Set:16
Sample Size:688,399 ranked games
Tier:EMERALD
Last Updated:
This comp has Very Low contested risk and is almost never contested and very easy to collect. The most contested units are Ornn, Lucian & Senna, Warwick due to their popularity and high cost. You should have no trouble hitting these units.
4.38
Avg Placement
0.00%
First Place Rate
46.15%
Top 4 Rate
0.10%
Pick Rate
Piltover / Zaun / Defender / Gunslinger / Blacksmith / Soulbound / Warden / Freljord / Quickstriker builds: Jinx with Tactician's Crown, Last Whisper, Kraken's Fury (100.00% WR, +53.85% difference); Loris with Sunfire Cape, Thief's Gloves, Hand Of Justice (100.00% WR, +53.85% difference); Sejuani with Sunfire Cape, Spirit Visage, Evenshroud (100.00% WR, +53.85% difference)
Jinx
Jinx
100.00%
Win Rate
+53.85%
Difference
Loris
Loris
100.00%
Win Rate
+53.85%
Difference
Sejuani
Sejuani
100.00%
Win Rate
+53.85%
Difference

Strategy Guide

  • Win Condition: 3-Cost Reroll - 3-star as your primary carryJinx.
  • Reroll Targets: 3-star Jinx and Sejuani. Roll down at level 7 where 3-cost units have the highest appearance rate.
  • Economy: High Cost comp (99g investment). Play strongest board, pivot based on items and units hit.
  • Items: Best-in-slot items add +53.8% win rate - hold components.
  • Carousel Priority: Sparring Gloves and Giant's Belt.
  • Augment Synergies: Look for Economy augments (Rich Get Richer, Golden Egg), Reroll augments (Three's a Crowd, Pandora's Items), AD damage augments.
3-Cost Reroll
Low Contest
Flexible Start
Hold For BiS Items
Moderate Flexibility
Reroll Lvl 7
Ashe and Vi are 2-cost units with an optimal reroll level of 6. Jinx, Loris and Sejuani are 3-cost units with an optimal reroll level of 7. Warwick is a 4-cost unit with an optimal reroll level of 10. Ornn and Lucian & Senna are 5-cost units with an optimal reroll level of 10.
    • Ashe
      Ashe
    • Vi
      Vi
    Gold cost icon2 Cost

    Reroll Lvl: Level 6

    • Jinx
      Jinx
    • Loris
      Loris
    • Sejuani
      Sejuani
    Gold cost icon3 Cost

    Reroll Lvl: Level 7

    • Warwick
      Warwick
    Gold cost icon4 Cost

    Reroll Lvl: Level 10

    • Ornn
      Ornn
    • Lucian & Senna
      Lucian & Senna
    Gold cost icon5 Cost

    Reroll Lvl: Level 10

This is the suggested positioning for the champions in this TFT team comp. Positioning is based on the roles of the units.

Upgrade priority guide showing win rates and pick rates for Ashe, Vi, Jinx, Loris, Sejuani, Warwick, Lucian & Senna, Ornn at 1-star, 2-star, and 3-star levels. Use this data to decide which units to prioritize upgrading and when to reroll for 3-star units. Champions worth 3-starring in this comp: Jinx, Sejuani (over 25% pick rate at 3-star). Warwick has the highest 2-star win rate at 66.7%.
Champion
Win Rate: 40.0%
Pick Rate: 38.5%
Win Rate: 50.0%
Pick Rate: 61.5%
-
Win Rate: 0.0%
Pick Rate: 15.4%
Win Rate: 54.5%
Pick Rate: 84.6%
-
-
Win Rate: 0.0%
Pick Rate: 15.4%
Win Rate: 54.5%
Pick Rate: 84.6%
-
Win Rate: 40.0%
Pick Rate: 76.9%
Win Rate: 66.7%
Pick Rate: 23.1%
-
Win Rate: 44.4%
Pick Rate: 69.2%
Win Rate: 50.0%
Pick Rate: 30.8%
Win Rate: 0.0%
Pick Rate: 30.8%
Win Rate: 66.7%
Pick Rate: 69.2%
-
Win Rate: 46.2%
Pick Rate: 100.0%
--
Win Rate: 46.2%
Pick Rate: 100.0%
--
Top 5 items by win rate for each champion. Ashe's best item is Giant Slayer with a 59.3% win rate. Vi's best item is Thief's Gloves with a 52.5% win rate. Jinx's best item is Kraken's Fury with a 46.3% win rate. Loris's best item is Thief's Gloves with a 61.9% win rate. Sejuani's best item is Protector's Vow with a 63.5% win rate. Warwick's best item is Sterak's Gage with a 55.0% win rate. Lucian & Senna's best item is Striker's Flail with a 79.8% win rate. Ornn's best item is Bramble Vest with a 74.5% win rate. Items with low pick rates are excluded.
If contested, consider pivoting to Defender / Freljord (7 shared units, 2.32 avg place), Defender / Freljord (7 shared units, 3.36 avg place), and Defender / Freljord (6 shared units, 3.96 avg place).

Playstyle Analysis

Playstyle ArchetypeFortress

This composition prioritizes survivability above all else, aiming to outlast opponents through superior tankiness and sustain.

AggressionVery Defensive

This composition prioritizes survival and scaling over early aggression. Deals ~87 avg damage per game.

DurabilityVery Durable

Units in this comp are very durableunits survive significantly longer than average in fights.

Power SpikeMid Game

Piltover / Zaun / Defender / Gunslinger / Blacksmith / Soulbound / Warden / Freljord / Quickstriker reaches full power in stages 4-5, aiming to close out before opponents scale. Games typically end around round 32.

Detailed Analysis

Piltover / Zaun / Defender / Gunslinger / Blacksmith / Soulbound / Warden / Freljord / Quickstriker is classified as a Fortress composition in TFT Patch 16.7. With a 46.2% win rate and 4.38 average placement, this comp requires precise execution to succeed.

Damage Profile: This composition is very defensiveit prioritizes survival and scaling over early aggression. This defensive approach means you may lose some early fights, but you'll have more HP remaining when your comp comes online.

Game Phase Strategy: Balance your economy with board strength to stay healthy while scaling into your mid-game power spike.

Stage-by-Stage Guide

Understanding when to level, roll, and transition is crucial for maximizing your success with Piltover / Zaun / Defender / Gunslinger / Blacksmith / Soulbound / Warden / Freljord / Quickstriker. This guide breaks down the optimal play pattern for each stage of the game.

Stage 2Early Game
Build economy
Collect Jinx copies
Play strongest board

Focus on building economy while collecting Jinx and Sejuani copies. Play your strongest board with any 2-star units you hit naturally. Look for Ashe and Vi as early game frontline. Aim to have 30-40 gold by the Stage 2 carousel.

Stage 3Transition
Level to 7 at 3-2
Start slow rolling
Commit or pivot decision

Stage 3 is your key decision point. If you've collected 5+ copies of Jinx by Stage 3-2, commit to the reroll strategy. Level to 7 at Stage 3-2 and begin slow rolling. At level 7, 3-cost units have the highest appearance rate.

Stage 4Power Spike
Hit 3-star carry
Stop rolling, start leveling
Add high-cost units

By Stage 4, you should be close to or have already hit your 3-star Jinx. Once you 3-star your primary carry, stop rolling and begin leveling. If resources allow, continue rolling for 3-star Sejuani. Transition to leveling at Stage 4-5 or 5-1.

Stage 5+Late Game
Add remaining upgrades
Scout and position
Find legendaries if possible

Your 3-star carry should be online and dealing massive damage. Focus on adding your remaining high-cost units and finding optimal positioning against the remaining players. If you find Ornn or Lucian & Senna, add them for extra power. Scout remaining players and position to counter their carries.

Economy Summary
117gTotal Cost
HighInvestment
Lvl 7Reroll At

This is a high economy investment that requires disciplined gold management during your reroll phase. Slow roll above 50 gold until you hit your 3-star targets.

Full Written Guide

Stage 2: Early Game

Focus on building economy while collecting Jinx and Sejuani copies. Play your strongest board with any 2-star units you hit naturally. Look for Ashe and Vi as early game frontline. Aim to have 30-40 gold by the Stage 2 carousel.

Stage 3: Transition

Stage 3 is your key decision point. If you've collected 5+ copies of Jinx by Stage 3-2, commit to the reroll strategy. Level to 7 at Stage 3-2 and begin slow rolling. At level 7, 3-cost units have the highest appearance rate.

Stage 4: Power Spike

By Stage 4, you should be close to or have already hit your 3-star Jinx. Once you 3-star your primary carry, stop rolling and begin leveling. If resources allow, continue rolling for 3-star Sejuani. Transition to leveling at Stage 4-5 or 5-1.

Stage 5+: Late Game

Your 3-star carry should be online and dealing massive damage. Focus on adding your remaining high-cost units and finding optimal positioning against the remaining players. If you find Ornn or Lucian & Senna, add them for extra power. Scout remaining players and position to counter their carries.

Player Damage Analysis

This shows which units survive fights long enough to deal damage to the enemy player in Piltover / Zaun / Defender / Gunslinger / Blacksmith / Soulbound / Warden / Freljord / Quickstriker. Units that stay alive longer contribute more player damage — so this reflects both damage output and survivability, helping you identify which units to protect and prioritize.

Damage ProfileSpread Damage

Multiple units survive and contribute player damage. This makes the comp resilient — losing one unit doesn't cripple your damage.

#1
Lucian & SennaKey Survivor
15.1%
#2
OrnnContributor
13.5%
#3
AsheContributor
12.8%
#4
SejuaniContributor
12.4%
#5
LorisContributor
12.3%
#6
ViContributor
11.8%
#7
WarwickContributor
11.5%
#8
JinxContributor
10.6%

Key Takeaways

1
Resilient comp — damage is spread, so losing one unit won't cripple you
2
Flexible positioning — focus on overall board survival rather than protecting one unit
Full Damage Breakdown

Top Survivor:: Lucian & Senna contributes 15.1% of total player damage. This unit reliably survives to deal player damage, though other units also contribute meaningfully.

Other Key Survivors:: Ornn (13.5%), Ashe (12.8%). These units also survive fights consistently and contribute to your player damage total.

Positioning Tip:: Your damage is spread across multiple units, so you're less reliant on any single unit surviving. This gives you more flexibility in positioning.

When to Play Piltover / Zaun / Defender / Gunslinger / Blacksmith / Soulbound / Warden / Freljord / Quickstriker

Piltover / Zaun / Defender / Gunslinger / Blacksmith / Soulbound / Warden / Freljord / Quickstriker is a EMERALD tier composition in TFT Set 16 with a 46.2% win rate and 4.38 average placement. The primary carries are Jinx and Ashe.

Strengths

  • Jinx and Sejuani can be 3-starred for power spikes
  • Multiple carry options provide flexibility in itemization
  • Strong trait synergies across multiple activated traits

Weaknesses

  • Below average 46.2% win rate requires optimal execution
  • Requires specific items on carries to maximize potential
  • Can struggle if key units are contested

Strategic Tips

1
Economy Strategy

Focus on 3-starring Jinx for a 54.5% win rate power spike.

2
Itemization

Prioritize items for Jinx and Ashe. Check the Top Items section for optimal builds.

3
Positioning

Place Ornn and Loris in the frontline to protect Jinx and Ashe in the backline. Use the positioning board above as a guide.

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F Piltover / Zaun / Defender / Gunslinger / Blacksmith / Soulbound / Warden / Freljord / Quickstriker TFT Comp - Frequently Asked Questions

What traits does this comp use?

This composition uses the following traits: Piltover, Zaun, Defender, Gunslinger, Blacksmith, Soulbound, Warden, Freljord, Quickstriker.

What are the carries of this TFT Comp?

The primary carries for this composition are Jinx (3-Star Win Rate: 54.5%, Pick Rate: 84.6%), Sejuani (3-Star Win Rate: 50.0%, Pick Rate: 30.8%).

What is the best positioning for this composition?

Place your carries like Jinx and Ashe in the backline and your tanks like Ornn and Loris in the frontline to absorb damage. Check the positioning board above for exact placement.

Is this composition good in the current meta?

This composition has a win rate of 46.15% and an average placement of 4.38, making it a strong contender in the current meta.

What item builds does Piltover / Zaun / Defender / Gunslinger / Blacksmith / Soulbound / Warden / Freljord / Quickstriker use?

Piltover / Zaun / Defender / Gunslinger / Blacksmith / Soulbound / Warden / Freljord / Quickstriker performs best with these item builds: Jinx with Tactician's Crown, Last Whisper, Kraken's Fury (100.00% win rate, +53.85% difference from comp average); Loris with Sunfire Cape, Thief's Gloves, Hand Of Justice (100.00% win rate, +53.85% difference from comp average); Sejuani with Sunfire Cape, Spirit Visage, Evenshroud (100.00% win rate, +53.85% difference from comp average).

Is Piltover / Zaun / Defender / Gunslinger / Blacksmith / Soulbound / Warden / Freljord / Quickstriker contested in TFT Set 16?

Piltover / Zaun / Defender / Gunslinger / Blacksmith / Soulbound / Warden / Freljord / Quickstriker is relatively uncontested with only a 0.1% pick rate, making it a good choice when you want to avoid fighting for units. You can often hit your key champions like Jinx and Ashe without much competition.

What is the win condition for Piltover / Zaun / Defender / Gunslinger / Blacksmith / Soulbound / Warden / Freljord / Quickstriker?

The win condition for Piltover / Zaun / Defender / Gunslinger / Blacksmith / Soulbound / Warden / Freljord / Quickstriker is "3-Cost Reroll". This is a reroll composition that focuses on 3-starring Jinx and Sejuani as the primary carrys. Focus on 3-starring Jinx which has a 54.5% win rate when upgraded.

Should I reroll or level with Piltover / Zaun / Defender / Gunslinger / Blacksmith / Soulbound / Warden / Freljord / Quickstriker?

Yes, Piltover / Zaun / Defender / Gunslinger / Blacksmith / Soulbound / Warden / Freljord / Quickstriker is a reroll composition. You should slow roll at level 7 where 3-cost units have the highest appearance rate. Your primary reroll targets are Jinx (54.5% win rate at 3-star) and Sejuani (50.0% win rate at 3-star). Save gold above 50 and roll excess gold each round until you hit your 3-star units.

How much gold does Piltover / Zaun / Defender / Gunslinger / Blacksmith / Soulbound / Warden / Freljord / Quickstriker cost to build?

Piltover / Zaun / Defender / Gunslinger / Blacksmith / Soulbound / Warden / Freljord / Quickstriker is a high cost composition requiring approximately 117 gold investment to complete. Prioritize economy early, maintain 50+ gold interest, and avoid rolling until you have a strong economic foundation.

What are the best pivot options for Piltover / Zaun / Defender / Gunslinger / Blacksmith / Soulbound / Warden / Freljord / Quickstriker?

Piltover / Zaun / Defender / Gunslinger / Blacksmith / Soulbound / Warden / Freljord / Quickstriker is moderately flexible with 3 pivot options available. The best pivot options share key units like Ornn and Lucian & Senna. If you're contested, look at similar compositions that use these same champions with different supporting units.

When should I pivot away from Piltover / Zaun / Defender / Gunslinger / Blacksmith / Soulbound / Warden / Freljord / Quickstriker?

You should consider pivoting away from Piltover / Zaun / Defender / Gunslinger / Blacksmith / Soulbound / Warden / Freljord / Quickstriker if: (1) you see 2+ players contesting your key units in the early game, (2) you're not hitting your core champions by stage 3-2, or (3) you find stronger units for an alternative comp. The best pivot is Defender / Freljord with a 90.4% win rate. Scout your lobby at stage 2-1 and 3-2 to decide. Check the Pivot Suggestions section above for 3 alternative compositions.