The Blood of Dawnwalker Combat Abilities

27 Focus abilities across Combat, Witchcraft, Vampire: 7 Combat, 10 Witchcraft and 10 Vampire. Each has four levels with its own charge cost, cooldown and effects, and 15 of them are learned from a manual.

Ability costs, cooldowns and manuals

Charge cost in Focus charges at level 1 and level 4, cooldown in seconds from level 1 to level 4, and the manual that teaches the ability. A dash marks a passive ability with no charge or cooldown.

NameTypePhaseCharge L1Charge L4Cooldown L1 → L4TargetingManual
Adrenaline RushCombatDay & Night———SelfAdrenaline Rush Manual
Artery StrikeCombatDay & Night2225 sSingle targetArtery Strike Manual
Broad SwingCombatDay & Night2240 sAreaBroad Swing Manual
ChargeCombatDay & Night1120 sSingle targetCharge Manual
Dirty TrickCombatDay & Night1130 sSingle targetDirty Trick Manual
SwiftnessCombatDay & Night———SelfSwiftness Manual
Walking FortressCombatDay & Night———SelfWalking Fortress Manual

The Blood of Dawnwalker has 27 catalogued Focus abilities: 7 Combat abilities usable at any hour, 10 Witchcraft abilities that only work by Day and 10 Vampire abilities that only work by Night. 14 of them are passives that work once equipped, 6 hit an area, 15 are taught by a manual and 5 unlock through a quest. Every ability has four levels; the table on each page lists the charge cost, cooldown, radius and health cost per level.

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Abilities FAQ

What are the three ability types?

Combat, Witchcraft, Vampire. Combat abilities come from Swordmastery and work at any hour; Witchcraft abilities are usable by Day; Vampire abilities are usable by Night. The catalogue lists 7, 10 and 10 of each.

What do abilities cost to use?

Active abilities spend Focus charges, which build up in combat, and then go on a cooldown measured in seconds. Some Vampire abilities also cost a share of your health. 14 abilities are passive and cost nothing once equipped.

How do I unlock abilities?

15 of the 27 abilities are learned by reading a manual, found in the world or bought from merchants; 5 unlock through quests. Each ability page names its manual and links to it.

How do ability levels work?

Every ability has four levels. Higher levels raise the numbers of its effects and can add new ones, and may change the charge cost or cooldown; the level table on each ability page shows exactly what changes.