A Friend Like This Main quest · Act 1

Main questAct 1DayNightMissable
Location
The Cathedral Complex
Region
Boar's Back
Missable
Yes
Methodology
Data Methodology

Something unusual happened in Svartrau. It might be worth checking out – any trouble in the city could spell trouble for Brencis.

Type
Main quest · Act 1
Time cost
3 time units
Time of day
Day or night
Reward
150 XP
Steps
21 steps, 12 on the map

A Friend Like This is where you meet Lacra: follow the fight damage from the alley under Svartrau's north-east wall across the rooftops (night only), survive her attack, then decide how to get the uriash village's location out of her prisoner, Nish. Agreeing to talk to him rather than torture him gets the answer without another fight and puts Song of the Mountain in your journal at once.

A Friend Like This Walkthrough

12 of the 21 objectives for A Friend Like This are pinned on the map below, 3 of them optional. The numbers on the map match the numbered steps.

How to start A Friend Like This

  • StartsBegins in The Cathedral Complex.
  • Time cost3 time units
  • Time of dayDay or night
  • Can be failedYes — it has a failure ending, so the coronation deadline can take it from you.

A Friend Like This step by step

World map of The Blood of Dawnwalker with the objectives of A Friend Like This marked
7 marked locations for A Friend Like This, zoomed to the quest areaDrag to move the map; scroll, pinch or use the buttons to zoom.

6 markers cover an area to search rather than an exact spot.

  1. Investigate the rogue vrakhir presence in Svartrau3 time unitsDay & Night

    I should head to the city and look around for anything that could lead me to the vrakhir.

  2. Learn of Nish’s whereabouts from the guardsDay & Night

    Rumour has it, Nish the uriash might know something about the rogue vrakhir. The guards should be able to tell me where to find him.

  3. Search for Nish by the North-East wall of SvartrauDay & Night

    According to the guards, Nish was patrolling Svartrau's North-Eastern wall. He's been absent for a while; it might be a good idea to check if he's somewhere around there still.

    Search area on the map — pin 17
  4. Investigate the alley using Focus ModeDay & Night

    Something happened in the alley by the north-east wall of Svartrau. Looks like signs of struggle – might be worth taking a closer look.

    Search area on the map
    Stuck here? Reading the alley

    The alley is below the north-east wall of Svartrau City. Hold Focus Mode and inspect everything it highlights — the smashed ground, the bloodstain, the torch and the torn uniform — and the trail opens.

  5. See where the damage leads using Focus ModeDay & Night

    Whoever was fighting in the alley, it looks like they took it somewhere else. I should look around.

    Search area on the map — pin 4
  6. Use vrakhiri skills to investigate the roofNight

    The alley fighters might've damaged the nearby roof – a vrakhir could've been involved. I have to use my vrakhiri abilities to scale the building.

    Search area on the map
    Stuck here? The rooftops are night-only

    Scaling the roof needs a vrakhiri movement ability, so this part cannot be done by day. Come back after sunset, follow the broken tiles south-west across the roofs, and drop back to street level where the claw marks run down a wall.

  7. Use vrakhiri skills to follow the rooftop tracksNight

    It wasn't just one roof that suffered – I see others ahead have been damaged. Should be easy enough to follow and see where the vrakhir went – and why the roofs suffered for it.

    Search area on the map — pin 8
  8. See where the trail endsDay & Night

    The rooftop tracks ended, leading to what looks like an abandoned building.

    Pinned on the map
  9. Get inside the buildingDay & Night

    The vrakhir might be inside the building. Let's see.

    Pinned on the map — pin 8
  10. Defend yourselfDay & Night

    The rumours were true. The rogue vrakhir is here and she's out to get me!

    Stuck here? The fight cannot be talked down

    Lacra attacks the moment you enter the house, whatever you say. You do not have to kill her — once she has taken enough damage the fight ends and she talks.

  11. Interrogate NishDay & Night

    Lacra believes the uriashi might have important information about Brencis's sire, but to get it, we need to access their village. Nish can tell us how – I have to figure out a way to make him talk.

    Stuck here? What to say to Nish

    Lacra wants the uriash village's location out of Nish. Choosing to actually talk to him — the line is "Gladly. But we will actually talk." — gets it peacefully and starts Song of the Mountain straight away. Refuse to let her torture him and she turns on you: step 15 is a fight to the death. If Nish dies, the location has to come from elsewhere — his corpse with Compel Soul (step 20) or another source (step 21).

  12. Find a way to learn the location of the uriash villageDay & Night

    The interrogation didn't go as planned – Nish is dead and we still don't know where the uriashi live. I have to find out from another source.

  13. Talk to Lacra about the uriash villageDay & Night

    I know where the village is. I should go back and talk to Lacra about our next steps.

  14. Return to Lacra at nightNight

    I've refused to work with the vrakhir named Lacra, but she might still be around, in case I need her after all.

  15. Defeat LacraDay & Night

    I refused to let the vrakhir torture Nish to extract information from him. She didn't appreciate it. Only one of us leaves this house alive.

  16. Find the mysterious vrakhir in SvartrauNight

    I found a letter to Xanthe from an unknown vrakhir who appears to be an enemy of Brencis's. I might find them in a house southwest of the cathedral.

    Pinned on the map — pin 8
  17. Investigate the area by the north-east wall of Svartrau using Focus ModeDay & Night

    I should look around near the north-east wall of the city for anything that could lead me to the vrakhir.

    Search area on the map — pin 4
  18. Investigate tracks on ground levelDay & Night

    Investigate tracks on ground level

    Pinned on the map — pin 8
  19. Check what happened in the houseOptionalDay & Night

    I heard a loud noise coming from the house where Lacra stayed with Nish. I should check what the hell happened there.

    Pinned on the map — pin 8
  20. Speak to Nish's corpse using Compel SoulOptionalDay

    The uriash who knew the location of their village is dead. If we want to learn about Brencis's sire's whereabouts, I might need to speak to his corpse.

    Pinned on the map — pin 8
  21. Find a source of information about the uriash villageOptionalDay & Night

    The uriash Lacra had captured is dead, but he wasn't the only person who knew where their village is. I'm sure I can find out the location from elsewhere and we can figure out where Brencis's sire is.

Night A Friend Like This takes place during Night.

A Friend Like This rewards

On completion

  • 150 XP
Show the 3 endings — spoilers

Every way A Friend Like This can end, in the game's own words. Read on only if you want it spoiled.

Which ending you get, and how

Two endings that both count as success: work with Lacra and learn the way to the uriash village, or refuse her after the fight. They pay the same. The failure ending is leaving Svartrau's trouble alone until the deadline.

  1. Ending 1

    We know our next step – we have to climb the mountain following the windchimes to reach the village and ask about Brencis's sire.

    Rewards: 150 XP

    How to get it: Question Nish with Lacra (talking works) or find the village's location another way afterwards. The journal closes with the route: climb the mountain following the windchimes, which is Song of the Mountain.

    Pick this if: Anyone following Lacra's storyline, including the romance — both walkthroughs recommend talking to Nish rather than torturing him for it.

  2. Ending 2

    Associating with the rogue vrakhir didn't seem like the right thing to do. Too unpredictable – I can't risk it.

    Rewards: 150 XP

    How to get it: Turn Lacra down after the fight and go your own way. It pays exactly the same as cooperating.

  3. Ending 3Failure

    Whatever happened with the vrakhir in Svartrau, I decided it didn't concern me. My goal is clear – Brencis's death. I don't need any more detours.

    How to get it: Never follow the trail in the city before the 30 days run out.

Choices and outcomes checked against the game files and published walkthroughs on September 6, 2026.

A Friend Like This is a Main quest in The Blood of Dawnwalker with 2 playable version(s). A Friend Like This belongs to Act 1 of the main story. A Friend Like This takes place around The Cathedral Complex. A Friend Like This has 21 objectives, 3 of them optional. 12 of the objectives in A Friend Like This are pinned on the world map, so you can see where each step happens. A Friend Like This has 3 possible endings.

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A Friend Like This FAQ

Do you have to fight Lacra in A Friend Like This?

Yes. The fight starts as soon as you enter the house, whatever you say, and it ends with her alive once she has taken enough damage.

What should you say to Nish in A Friend Like This?

Choose to talk rather than torture — "Gladly. But we will actually talk." That gives you the uriash village's location and starts Song of the Mountain immediately.

Why can't I follow the trail onto the roof?

The rooftop section is night-only because it needs a vrakhiri movement ability. Come back after sunset and follow the broken tiles south-west.

How do you complete A Friend Like This?

A Friend Like This is where you meet Lacra: follow the fight damage from the alley under Svartrau's north-east wall across the rooftops (night only), survive her attack, then decide how to get the uriash village's location out of her prisoner, Nish. Agreeing to talk to him rather than torture him gets the answer without another fight and puts Song of the Mountain in your journal at once.

How long does A Friend Like This take?

A Friend Like This spends 3 time units off the story clock across its 21 objectives.

Should I do A Friend Like This by day or by night?

A Friend Like This can be started by day or by night and costs 3 time units of story time either way. Steps locked to one half of the day are badged in the walkthrough above.

How do I start A Friend Like This?

A Friend Like This begins around The Cathedral Complex — start from the first objective in the walkthrough above.

Where do the objectives of A Friend Like This take place?

12 of the 21 objectives in A Friend Like This have a marked location, in and around Boar's Back. The numbered map above matches the objective list.

What are the rewards for A Friend Like This?

Completing A Friend Like This rewards 150 XP.

How many endings does A Friend Like This have?

Two endings that both count as success: work with Lacra and learn the way to the uriash village, or refuse her after the fight. They pay the same. The failure ending is leaving Svartrau's trouble alone until the deadline.

Is A Friend Like This missable?

Missable: Yes. On the 30-day clock most quests can time out; the start block of the walkthrough above says whether this one has a failure ending.