Ambrus's Cellars: Trouble Brewing Activity
- Location
- Altenmarkt
- Region
- Svartrau City
- Missable
- Yes
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
Ambrus's men guard stores filled with barrels of human blood. I could make sure the vrakhiri never get to drink it.
- Type
- Activity
- Starts
- Altenmarkt
- Time cost
- 3 time units
- Time of day
- Day or night
- Reward
- 750 XP
- Steps
- 3 steps, 3 on the map
Ambrus's Cellars: Trouble Brewing Walkthrough
3 of the 3 objectives for Ambrus's Cellars: Trouble Brewing are pinned on the map below, 0 of them optional. The numbers on the map match the numbered steps.
How to start Ambrus's Cellars: Trouble Brewing
- StartsBegins in Altenmarkt.
- Time cost3 time units
- Time of dayDay or night
- Can be failedYes — it has a failure ending, so the coronation deadline can take it from you.
Ambrus's Cellars: Trouble Brewing step by step

- Defeat the guardsDay & Night
I have to get rid of the soldiers guarding the cellar.
Pinned on the map - Investigate the house2 time unitsDay & Night
The blood stock should be somewhere in this house. I'll make a quick work of it.
Pinned on the map — pin 1 - Destroy the blood stock1 time unitDay & Night
All that's left to do here is to get rid of the stocked up blood. The vrakhiri won't be happy about that. Good.
Pinned on the map — pin 1
Ambrus's Cellars: Trouble Brewing rewards
On completion
- 750 XP
- 2 skill point(s)
Picked up along the way
- Lasting Malediction Manual ×1
- Potent Razor Claw Vial ×1
Show the 2 endings — spoilers
Every way Ambrus's Cellars: Trouble Brewing can end, in the game's own words. Read on only if you want it spoiled.
- Ending 1
I have destroyed the blood stockpile – Ambrus is sure to get very angry about this.
Rewards: 750 XP, 2 skill point(s)
- Ending 2Failure
In the end, I never got round to destroying the blood cellar.
Ambrus's Cellars: Trouble Brewing is a Activity in The Blood of Dawnwalker with 2 playable version(s). Ambrus's Cellars: Trouble Brewing takes place around Altenmarkt. Ambrus's Cellars: Trouble Brewing has 3 objectives, 0 of them optional. 3 of the objectives in Ambrus's Cellars: Trouble Brewing are pinned on the world map, so you can see where each step happens. Ambrus's Cellars: Trouble Brewing has 2 possible endings.
See Also
Your Dawnwalker Guide, In-Game
The map, the quests, the skills and the 30-day clock in an overlay — look anything up without alt-tabbing out of Vale Sangora. Free on your PC.
- In-game overlays
- Automatic match tracking
- Desktop-exclusive tools
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Ambrus's Cellars: Trouble Brewing FAQ
How do you complete Ambrus's Cellars: Trouble Brewing?
Ambrus's Cellars: Trouble Brewing runs to 3 objectives. It opens with "Defeat the guards" and finishes with "Destroy the blood stock". The full list, with map pins and time costs, is in the walkthrough above.
How long does Ambrus's Cellars: Trouble Brewing take?
Ambrus's Cellars: Trouble Brewing spends 3 time units off the story clock across its 3 objectives.
Should I do Ambrus's Cellars: Trouble Brewing by day or by night?
Ambrus's Cellars: Trouble Brewing can be started by day or by night and costs 3 time units of story time either way. Steps locked to one half of the day are badged in the walkthrough above.
How do I start Ambrus's Cellars: Trouble Brewing?
Ambrus's Cellars: Trouble Brewing begins around Altenmarkt — start from the first objective in the walkthrough above.
What are the objectives of Ambrus's Cellars: Trouble Brewing?
Ambrus's Cellars: Trouble Brewing has 3 objectives: Defeat the guards, Investigate the house, Destroy the blood stock. Optional and time-sensitive steps are marked in the objective list.
Where do the objectives of Ambrus's Cellars: Trouble Brewing take place?
3 of the 3 objectives in Ambrus's Cellars: Trouble Brewing have a marked location, in and around Svartrau City. The numbered map above matches the objective list.
What are the rewards for Ambrus's Cellars: Trouble Brewing?
Completing Ambrus's Cellars: Trouble Brewing rewards 750 XP, 2 skill point(s).
How many endings does Ambrus's Cellars: Trouble Brewing have?
Ambrus's Cellars: Trouble Brewing has 2 endings in the game files, 1 of them failures.
Is Ambrus's Cellars: Trouble Brewing missable?
Missable: Yes. On the 30-day clock most quests can time out; the start block of the walkthrough above says whether this one has a failure ending.