WARDOGS Patchnotes
Alle offiziellen WARDOGS-Updates seit 9. Sept. 2026, mit den für den Fortschritt wichtigen Änderungen — EP-Kurve, Freischaltkosten und -level — als Tabellen und verlinkt mit den betroffenen Items.
- Neuestes Update
- Season 02 Patch Notes15. Okt. 2026
- Offizielle Beiträge
- 7Season 1, 2
- Erfasste Änderungen
- 662
- EP-Kurven-Änderung
- 9 Level
- Geänderte Freischaltkosten
- 146
- Verschobene Freischalt-Level
- 125
Alle WARDOGS-Patchnotes
OffiziellDatum | Update | Season | Version | Themen | Änderungen |
|---|---|---|---|---|---|
| Season 02 Patch Notes | 2 | Season 2 | Maps, Misc, Fehlerbehebungen, Damage, Squads, Rewards, Weather, Building, Drill rig, Spotting, Team kill, Vehicles, Vendor ux, Logistics, Controller, Gold market, Medical bag, New weapons, Parachutes, Ping limits, Compound bow, New vehicles, Progression, Suppression, Building misc, New equipment, Vehicle fixes, Vendor prices, New buildables, Server seeding, Team switching, Weapon balance, Faction balance, Vehicle rewards, Buildable rewards, Buildable weapons, Progression medic, Progression pilot, Progression recon, Progression driver, Progression assault, Progression support | 537 | |
| IR Goggles & CIWS Balance Hotfix | 1 | — | Balance | 2 | |
| Update 0.1.2 (Minor Patch) | 1 | 0.1.2 | Fehlerbehebungen, Crash fix, Exploits, Overview, Demnächst, Stability, Serverbrowser, Community servers | 33 | |
| Teaser zu Season 02 | 2 | — | — | 0 | |
| Geplante Wartung & Patch 0.11 | 1 | 0.11 | Fehlerbehebungen, Regionen, Demnächst, Aktionen, Serverbrowser | 18 | |
| Launch-Stabilitäts-Hotfix #1 | 1 | — | Fehlerbehebungen | 3 | |
| Pre-Load live & Changelog zu Season 1 | 1 | — | Voice-Chat, Exploits, Moderation, Leistung & Stabilität, Serverbrowser, Gameplay & Fahrzeuge | 69 |
Änderungen = Stichpunkte plus Zeilen der EP-, Kosten- und Level-Tabellen jedes Beitrags.
Was jedes Update geändert hat
Die erste Zeile jedes Abschnitts plus die Tabellen jedes Beitrags.
Season 02 Patch Notes
15. Okt. 2026 · Season 2 · Season 2
- Maps — New spawns and routes on Bakurani. (+1 weitere)
- Misc — WARDOGS Steam Trading Cards and Point Shop Items are being added within Season 2, pending Valve's approval. (+4 weitere)
- Fehlerbehebungen — Spotting added and removed rewards now scale with build progress, to stop farming spots on unfinished buildables. (+6 weitere)
- Damage — High-calibre rounds like .308 and 7.62x54mmR were built for sniper rifles, where a slow fire rate and small magazines balance out their big damage per shot. In assault rifles, DMRs and LMGs, those same rounds were doing close to sniper damage at a much faster fire rate. That made these weapons far stronger than the others in their archetype, and picking anything else felt like a disadvantage. (+29 weitere)
- Squads — Squad leaders can now set a team visible squad intent from a pre-defined list of entries, which every player can see on their squad list before choosing to join a squad. (+1 weitere)
- Rewards — New Action Cash/XP Rewards (+14 weitere)
- Weather — New rain weather preset. (+6 weitere)
- Building — A full pass on build costs, build speed and durability, aimed at making structures a considered investment rather than something you spam. The Talon, Mortar and Drill Rig have had their resources and ammo rebalanced to make them slower to build and more expensive to keep active, without removing creative strategies or putting hard limits on player freedom. (+19 weitere)
- Drill rig — These changes severely reduce how long drill rigs can be active for, along with the fuel required to start and keep them active. The intention is to reduce the prevalence of multi drill rig builds becoming a dominant strategy, without removing the possibility of it ever occurring. We will continue to observe the effects these changes have. (+4 weitere)
- Spotting — Spotting rewards are now around 30% lower than Season 1 as it was the lowest-risk, highest-paying way to earn. They now also scale with the value of what you've found, so high-value targets pay more than low-value ones. (+2 weitere)
- Team kill — Team killing is now handled by a victim-driven vote, to allow for forgiveness but also punish purposeful teamkills. (+4 weitere)
- Vehicles — Vehicle inventories of purchased vehicles are now private to the driver and their squad by default. A new setting lets you open yours up to everyone once the vehicle is fully unlocked. (+5 weitere)
- Vendor ux — Old placeholder rebuy UI has been removed (+1 weitere)
- Logistics — Base logistics rewards are lower, but new delivery streaks add a bonus for every consecutive run, so logistics players are rewarded for making return trips instead of abandoning their vehicles. (+13 weitere)
- Controller — Aim Assist (+26 weitere)
- Gold market — Eight new weapon and vehicle skins join the Gold Market, spanning four camo families: (+11 weitere)
- Medical bag — Durability increased 100 → 150, so a single bag goes further before it needs replacing.
- New weapons — TCX-SPR [7.62x39mm] - Assault Rifle. (+4 weitere)
- Parachutes — Parachutes now take longer to fully open, and won't open at all below about 10m. (+5 weitere)
- Ping limits — We've introduced region-based ping limits to improve network reliability and ensure a fairer experience for everyone. Note: These initial values will be quite lenient as we hone in on appropriate values. (+6 weitere)
- Compound bow — Arrow trajectory has been updated to have a shorter drop-off. (+2 weitere)
- New vehicles — Wolf-110 - A fast, light wheeled transport. (+3 weitere)
- Progression — Levels 10 to 20 were a slow grind, and many players stalled out before unlocking the gear that defines each role. Reaching level 20 now takes less than half the playtime it did in Season 1. (+1 weitere)
- Suppression — Suppression was inconsistent and often unnoticeable. It has been rebuilt around shared falloff curves per weapon, so being shot at feels consistent regardless of what is shooting at you. (+5 weitere)
- Building misc — Barbed wire and sandbags can now be placed on top of Bremmer walls. (+7 weitere)
- New equipment — Molotov - A thrown incendiary that splashes fire on impact and burns anyone caught in it. Throw overarm or underarm. Deals impact damage and the flames will deal damage over time if you're standing in them. Molotovs can also burn destructible foliage and are affected by rain. (+2 weitere)
- Vehicle fixes — Fixed the Humvee gunner facing the wrong direction after entering. (+11 weitere)
- Vendor prices — Most muzzles, grips and foregrips dropped by up to a third. Biggest changes:
- New buildables — MG Nest - A manned M2 Browning emplacement. (+2 weitere)
- Server seeding — Players who join and populate empty servers earn rewards and a vendor discount once the match begins. (+2 weitere)
- Team switching — To stop late switching from deciding matches, once a team is more than 10 points ahead: (+4 weitere)
- Weapon balance — MP5 (+12 weitere)
- Faction balance — WARDOGS is a game that isn't supposed to be always perfectly balanced. However – one team had a notoriously lower win rate than the other two teams. There are valid complaints around Lonestar's uniform visibility and certain spawn positions which we have been watching and addressing. However – sentiment around the blue team is the largest driving factor for players not wanting to play on that team. (+6 weitere)
- Vehicle rewards — Every vehicle variant now has its own reward, so armed variants are worth far more than unarmed ones. Armed variants give 1.5x the XP of the default variant. Attack Vehicle rewards also increase the more kills they get, so hunting down an artillery dominating your team will still feel rewarding. (+13 weitere)
- Buildable rewards — Cash now matches each buildable's build supply cost, and XP is roughly 25% of the cash reward (+6 weitere)
- Buildable weapons — Talon (+5 weitere)
- Progression medic — The Medical Bag now unlocks at level 14 instead of 24, so medics can get value from it much earlier. Medics have also had the largest reshuffle of weapon and attachment unlocks of any track. (+1 weitere)
- Progression pilot — The Little Bird AH-6M [Miniguns] was too strong for how early it unlocked, so it now unlocks later and costs more. (+1 weitere)
- Progression recon — Recon gets the new M14 and its attachments, and most scopes and attachments have swapped levels.
- Progression driver — Drivers who prefer armed vehicles now have more ways to get kills before reaching the L2A6. The new Wolf-110 [M2 Browning] unlocks at level 16, followed by two new tanks: the T-72B3 at level 20 and the Flakpanzer Gepard at level 25. The SPH-2 also moves into the Driver track at level 31, down from WARDOG level 90. (+1 weitere)
- Progression assault — Assault is now the role for attacking enemy bases. C4 moves into the Assault track and the new Molotov Cocktail joins it, giving Assault players better tools against buildables. (+2 weitere)
- Progression support — Support gets the new Evo-3 Ultra, the PKM now unlocks at level 15 instead of 30, and the M249 moves from 15 to 20.
- EP-Kurve: 9 Level geändert
- Freischaltkosten: 132 Änderungen
- Freischalt-Level: 107 Items verschoben
IR Goggles & CIWS Balance Hotfix
2. Okt. 2026 · Season 1
- Balance — Infrared Range Finders disabled in the vendor until Season 02, where they require batteries. (+1 weitere)
Update 0.1.2 (Minor Patch)
30. Sept. 2026 · Season 1 · 0.1.2
- Fehlerbehebungen — Throwables (grenades, smoke, and C4) can no longer be used from enclosed vehicle seats. (+4 weitere)
- Crash fix — Fixed the issue caused by the latest Windows 11 update, KB5124010, causing the recent WD-L020 crashes.
- Exploits — Revive action validity checks are now fully server authoritative, reducing the possibility of this being abusable across the map. (+5 weitere)
- Overview — This minor update is aimed at thwarting some of the recent XP & cash exploits and security issues seen since the early access launch, including a fix for the Windows WD-L020 crash error. (+4 weitere)
- Demnächst — For those looking for more significant updates, Season 02 is planned to be a larger content update, with new map conditions, equipment, balance reworks and additional features. (+1 weitere)
- Stability — Various server stability hotfixes. (+1 weitere)
- Serverbrowser — New ‘DEPLOY’ UX Flow. Hit deploy and choose Official, Community, Infantry Mode or Low-Level servers. This is the first step intended to help signpost players toward servers running these modifiers. (+6 weitere)
- Community servers — Scheduled restarts: you can now set a daily restart time (UTC). (+4 weitere)
Geplante Wartung & Patch 0.11
14. Sept. 2026 · Season 1 · 0.11
- Fehlerbehebungen — Diverse Geld-Exploits behoben. (+1 weitere)
- Regionen — Serverkapazität in Asien erhöht.
- Demnächst — Community-Server als Favoriten markieren (+5 weitere)
- Aktionen — Community-Server boten eine Woche lang 5 % Bonusgeld am Matchende.
- Serverbrowser — Frontend in zwei Browser aufgeteilt: Community und Offiziell. (+7 weitere)
Launch-Stabilitäts-Hotfix #1
10. Sept. 2026 · Season 1
- Fehlerbehebungen — Spieler konnten Servern nicht beitreten. (+2 weitere)
Pre-Load live & Changelog zu Season 1
9. Sept. 2026 · Season 1
- Voice-Chat — Voice-Chat fiel nach einem fehlgeschlagenen Beitritt nicht mehr dauerhaft aus. (+1 weitere)
- Exploits — Exploit behoben, mit dem Spieler eine nicht vorgesehene Position auf dem Kirchendach erreichen konnten.
- Moderation — Neues System zur Nachverfolgung von Meldungen hinzugefügt. (+3 weitere)
- Leistung & Stabilität — DLSS Frame Generation lässt sich ohne Neustart umschalten; Render-Target-Pool ist konfigurierbar. (+7 weitere)
- Serverbrowser — Filter im Serverbrowser überarbeitet. (+2 weitere)
- Gameplay & Fahrzeuge — Balance-Überarbeitung der Z20 Lakota und Fix für die träge Nicksteuerung. (+5 weitere)
- EP-Kurve: 10 Level geändert
- EP-Werte: 2 Aktionen geändert
- Freischaltkosten: 14 Änderungen
- Freischalt-Level: 18 Items verschoben
Die Entwickler haben bisher 7 WARDOGS-Update-Beiträge veröffentlicht, von Pre-Load live & Changelog zu Season 1 am 9. Sept. 2026 bis Season 02 Patch Notes am 15. Okt. 2026. Zusammen enthalten sie 662 einzelne Änderungen, darunter 146 geänderte Freischaltkosten und 125 Items mit neuem Freischalt-Level. Die größte Fortschritts-Änderung ist die überarbeitete EP-Kurve in Season 02 Patch Notes, die 9 Level-Schwellen der Rollenpfade neu festlegte. Jeder Beitrag ist aus der offiziellen Steam-Ankündigung zusammengefasst und mit dem Original verlinkt; es werden keine Zahlen ergänzt, die die Entwickler nicht veröffentlicht haben.
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FAQ zu den WARDOGS-Patchnotes
Was ist das neueste WARDOGS-Update?
Der neueste offizielle Beitrag ist Season 02 Patch Notes, veröffentlicht am 15. Okt. 2026.
Welcher WARDOGS-Patch hat die EP-Kurve geändert?
Season 02 Patch Notes. Er änderte die kumulierten EP für 9 Level der Rollenpfade; die komplette Vorher-nachher-Tabelle steht auf der Patch-Seite und der Fortschrittsseite.
Wo erscheinen die offiziellen WARDOGS-Patchnotes?
Auf der Steam-Newsseite des Spiels. Jede Patch-Seite hier verlinkt die originale Steam-Ankündigung.
Wie viele WARDOGS-Patches gab es bisher?
7 offizielle Update-Beiträge seit 9. Sept. 2026 aus Season 1, 2, mit insgesamt 662 Änderungen.
