
- Win Rate
- 49.3%
- Pick Rate
- 17.4%
Presence of Mind Rune Effect & Numbers
- Patch
- 26.20
- Games with rune
- 173,881
- Lane
- All Lanes
- Tier
- All Tiers
- Last Updated
- Oct 20, 2026 UTC
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
Takedowns restore 15% of your maximum mana or energy.
Cooldown for damage restoration: 8s
- Rune tree
- Precision · Row 1
- Cooldown
- 8s
- Win Rate
- 49.3%−0.5 vs row avg
- Pick Rate
- 17.4%
- Best champion
- Swain · 55.9%
- Most played by
- Jinx
How Presence of Mind works
Precision · Row 1Presence of Mind: damaging a champion restores 6–50 mana (80% for ranged) or 6 energy every 8s; takedowns restore 15% of max mana or energy.
- The damage-based restore has an 8 second cooldown, so it provides steady mana in trades rather than a constant stream.
- Takedowns refund 15% of your maximum resource, which lets you keep casting after winning a fight.
- Best on mana-hungry champions who poke or trade often and would otherwise have to back to refill mana.
Same row in Precision:
Absorb Life
Triumph
Presence of Mind numbers by level
Patch 26.20Base values of Presence of Mind at champion levels 1, 5, 9, 13 and 18. AP, AD and health scaling is listed in the last column.
| Value | Lv 1 | Lv 5 | Lv 9 | Lv 13 | Lv 18 | Scaling |
|---|---|---|---|---|---|---|
| Mana | 6 | 16.4 | 26.7 | 37.1 | 50 | 80% effective on ranged |
| Cooldown | 8s | 8s | 8s | 8s | 8s | — |
Values between level 1 and level 18 are interpolated linearly from the tooltip's range.
Presence of Mind calculator
Set your level and stats to see exactly what Presence of Mind gives you.
Your champion
| Mana | 26.7 |
| Cooldown | 8s |
Level-scaled values are interpolated linearly between the level 1 and level 18 values.
Is Presence of Mind good in Patch 26.20?
Patch 26.20Presence of Mind is situational this patch: a 49.3% win rate over 173,881 games, so take it on the champions that use it best. That is 0.5 points below the average of its row (49.8%).
- Tier
- C
- Win Rate
- 49.3%vs row −0.5
- Pick Rate
- 17.4%
- Games with rune
- 173,881Large sample
Best lanes for Presence of Mind
All ranksPresence of Mind is played mostly in ADC (59% of games). It wins most in Top at 50.1%.
| Lane | Win Rate | Pick Rate | Share | Games |
|---|---|---|---|---|
| ADC | 49.6% | 50.9% | 59% | 101,758 |
| Mid | 48.6% | 14.6% | 17% | 29,133 |
| Top | 50.1% | 10.7% | 12% | 21,295 |
| Support | 49.0% | 8.8% | 10% | 17,677 |
| Jungle | 44.9% | 2.0% | 2% | 3,919 |
Best champions for Presence of Mind
All ranksSwain leads with a 55.9% win rate with Presence of Mind; 109 champions take it this patch.
SwainADC55.9% 474 gamesS
HeimerdingerMid56.4% 344 gamesS
SwainMid56.8% 303 gamesS
XerathMid53.4% 1,501 gamesS
Aurelion SolADC56.2% 267 gamesS
LuxMid53.4% 770 gamesS
Presence of Mind win rate by game length
Presence of Mind is strongest early: 49.8% in games of 25 minutes or less vs 49.0% after 35.
Runes paired with Presence of Mind
On the best rune pages that include Presence of Mind, Cut Down shows up most (48% of pages).
Who takes Presence of Mind
Marksman champions account for 60% of Presence of Mind games.
- Marksman · 60%
- Mage · 23%
- Fighter · 9%
- Assassin · 4%
- Support · 3%
- Tank · 1%
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Presence of Mind FAQ – Patch 26.20
What does Presence of Mind do in League of Legends?
Presence of Mind: damaging a champion restores 6–50 mana (80% for ranged) or 6 energy every 8s; takedowns restore 15% of max mana or energy. It is in the Precision tree (Row 1).
What are Presence of Mind's numbers and cooldown?
Presence of Mind: 6–50 mana. Cooldown: 8s.
Is Presence of Mind good in Patch 26.20?
It is situational: a 49.33% win rate over 173,881 games in Patch 26.20, so it pays off mainly on the champions that use it best. It is C tier on the rune tier list. That is 0.5 points below its row's average of 49.8%.
Which champions should take Presence of Mind?
By win rate with the rune: Swain (ADC), Heimerdinger (Mid), Swain (Mid). Swain leads at 55.9% over 474 games. Most played with it: Jinx (ADC), Jhin (ADC), Caitlyn (ADC). Marksman champions make up 60% of its games.
Presence of Mind vs Triumph: which is better?
On the same champions, Triumph wins 1.1 points more often than Presence of Mind (across 106 champion-lane pairs). Across all games: Presence of Mind 49.3%, Triumph 50.1%.
Is Presence of Mind better early or late?
Early: Presence of Mind wins 49.8% of games that end by 25 minutes but 49.0% of games past 35.