Psionic / Shepherd / Voyager TFT Comp
This comp averages a 3.33 placement with a 66.7% top 4 rate and a 33.3% first place rate across 194,416 ranked games. A 0.1% pick rate makes this a less contested composition.
- Lissandra

1 CostReroll Lvl: Level 4
- Pyke

- Gragas

- Meepsie

2 CostReroll Lvl: Level 6
- Karma

- Master Yi

- Tahm Kench

4 CostReroll Lvl: Level 10
- Sona

5 CostReroll Lvl: Level 10
Strategy Guide
This is the suggested positioning for the champions in this TFT team comp. Positioning is based on the roles of the units.
Playstyle Analysis
This composition focuses on survivability and scaling, aiming to outlast opponents in extended fights during the late game.
This composition prioritizes survival and scaling over early aggression. Deals ~126 avg damage per game.
Units in this comp are very durable — units survive significantly longer than average in fights.
Shepherd / Oracle / Dark Star / Voyager / Brawler / Psionic / Commander usually peaks in stages 5-6, balancing mid-game power with late-game potential. Games typically end around round 33.
This composition has strong "win lobby" potential when it hits its key units and items. Hitting 3-star Pyke or Gragas significantly increases your chances of taking first.
Detailed Analysis
Shepherd / Oracle / Dark Star / Voyager / Brawler / Psionic / Commander is classified as a Late Game Tank composition in TFT Patch 16.8. With a 66.7% win rate and 3.33 average placement, this comp is among the strongest options in the current meta.
Damage Profile: This composition is very defensive — it prioritizes survival and scaling over early aggression. This defensive approach means you may lose some early fights, but you'll have more HP remaining when your comp comes online.
Game Phase Strategy: Focus on economy and leveling to reach your power spike, even if it means taking some early losses.
Stage-by-Stage Guide
Understanding when to level, roll, and transition is crucial for maximizing your success with Shepherd / Oracle / Dark Star / Voyager / Brawler / Psionic / Commander. This guide breaks down the optimal play pattern for each stage of the game.
Focus on building economy while collecting Pyke and Gragas copies. Play your strongest board with any 2-star units you hit naturally. Look for Lissandra and Pyke as early game frontline. Aim to have 30-40 gold by the Stage 2 carousel.
Stage 3 is your key decision point. If you've collected 5+ copies of Pyke by Stage 3-2, commit to the reroll strategy. Level to 6 at Stage 3-2 and begin slow rolling. At level 6, 2-cost units have the highest appearance rate.
By Stage 4, you should be close to or have already hit your 3-star Pyke. Once you 3-star your primary carry, stop rolling and begin leveling. If resources allow, continue rolling for 3-star Gragas. Transition to leveling at Stage 4-5 or 5-1.
Your 3-star carry should be online and dealing massive damage. Focus on adding your remaining high-cost units and finding optimal positioning against the remaining players. If you find Sona, add them for extra power. Scout remaining players and position to counter their carries.
This is a high economy investment that requires disciplined gold management during your reroll phase. Slow roll above 50 gold until you hit your 3-star targets.
Full Written Guide
Stage 2: Early Game
Focus on building economy while collecting Pyke and Gragas copies. Play your strongest board with any 2-star units you hit naturally. Look for Lissandra and Pyke as early game frontline. Aim to have 30-40 gold by the Stage 2 carousel.
Stage 3: Transition
Stage 3 is your key decision point. If you've collected 5+ copies of Pyke by Stage 3-2, commit to the reroll strategy. Level to 6 at Stage 3-2 and begin slow rolling. At level 6, 2-cost units have the highest appearance rate.
Stage 4: Power Spike
By Stage 4, you should be close to or have already hit your 3-star Pyke. Once you 3-star your primary carry, stop rolling and begin leveling. If resources allow, continue rolling for 3-star Gragas. Transition to leveling at Stage 4-5 or 5-1.
Stage 5+: Late Game
Your 3-star carry should be online and dealing massive damage. Focus on adding your remaining high-cost units and finding optimal positioning against the remaining players. If you find Sona, add them for extra power. Scout remaining players and position to counter their carries.
Player Damage Analysis
Multiple units survive and contribute player damage. This makes the comp resilient — losing one unit doesn't cripple your damage.
Key Takeaways
Full Damage Breakdown
Top Survivor:: Sona contributes 13.7% of total player damage. This unit reliably survives to deal player damage, though other units also contribute meaningfully.
Other Key Survivors:: Pyke (13.4%), Karma (12.9%). These units also survive fights consistently and contribute to your player damage total.
Positioning Tip:: Your damage is spread across multiple units, so you're less reliant on any single unit surviving. This gives you more flexibility in positioning.
When to Play Shepherd / Oracle / Dark Star / Voyager / Brawler / Psionic / Commander
Strengths
- High 66.7% win rate makes this a top-tier composition
- Excellent 3.33 average placement for reliable top 4
- Strong 33.3% first place rate for high-rolling games
- Pyke and Gragas can be 3-starred for power spikes
Weaknesses
- Requires specific items on carries to maximize potential
- Can struggle if key units are contested
Strategic Tips
Economy Strategy
Focus on 3-starring Pyke for a 80.0% win rate power spike.
Itemization
Prioritize items for your main carry. Check the Top Items section for optimal builds.
Positioning
Place Tahm Kench and Gragas in the frontline to protect carries in the backline. Use the positioning board above as a guide.
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S Shepherd / Oracle / Dark Star / Voyager / Brawler / Psionic / Commander TFT Comp - Frequently Asked Questions
What traits does this comp use?
This composition uses the following traits: Shepherd, Oracle, Dark Star, Voyager, Brawler, Psionic, Commander. The primary trait is Psionic, which is active on 4 units.
What are the carries of this TFT Comp?
What is the best positioning for this composition?
Place your carries in the backline and your tanks like Tahm Kench and Gragas in the frontline to absorb damage. Check the positioning board above for exact placement.
Is this composition good in the current meta?
This composition has a win rate of 66.67% and an average placement of 3.33, making it a strong contender in the current meta.
What item builds does Shepherd / Oracle / Dark Star / Voyager / Brawler / Psionic / Commander use?
Shepherd / Oracle / Dark Star / Voyager / Brawler / Psionic / Commander performs best with these item builds: Gragas with Sunfire Cape, Evenshroud, Warmog's Armor (100.00% win rate, +33.33% difference from comp average); Karma with Archangel's Staff, Nashor's Tooth, Giant Slayer (100.00% win rate, +33.33% difference from comp average); Master Yi with Deathblade, Dragon's Claw, Thief's Gloves (100.00% win rate, +33.33% difference from comp average).
Is Shepherd / Oracle / Dark Star / Voyager / Brawler / Psionic / Commander contested in TFT Set 17?
Shepherd / Oracle / Dark Star / Voyager / Brawler / Psionic / Commander is relatively uncontested with only a 0.1% pick rate, making it a good choice when you want to avoid fighting for units. You can often hit your key champions like your carries without much competition.
What is the win condition for Shepherd / Oracle / Dark Star / Voyager / Brawler / Psionic / Commander?
The win condition for Shepherd / Oracle / Dark Star / Voyager / Brawler / Psionic / Commander is "2-Cost Reroll". This is a reroll composition that focuses on 3-starring Pyke and Gragas as the primary carrys. Focus on 3-starring Pyke which has a 80.0% win rate when upgraded.
Should I reroll or level with Shepherd / Oracle / Dark Star / Voyager / Brawler / Psionic / Commander?
Yes, Shepherd / Oracle / Dark Star / Voyager / Brawler / Psionic / Commander is a reroll composition. You should slow roll at level 6 where 2-cost units have the highest appearance rate. Your primary reroll targets are Pyke (80.0% win rate at 3-star) and Gragas (100.0% win rate at 3-star). Save gold above 50 and roll excess gold each round until you hit your 3-star units.
How much gold does Shepherd / Oracle / Dark Star / Voyager / Brawler / Psionic / Commander cost to build?
Shepherd / Oracle / Dark Star / Voyager / Brawler / Psionic / Commander is a high cost composition requiring approximately 96 gold investment to complete. Prioritize economy early, maintain 50+ gold interest, and avoid rolling until you have a strong economic foundation.
What are the best pivot options for Shepherd / Oracle / Dark Star / Voyager / Brawler / Psionic / Commander?
Shepherd / Oracle / Dark Star / Voyager / Brawler / Psionic / Commander is moderately flexible with 3 pivot options available. The best pivot options share key units like Sona and Karma. If you're contested, look at similar compositions that use these same champions with different supporting units.
When should I pivot away from Shepherd / Oracle / Dark Star / Voyager / Brawler / Psionic / Commander?
You should consider pivoting away from Shepherd / Oracle / Dark Star / Voyager / Brawler / Psionic / Commander if: (1) you see 2+ players contesting your key units in the early game, (2) you're not hitting your core champions by stage 3-2, or (3) you find stronger units for an alternative comp. The best pivot is Replicator / Dark Star with a 86.3% win rate. Scout your lobby at stage 2-1 and 3-2 to decide. Check the Pivot Suggestions section above for 3 alternative compositions.











