — Two vast circular arrays of solar panels transformed by survivors into a defensive maze of trenches and hidden…
As coordenadas do mapa ainda não estão nos dados extraídos, então os pontos são listados apenas pelo nome.
O diário de Permafrost nomeia 38 lugares no acesso antecipado, 33 deles com texto de história, e 11 são cenário de pelo menos uma missão. O loot é regido por 10 regiões (House Camp, Maple Island, Bunker, Central Park, Skyscrapers, Solars, Technocrats, Urban District, White Hell, Woods); Solars tem a lista mais ampla, com 57 tipos de item. 6 pontos de viagem rápida (Home, Last Stand, Church, Crow's Nest, Horizon, Solar Fields) conectam o mapa depois de descobertos.
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Perguntas frequentes sobre os locais de Permafrost
Quantos locais há em Permafrost?
O diário nomeia 38 lugares, agrupados em 10 regiões de loot (House Camp, Maple Island, Bunker, Central Park, Skyscrapers, Solars, Technocrats, Urban District, White Hell, Woods). 13 deles têm página própria aqui.
Permafrost tem viagem rápida?
Sim — há 6 pontos de viagem rápida no build de prévia: Home, Last Stand, Church, Crow's Nest, Horizon, Solar Fields. Cada um é desbloqueado ao ser descoberto.
As regiões mudam o loot que aparece?
Sim. Cada região tem uma lista de itens que seus contêineres podem sortear; Solars permite 57 tipos de item. As listas são mostradas por região acima.
Existe um mapa do mundo de Permafrost?
Sim, o mapa completo do diário com 4096 pixels está na página do mapa interativo. As coordenadas dos pontos de interesse ainda não estão nos dados.