Manaflow Band rune icon - League of Legends
Win Rate
50.1%
Pick Rate
22.9%

Manaflow Band Rune Effect & Numbers

Manaflow Band B TierSorceryRow 1
Patch
26.21
Games with rune
208,961
Lane
All Lanes
Tier
All Tiers
Last Updated
Oct 28, 2026 UTC
Methodology
Data Methodology
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Rune tree
Sorcery · Row 1
Cooldown
15s
Win Rate
50.1%−0.0 vs row avg
Pick Rate
22.9%
Best champion
Xerath · 57.7%
Most played by
Lux

How Manaflow Band works

Sorcery · Row 1

Manaflow Band: hitting a champion with an ability adds 25 max mana, up to 250 (15s cooldown); after that, restore 1% missing mana every 5s.

  • It takes ten procs to reach the 250 mana cap, and the 15 second cooldown sets the pace at which you get there.
  • Once capped, the mana regeneration is based on missing mana, so it restores more when you are low.
  • A strong pick for mana-reliant mages who poke with abilities in lane.

Same row in Sorcery:Axiom ArcanistNimbus Cloak

More Sorcery runes:Summon AeryArcane CometStormraider's SurgeDeathfire TouchTranscendenceCelerityAbsolute FocusScorchWaterwalkingGathering Storm

Manaflow Band numbers

Patch 26.21

Every value in the Manaflow Band tooltip at a glance.

Mana
25 per stack
Cooldown
15s

Manaflow Band calculator

Set your level and stats to see exactly what Manaflow Band gives you.

Your champion

10
Mana250
Cooldown15s

Is Manaflow Band good in Patch 26.21?

Patch 26.21

Manaflow Band is situational this patch: a 50.1% win rate over 208,961 games, so take it on the champions that use it best. That is 0.0 points below the average of its row (50.1%).

Tier
B
Win Rate
50.1%vs row ±0.0
Pick Rate
22.9%
Games with rune
208,961Large sample

Best lanes for Manaflow Band

All ranks

Manaflow Band is played mostly in Support (42% of games). It wins most in ADC at 50.6%.

LaneWin RatePick RateShareGames
Support50.0%48.1%42%87,867
Mid50.2%40.7%36%74,300
Top50.2%12.3%11%22,538
ADC50.6%12.2%11%22,235
Jungle45.7%1.1%1%1,946

Best champions for Manaflow Band

All ranks

Xerath leads with a 57.7% win rate with Manaflow Band; 107 champions take it this patch.

  • XerathADC57.7% 404 gamesS
  • LuxADC55.6% 744 gamesS
  • NeekoMid56.4% 296 gamesS
  • HweiADC53.8% 747 gamesS
  • SwainMid54.0% 624 gamesS
  • JhinADC53.1% 1,889 gamesS

Manaflow Band win rate by game length

Manaflow Band is strongest early: 50.5% in games of 25 minutes or less vs 49.9% after 35.

Runes paired with Manaflow Band

On the best rune pages that include Manaflow Band, Transcendence shows up most (67% of pages).

Who takes Manaflow Band

Mage champions account for 54% of Manaflow Band games.

Mage: 54%Support: 26%Marksman: 7%Tank: 6%Fighter: 5%Assassin: 2%
  • Mage · 54%
  • Support · 26%
  • Marksman · 7%
  • Tank · 6%
  • Fighter · 5%
  • Assassin · 2%
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Manaflow Band FAQ – Patch 26.21

What does Manaflow Band do in League of Legends?

Manaflow Band: hitting a champion with an ability adds 25 max mana, up to 250 (15s cooldown); after that, restore 1% missing mana every 5s. It is in the Sorcery tree (Row 1).

What are Manaflow Band's numbers and cooldown?

Manaflow Band: 0 mana. Cooldown: 15s.

Is Manaflow Band good in Patch 26.21?

It is situational: a 50.08% win rate over 208,961 games in Patch 26.21, so it pays off mainly on the champions that use it best. It is B tier on the rune tier list. That is 0.0 points below its row's average of 50.1%.

Which champions should take Manaflow Band?

By win rate with the rune: Xerath (ADC), Lux (ADC), Neeko (Mid). Xerath leads at 57.7% over 404 games. Most played with it: Lux (Support), Seraphine (Support), Ahri (Mid). Mage champions make up 54% of its games.

Manaflow Band vs Nimbus Cloak: which is better?

On the same champions, Nimbus Cloak wins 1.3 points more often than Manaflow Band (across 52 champion-lane pairs). Across all games: Manaflow Band 50.1%, Nimbus Cloak 49.7%.

Is Manaflow Band better early or late?

Early: Manaflow Band wins 50.5% of games that end by 25 minutes but 49.9% of games past 35.