When in doubt, punch it till it works—that’s Herbil's approach to fixing things. With strength perfectly tuned for humans, sometimes just one punch is enough to restart a stopped heart.
Herbil has an even base stat spread in Palworld: 80 HP, 100 attack and 75 defense all sit close to the middle of the Paldex, with no stat far enough from average to build around. Its damage is melee-weighted — 100 melee attack against 75 ranged — so Herbil does its best work up close and loses value the further away the fight happens. No base stat on Herbil clears the Paldex median; Melee Attack at 100 is the closest it comes, which puts the whole case for catching it on its work suitability and its breeding combinations.
Herbil carries both Grass and Neutral, which widens the matchup in both directions: it is hit harder by Fire and Dark damage, and hits harder against Ground in return. It is cheap to keep. A food value of 1 is one of the lowest in the Paldex, so Herbil works a full shift without draining the feed box the way a large Pal does.
Herbil covers 3 of the game's 12 work suitabilities — Planting, Transporting and Gathering — and Planting at level 1 is the one worth assigning it to. That ranks Herbil #41 of the 45 Pals with Planting, so it will do the job, but it is not the Pal you keep the station for.
Every one of those levels sits at 2 or below, so Herbil pays for itself in the field, as a mount or a combat partner, rather than at a base station.
| Lv | Move | Element | Power | Cooldown |
|---|---|---|---|---|
| 1 | Wind Cutter | Grass | 40 | 2s |
| 7 | Seed Machine Gun | Grass | 80 | 4s |
| 15 | Grass Tornado | Grass | 200 | 12s |
| 22 | Air Blade | Neutral | 160 | 8s |
| 30 | Konoha Flip | Grass | 250 | 12s |
| 40 | Reflect Leaf | Grass | 400 | 20s |
| 50 | Crosswind | Grass | 500 | 24s |
| 70 | Wind Burst | Grass | 600 | 30s |
Any of the 139 parent pairs below hatches into Herbil. These are the cheapest of them — they use the lowest-rarity parents, so they are the quickest to gather.
Herbil is found on the Palpagos Islands map, where the game data places 269 separate spawn points for it. Most of them — 92% — sit in the Grasslands, and the rest turn up in the Forests and on Sakurajima. They are packed into a single stretch in the north of the map, around X -182k, Y 40k — land there and you are on top of the population.
Wild Herbil spawn between level 1 and level 50, so the ones you meet late in a run hit noticeably harder than the first you catch. Beyond open-world spawns, Herbil also turns up in dungeon boss rooms and dungeons.

Herbil is a Grass / Neutral Pal of the Four-Legged genus and Extra Small size. Herbil works best at Planting level 1, ranking #41 of 45 Pals with that job. It can be bred from 139 different parent pairs. Defeating or capturing it yields Leather, Wheat Seeds. It appears at 269 spawn locations between levels 1 and 50, most of them in the Grasslands.
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Herbil's strongest stat is Melee Attack, in the 55th percentile of all Pals, and its best job is Planting.
Herbil has Planting at level 1, which ranks #41 of 45 Pals that can do that job.
Herbil can be bred from 139 parent combinations. The cheapest is Foxparks Cryst + Cattiva.
Herbil appears at 269 spawn locations on Palpagos Islands, at levels 1 to 50. The densest concentration is in the Grasslands — the habitat map above plots every one of them.
Herbil drops Leather, Wheat Seeds.
Herbil has a ride sprint speed of 600, in the 34th percentile of all Pals.