Set:17
Sample Size:337,751 ranked games
Tier:SILVER
Last Updated:
1.50
Avg Placement
50.00%
First Place Rate
100.00%
Top 4 Rate
0.06%
Pick Rate

This comp averages a 1.50 placement with a 100.0% top 4 rate and a 50.0% first place rate across 337,751 ranked games. A 0.1% pick rate makes this a less contested composition.

Sniper / Meeple / Dark Star / Conduit / Bastion / Vanguard / Redeemer / Dark Lady / Eradicator builds: Jhin with Deathblade, Hextech Gunblade, Last Whisper (100.00% WR, +0.00% difference); Nunu & Willump with Dragon's Claw, Protector's Vow, Spirit Visage (100.00% WR, +0.00% difference); Rammus with Adaptive Helm, Protector's Vow, Warmog's Armor (100.00% WR, +0.00% difference)
This comp has High contested risk and is often contested and may require backup plans. The most contested units are Bard, Jhin, Morgana due to their popularity and high cost. Consider having backup carries in mind.
Gnar, Jax and Mordekaiser are 2-cost units with an optimal reroll level of 6. Rhaast is a 3-cost unit with an optimal reroll level of 7. Rammus, Nunu & Willump and Xayah are 4-cost units with an optimal reroll level of 10. Bard, Jhin and Morgana are 5-cost units with an optimal reroll level of 10.
    • Gnar
      Gnar
    • Jax
      Jax
    • Mordekaiser
      Mordekaiser
    Gold cost icon2 Cost

    Reroll Lvl: Level 6

    • Rhaast
      Rhaast
    Gold cost icon3 Cost

    Reroll Lvl: Level 7

    • Rammus
      Rammus
    • Nunu & Willump
      Nunu & Willump
    • Xayah
      Xayah
    Gold cost icon4 Cost

    Reroll Lvl: Level 10

    • Bard
      Bard
    • Jhin
      Jhin
    • Morgana
      Morgana
    Gold cost icon5 Cost

    Reroll Lvl: Level 10

Strategy Guide

Fast 9 Legendary
Highly Contested
Flexible Start
Slam Items
Moderate Flexibility
Win Condition
Fast 9 Legendary - level to 9 quickly to find 5-cost units.
Economy
High Cost comp (108g investment). Play strongest board, pivot based on items and units hit.
Contest Warning
Highly Contested - 3 pivot options available.
Items
Item flexibility is high - slam for early tempo.
Augment Synergies
Look for Economy augments (Rich Get Richer, Golden Egg), Level augments (Level Up!, High Roller), AD damage augments.

This is the suggested positioning for the champions in this TFT team comp. Positioning is based on the roles of the units.

Top 5 items by win rate for each champion. Gnar's best item is Kraken's Fury with a 52.6% win rate. Jax's best item is Bramble Vest with a 62.4% win rate. Mordekaiser's best item is Protector's Vow with a 69.6% win rate. Rhaast's best item is Ionic Spark with a 74.5% win rate. Nunu & Willump's best item is Spirit Visage with a 61.8% win rate. Rammus's best item is Bramble Vest with a 61.4% win rate. Xayah's best item is Red Buff with a 58.4% win rate. Bard's best item is Morellonomicon with a 75.4% win rate. Jhin's best item is Hextech Gunblade with a 70.4% win rate. Morgana's best item is Adaptive Helm with a 74.0% win rate. Items with low pick rates are excluded.
If contested, consider pivoting to Meeple / Party Animal (5 shared units, 1.67 avg place), Meeple / Dark Star (9 shared units, 2.94 avg place), and Rogue / Dark Star (5 shared units, 3.29 avg place).

Playstyle Analysis

Playstyle ArchetypeLate Game Tank

This composition focuses on survivability and scaling, aiming to outlast opponents in extended fights during the late game.

AggressionDefensive

This composition focuses more on survivability than raw damage output. Deals ~164 avg damage per game.

DurabilityVery Durable

Units in this comp are very durableunits survive significantly longer than average in fights.

Power SpikeLate Game

Sniper / Meeple / Dark Star / Conduit / Bastion / Vanguard / Redeemer / Dark Lady / Eradicator typically reaches deep into stage 6 and beyond, scaling into the late game. Games typically end around round 36.

First Place Potential: 50.0%

This composition has strong "win lobby" potential when it hits its key units and items. Finding the right items for Jhin is key to converting top 4 finishes into first places.

Detailed Analysis

Sniper / Meeple / Dark Star / Conduit / Bastion / Vanguard / Redeemer / Dark Lady / Eradicator is classified as a Late Game Tank composition in TFT Patch 16.8. With a 100.0% win rate and 1.50 average placement, this comp is among the strongest options in the current meta.

Damage Profile: This composition is defensiveit focuses more on survivability than raw damage output. This defensive approach means you may lose some early fights, but you'll have more HP remaining when your comp comes online.

Game Phase Strategy: Focus on economy and leveling to reach your power spike, even if it means taking some early losses.

Stage-by-Stage Guide

Understanding when to level, roll, and transition is crucial for maximizing your success with Sniper / Meeple / Dark Star / Conduit / Bastion / Vanguard / Redeemer / Dark Lady / Eradicator. This guide breaks down the optimal play pattern for each stage of the game.

Stage 2Early Game
Loss streak if weak
Save for 50g
Preserve HP carefully

Prioritize economy above all else. Loss streak intentionally if your board is weak — the extra gold and carousel priority will help you hit your late-game power spike faster. Aim for 50 gold by Stage 3 if possible.

Stage 3Transition
Stay at level 5-6
Maintain 50g
Find temp carries

Continue building economy while maintaining a playable board. Level to 6 at Stage 3-2 only if you're taking too much damage. Otherwise, stay at level 5 and save gold. Look for Rhaast and Rammus as temporary carries.

Stage 4Power Spike
Level to 7 at 4-1
Small rolldown to stabilize
Push to 8 at 4-5/5-1

Stage 4 is when you commit to the fast 9 strategy. Level to 7 at Stage 4-1 with a small rolldown (10-20 gold) to stabilize. Then save everything for level 8 at Stage 4-5 or 5-1, and push to level 9 at Stage 5-2 or 5-5. Your 5-cost units (Bard, Jhin, Morgana) come online at level 9.

Stage 5+Late Game
Push to level 9 if healthy
Roll for Bard
2-star legendaries to win

At level 9, roll for your 5-cost legendaries: Bard, Jhin, Morgana. Each 2-star legendary significantly increases your win probability. At this point, you should be one of the strongest boards in the lobby. Position to counter the remaining 2-3 players.

Economy Summary
108gTotal Cost
HighInvestment

This is a high-cost composition that requires excellent economy management to reach level 9 with enough gold to roll for your legendaries.

Full Written Guide

Stage 2: Early Game

Prioritize economy above all else. Loss streak intentionally if your board is weak — the extra gold and carousel priority will help you hit your late-game power spike faster. Aim for 50 gold by Stage 3 if possible.

Stage 3: Transition

Continue building economy while maintaining a playable board. Level to 6 at Stage 3-2 only if you're taking too much damage. Otherwise, stay at level 5 and save gold. Look for Rhaast and Rammus as temporary carries.

Stage 4: Power Spike

Stage 4 is when you commit to the fast 9 strategy. Level to 7 at Stage 4-1 with a small rolldown (10-20 gold) to stabilize. Then save everything for level 8 at Stage 4-5 or 5-1, and push to level 9 at Stage 5-2 or 5-5. Your 5-cost units (Bard, Jhin, Morgana) come online at level 9.

Stage 5+: Late Game

At level 9, roll for your 5-cost legendaries: Bard, Jhin, Morgana. Each 2-star legendary significantly increases your win probability. At this point, you should be one of the strongest boards in the lobby. Position to counter the remaining 2-3 players.

Player Damage Analysis

Damage ProfileSpread Damage

Multiple units survive and contribute player damage. This makes the comp resilient — losing one unit doesn't cripple your damage.

#1
Bard
Bard Contributor
11.0%
#2
Morgana
Morgana Contributor
10.9%
#3
Jhin
Jhin Contributor
10.7%
#4
Rhaast
Rhaast Contributor
10.5%
#5
Mordekaiser
Mordekaiser Contributor
10.0%
#6
Nunu & Willump
Nunu & Willump Contributor
9.9%
#7
Xayah
Xayah Contributor
9.6%
#8
Rammus
Rammus Contributor
9.6%
#9
Gnar
Gnar Contributor
9.1%
#10
Jax
Jax Contributor
8.8%

Key Takeaways

Resilient comp
— damage is spread, so losing one unit won't cripple you
Flexible positioning
— focus on overall board survival rather than protecting one unit
Full Damage Breakdown

Top Survivor:: Bard contributes 11.0% of total player damage. This unit reliably survives to deal player damage, though other units also contribute meaningfully.

Other Key Survivors:: Morgana (10.9%), Jhin (10.7%). These units also survive fights consistently and contribute to your player damage total.

Positioning Tip:: Your damage is spread across multiple units, so you're less reliant on any single unit surviving. This gives you more flexibility in positioning.

When to Play Sniper / Meeple / Dark Star / Conduit / Bastion / Vanguard / Redeemer / Dark Lady / Eradicator

Sniper / Meeple / Dark Star / Conduit / Bastion / Vanguard / Redeemer / Dark Lady / Eradicator is a SILVER tier composition in TFT Set 17 with a 100.0% win rate and 1.50 average placement. The primary carries are Jhin and Xayah and Gnar.

Strengths

  • High 100.0% win rate makes this a top-tier composition
  • Excellent 1.50 average placement for reliable top 4
  • Strong 50.0% first place rate for high-rolling games
  • Multiple carry options provide flexibility in itemization

Weaknesses

  • Multiple high-cost carries can be difficult to hit
  • Relies on 2-star carries without strong 3-star options

Strategic Tips

1

Economy Strategy

Level efficiently to find your Jhin and Xayah at higher levels.

2

Itemization

Prioritize items for Jhin and Xayah and Gnar. Check the Top Items section for optimal builds.

3

Positioning

Place Rammus and Nunu & Willump in the frontline to protect Jhin and Xayah and Gnar in the backline. Use the positioning board above as a guide.

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A Sniper / Meeple / Dark Star / Conduit / Bastion / Vanguard / Redeemer / Dark Lady / Eradicator TFT Comp - Frequently Asked Questions

What traits does this comp use?

This composition uses the following traits: Sniper, Meeple, Dark Star, Conduit, Bastion, Vanguard, Redeemer, Dark Lady, Eradicator.

What are the carries of this TFT Comp?

The primary carries for this composition are Jhin and Xayah and Gnar.

What is the best positioning for this composition?

Place your carries like Jhin and Xayah and Gnar in the backline and your tanks like Rammus and Nunu & Willump in the frontline to absorb damage. Check the positioning board above for exact placement.

Is this composition good in the current meta?

This composition has a win rate of 100.00% and an average placement of 1.50, making it a strong contender in the current meta.

What item builds does Sniper / Meeple / Dark Star / Conduit / Bastion / Vanguard / Redeemer / Dark Lady / Eradicator use?

Sniper / Meeple / Dark Star / Conduit / Bastion / Vanguard / Redeemer / Dark Lady / Eradicator performs best with these item builds: Jhin with Deathblade, Hextech Gunblade, Last Whisper (100.00% win rate, +0.00% difference from comp average); Nunu & Willump with Dragon's Claw, Protector's Vow, Spirit Visage (100.00% win rate, +0.00% difference from comp average); Rammus with Adaptive Helm, Protector's Vow, Warmog's Armor (100.00% win rate, +0.00% difference from comp average).

Is Sniper / Meeple / Dark Star / Conduit / Bastion / Vanguard / Redeemer / Dark Lady / Eradicator contested in TFT Set 17?

Sniper / Meeple / Dark Star / Conduit / Bastion / Vanguard / Redeemer / Dark Lady / Eradicator is relatively uncontested with only a 0.1% pick rate, making it a good choice when you want to avoid fighting for units. You can often hit your key champions like Jhin and Xayah and Gnar without much competition.

What is the win condition for Sniper / Meeple / Dark Star / Conduit / Bastion / Vanguard / Redeemer / Dark Lady / Eradicator?

The win condition for Sniper / Meeple / Dark Star / Conduit / Bastion / Vanguard / Redeemer / Dark Lady / Eradicator is "Fast 9 Legendary". This is a late-game composition that requires leveling to 9 quickly to find powerful 5-cost legendary units like Bard and Jhin and Morgana. Position your carries Jhin, Xayah, Gnar safely and itemize them properly for maximum damage output.

Should I reroll or level with Sniper / Meeple / Dark Star / Conduit / Bastion / Vanguard / Redeemer / Dark Lady / Eradicator?

No, Sniper / Meeple / Dark Star / Conduit / Bastion / Vanguard / Redeemer / Dark Lady / Eradicator is not a reroll composition. Instead, focus on leveling efficiently to find your key units at higher levels. Push to level 9 quickly to find your 5-cost legendaries.

How much gold does Sniper / Meeple / Dark Star / Conduit / Bastion / Vanguard / Redeemer / Dark Lady / Eradicator cost to build?

Sniper / Meeple / Dark Star / Conduit / Bastion / Vanguard / Redeemer / Dark Lady / Eradicator is a high cost composition requiring approximately 108 gold investment to complete. Prioritize economy early, maintain 50+ gold interest, and avoid rolling until you have a strong economic foundation.

What are the best pivot options for Sniper / Meeple / Dark Star / Conduit / Bastion / Vanguard / Redeemer / Dark Lady / Eradicator?

Sniper / Meeple / Dark Star / Conduit / Bastion / Vanguard / Redeemer / Dark Lady / Eradicator is moderately flexible with 3 pivot options available. The best pivot options share key units like Bard and Jhin. If you're contested, look at similar compositions that use these same champions with different supporting units.

When should I pivot away from Sniper / Meeple / Dark Star / Conduit / Bastion / Vanguard / Redeemer / Dark Lady / Eradicator?

You should consider pivoting away from Sniper / Meeple / Dark Star / Conduit / Bastion / Vanguard / Redeemer / Dark Lady / Eradicator if: (1) you see 2+ players contesting your key units in the early game, (2) you're not hitting your core champions by stage 3-2, or (3) you find stronger units for an alternative comp. The best pivot is Meeple / Party Animal with a 96.9% win rate. Scout your lobby at stage 2-1 and 3-2 to decide. Check the Pivot Suggestions section above for 3 alternative compositions.