Trouble with Silver Activity
- Location
- Altenmarkt
- Region
- Svartrau City
- Missable
- Yes
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
People say that it's never a good idea to go towards the sound of shouting. But when I overheard some commotion in an alley in Svartrau, my curiosity was piqued.
- Type
- Activity
- Starts
- Altenmarkt
- Time cost
- 2 time units
- Time of day
- Day or night
- Reward
- 100 XP
- Steps
- 3 steps, 2 on the map
Trouble with Silver Walkthrough
2 of the 3 objectives for Trouble with Silver are pinned on the map below, 0 of them optional. The numbers on the map match the numbered steps.
How to start Trouble with Silver
- StartsBegins in Altenmarkt.
- Time cost2 time units
- Time of dayDay or night
- Can be failedYes — it has a failure ending, so the coronation deadline can take it from you.
Trouble with Silver step by step

- Investigate the commotion2 time unitsDay & Night
I overheard someone shouting in a nearby alley. Should I investigate?
Pinned on the map - Talk with the womanDay & Night
The soldier won't be a problem anymore. I should talk to the woman, see how she's feeling.
Pinned on the map — pin 1 - Defeat the soldierDay & Night
The city guard decided to arrest both me and the woman. I'm not going to let him do it.
Trouble with Silver rewards
On completion
- 100 XP
- 1 skill point(s)
Show the 3 endings — spoilers
Every way Trouble with Silver can end, in the game's own words. Read on only if you want it spoiled.
- Ending 1
It turned out that the commotion in the alley was caused by a soldier who'd accused some woman of keeping a bit of silver – one of the greatest crimes under vrakhiri rule.
Rewards: 100 XP, 1 skill point(s)
- Ending 2Failure
In the end, I never checked the commotion in the alley.
- Ending 3Failure
I didn't check the alley – and whoever was making all that noise is surely long gone by now.
Trouble with Silver is a Activity in The Blood of Dawnwalker with 2 playable version(s). Trouble with Silver takes place around Altenmarkt. Trouble with Silver has 3 objectives, 0 of them optional. 2 of the objectives in Trouble with Silver are pinned on the world map, so you can see where each step happens. Trouble with Silver has 3 possible endings.
See Also
Your Dawnwalker Guide, In-Game
The map, the quests, the skills and the 30-day clock in an overlay — look anything up without alt-tabbing out of Vale Sangora. Free on your PC.
- In-game overlays
- Automatic match tracking
- Desktop-exclusive tools
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Trouble with Silver FAQ
How do you complete Trouble with Silver?
Trouble with Silver runs to 3 objectives. It opens with "Investigate the commotion" and finishes with "Defeat the soldier". The full list, with map pins and time costs, is in the walkthrough above.
How long does Trouble with Silver take?
Trouble with Silver spends 2 time units off the story clock across its 3 objectives.
Should I do Trouble with Silver by day or by night?
Trouble with Silver can be started by day or by night and costs 2 time units of story time either way. Steps locked to one half of the day are badged in the walkthrough above.
How do I start Trouble with Silver?
Trouble with Silver begins around Altenmarkt — start from the first objective in the walkthrough above.
What are the objectives of Trouble with Silver?
Trouble with Silver has 3 objectives: Investigate the commotion, Talk with the woman, Defeat the soldier. Optional and time-sensitive steps are marked in the objective list.
Where do the objectives of Trouble with Silver take place?
2 of the 3 objectives in Trouble with Silver have a marked location, in and around Svartrau City. The numbered map above matches the objective list.
What are the rewards for Trouble with Silver?
Completing Trouble with Silver rewards 100 XP, 1 skill point(s).
How many endings does Trouble with Silver have?
Trouble with Silver has 3 endings in the game files, 2 of them failures.
Is Trouble with Silver missable?
Missable: Yes. On the 30-day clock most quests can time out; the start block of the walkthrough above says whether this one has a failure ending.