Walking Fortress Combat ability
- Charge cost
- —
- Cooldown
- —
- Targeting
- Self
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
Perfect Block restores portion of Activation Charge . This Ability works passively once equipped in the Active Abilities panel.
Walking Fortress levels
| Level | Charge cost | Cooldown | Radius | Health cost |
|---|---|---|---|---|
| 1 / 4 | — | — | — | — |
| 2 / 4 | — | — | — | — |
| 3 / 4 | — | — | — | — |
| 4 / 4 | — | — | — | — |
Day & Night Walking Fortress can be used: Day & Night. A dash means the ability has no cost, cooldown, radius or health cost at that level.
Walking Fortress effects by level
Level 1
- Restores 10% of Activation Charge .
Level 2
- Restores 15% of Activation Charge .
Level 3
- Restores 20% of Activation Charge .
Level 4
- Restores 25% of Activation Charge .
- -1 Activation Charge cost for Active Ability, if cast within 1s after Perfect Block (minimum 1).
How to unlock Walking Fortress
Walking Fortress is taught by the manual Walking Fortress Manual. Read it to add the ability to your Focus panel.
Walking Fortress is a Combat Focus ability in The Blood of Dawnwalker, usable Day & Night, with 4 levels. It is a passive ability: it costs no charges and has no cooldown once equipped in the Active Abilities panel. Walking Fortress is taught by the manual Walking Fortress Manual. Other Combat abilities include Adrenaline Rush, Artery Strike, Broad Swing, Charge, Dirty Trick, Swiftness.
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Walking Fortress FAQ
What does Walking Fortress cost to use?
Walking Fortress is passive: it costs no Focus charges and has no cooldown. It works as long as it is equipped in the Active Abilities panel.
Which tree is Walking Fortress from and when can I use it?
Walking Fortress is a Combat ability. It can be used: Day & Night.
How do I unlock Walking Fortress?
Read the manual Walking Fortress Manual. Manuals are found in the world, looted from enemies or bought from merchants.