Portrait of The Hunt, Sixfold Scythe, a boss in Phantom Blade Zero

The Hunt, Sixfold Scythe Boss #7 of 74 · Weeping Creek Valley

Boss #7Weeping Creek ValleyPerfect Transcensions
Base HP
8,000
Attacks
24
Blue / red tells
4 / 4
Weakness
Lightning +30%
Methodology
Data Methodology

The Hunt, Sixfold Scythe has 24 attacks: 4 flash blue (parry them) and 4 flash red (dodge them). Base HP 8,000, Sha-Chi 2,000.

Base HP
8,000≈20,645 at its area level
Attacks
2411 with in-game animation
Blue / red tells
4 / 4Parry blue, dodge red

How to beat The Hunt, Sixfold Scythe

Our strategy, built from the fight's numbers, followed by the game's own codex entry.

  • Parry the blue flashes: 4 of The Hunt, Sixfold Scythe's 24 attacks flash blue before they land, and a timed parry stops them.
  • Dodge the red flashes: 4 attacks flash red. They can't be parried, so dodge through them instead of blocking.
  • The tightest tell is Strafing Hook Barrage: only 0.19s from the flash to the hit, so react to the flash, not the swing.
  • Chain Hook Grab is a grab: dodge it, because blocking and parrying don't stop a grab.
  • The Hunt, Sixfold Scythe adds new attacks below 80%, 70%, 60% HP, so expect the moveset to change at 80%.
  • Bring Lightning: it deals 30% more damage to The Hunt, Sixfold Scythe.
  • Shock builds up 30% faster on The Hunt, Sixfold Scythe.
  • The Hunt, Sixfold Scythe's Sha-Chi bar is 2,000: perfect parries and Guard Break attacks drain it, and an empty bar opens the boss to a finisher.

As in the Prologue, Lightning is the way to beat The Hunt, Sixfold Scythe: it deals 30% more damage and Shock builds 30% faster. Fire and Poison are resisted by 30%, Burn, Poison and Bleed build 30% slower, and Blood Burst builds 60% slower.

At level 4 he has roughly 20,600 HP and 3,570 Sha-Chi by calculation, before difficulty modifiers. He has no Sha-Chi resistances, so Parries and Standard Combos work at full strength.

The codex describes two steel arms unfolding from his back to wield a second pair of chain sickles, with all four scythes sometimes sent flying at once and the ability to strike back even in retreat. Keep your spacing deliberate.

This rematch with The Hunt, Hunter of the Order (boss #3) pays 20,000 Remnant Dust and drops Sanguine again plus the Hunter's Chain Sickle Phantom Edge. Hua, Deadly Betrothed comes next.

The Hunt, Sixfold Scythe moves & attack patterns

Game data

Every attack The Hunt, Sixfold Scythe can use, read from its ability data. The cards show the in-game animation with its timing: wind-up, the red or blue flash, the hit window and recovery.

Attacks
24
Red flash (dodge)
4
Blue flash (parry)
4
Grabs
1
Tightest tell
0.19s
New moves below
80% · 70% · 60%

From the start

Below 60% HP

All 24 attacks

Every The Hunt, Sixfold Scythe attack
AttackTellHit timingHitsWhen
Chain Hook Grab Skill · Mix-up, GrabRed flash0.51s after flash9Whole fight
Strafing Hook Barrage Skill · Combo, Mix-up, RangedBlue flash0.19s after flash7Whole fight
Eight-Hit Hook Combo Skill · Combo, Mix-up, ProjectileBlue flash0.33s after flash10Whole fight
Four-Arm Thrust Skill · Mix-up, RangedRed flash0.51s after flash1Whole fight
Lunging Charged Slash Skill · Mix-up, Ranged, Gap-closerRed flash0.5s after flash3Whole fight
Backflip Hook Scatter Skill · Mix-upRed flash0.6s after flash1Whole fight
Frontal Guard Counter Special · RangedBlue flash0.45s after flash3Whole fight
Four-Arm Hook Throw Special · Ranged, ProjectileNo flashfirst hit 0.61s2Whole fight
Left Dodge Hook Strike Special · Feint, Counter, ProjectileNo flashfirst hit 1.31s6Whole fight
Right Dodge Hook Flurry Special · Feint, CounterNo flashfirst hit 0.39s11Whole fight
Retreating Double WaveSpecial · Counter, Projectile, RangedNo flashfirst hit 0s3Whole fight
Backstep Hook ThrowAttack · Feint, ProjectileNo flashfirst hit 0s1Whole fight
Forward Dash SlashesAttackNo flashfirst hit 0.27s2Whole fight
Left Dodge SlashesAttack · FeintNo flashfirst hit 0.32s2Whole fight
Right Dodge SlashesAttack · FeintNo flashfirst hit 0.32s3Whole fight
Off-Hand Double SlashAttackNo flashfirst hit 0.7s2Whole fight
Diagonal Scythe SlashAttackNo flashfirst hit 0.55s2Whole fight
Turning Double SlashAttackNo flashfirst hit 0.43s3Whole fight
Double Right SlashAttackNo flashfirst hit 0.65s2Whole fight
Off-Hand SlamAttack · Ranged, ProjectileNo flashfirst hit 0.63s1Whole fight
Retreating WaveAttack · Counter, Projectile, RangedNo flashfirst hit 0s3Whole fight
Floor UpheavalAttack · Projectile, RangedNo flashfirst hit 0.77s3below 80% HP · harder difficulties only
Chain Array Critical ArtCritical Art · ProjectileBlue flash0.45s after flash3below 70% HP
Hook Tornado Critical Art · ProjectileNo flashfirst hit 0.82s16below 60% HP

Attack names are ours: the game doesn't name boss attacks. Times are seconds from the start of the attack; the reaction time runs from the flash to the first hit after it.

Parry Trainer

Test your timing on The Hunt, Sixfold Scythe's real attacks: parry the blue flashes, dodge the red ones.

Five of The Hunt, Sixfold Scythe's flash attacks at full speed. Press Parry on a blue flash and Dodge on a red one, timed to the hit.

Keyboard: J or Space to parry, K to dodge

Score 0

Weaknesses and resistances

Game data

The Hunt, Sixfold Scythe takes 30% extra damage from Lightning. Every element and status effect below.

ElementDamage taken
Fire−30%
Lightning+30%
Poison−30%
Status effectBuild-up
Bleed−30%
Burn−30%
Poison−30%
Blood Burst−60%
Shock+30%

The Hunt, Sixfold Scythe HP and stats

Game data

Base attributes from the boss's config, and the same values at the level the fight runs at.

AttributeBaseAt level 4
HP8,00020,645
Sha-Chi2,0003,570
Attack8589
Sha-Chi damage8590
Stagger threshold1,2002,844

Calculated Base values come from the enemy's own config. The game raises them with the area level; it fights at level 4 here (difficulty multipliers are not included).

Each kill gives 20,000 Remnant Dust at this level.

Other forms of this fight

The same character appears as these boss entries (phases, rematches or story versions).

BossBase HPSha-Chi
The Hunt, Hunter of the Order8,0001,500

The Hunt, Sixfold Scythe rewards

Game data

Granted when the fight ends, read from the fight's reward script.

Where to find The Hunt, Sixfold Scythe

Game data

The boss's spawn point on the Weeping Creek Valley map. Nearest Bell: Great Waterfall.

The Hunt, Sixfold Scythe lore

The codex entry the game unlocks for The Hunt, Sixfold Scythe.

His flesh and armor lie torn open, yet his ruined body does not fall. Through the bloody mist, two steel arms unfold from the Hunt's back and grasp another pair of gleaming chain sickles. His four arms strike in turn or send all four scythes flying at once, extending and recoiling without pattern. Their pull can shake the earth and raise blasts of force. Even in retreat, he can strike back to kill.

Such is the extraordinary result of Transcension applied to the Order's Shadow Wardens: monsters that remain faithful to the new Shadow Sovereign, however grotesque their alterations.

The Hunt does not notice the ceaseless demand for slaughter screaming through his mind. Butchering Maskwalkers and Mandate fighters brings no satisfaction... He blames his quarry. This Master Soul is more troublesome than any before him, and must surely offer greater pleasure in the hunt. Yet is the hunter himself not prey to his own desires?

In-game codex

Boss order

Boss #7 of 74: the previous fight is Aberrant Three-faced Puppet, the next one Hua, Deadly Betrothed.

Data: Phantom Blade Zero 26367565 (CL-302256, UE 5.7.4). How we source this

The Hunt, Sixfold Scythe is boss #7 of 74 in Phantom Blade Zero, fought in Weeping Creek Valley at level 4 with 8,000 base HP and 2,000 Sha-Chi. Its moveset has 24 attacks: 4 blue-flash attacks that can be parried and 4 red-flash attacks that must be dodged. Bring Lightning: it deals 30% extra damage to this boss. Beating it gives Sanguine, Hunter's Chain Sickle.

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The Hunt, Sixfold Scythe FAQ

How do you beat The Hunt, Sixfold Scythe?

As in the Prologue, Lightning is the way to beat The Hunt, Sixfold Scythe: it deals 30% more damage and Shock builds 30% faster. Fire and Poison are resisted by 30%, Burn, Poison and Bleed build 30% slower, and Blood Burst builds 60% slower. Parry the blue flashes: 4 of The Hunt, Sixfold Scythe's 24 attacks flash blue before they land, and a timed parry stops them. Dodge the red flashes: 4 attacks flash red. They can't be parried, so dodge through them instead of blocking.

What attacks does The Hunt, Sixfold Scythe use?

The Hunt, Sixfold Scythe has 24 attacks in its ability data: 4 with a blue flash (parry) and 4 with a red flash (dodge). The moves section shows each one with its in-game animation and timing.

What do the red and blue flashes mean on The Hunt, Sixfold Scythe?

Blue means the attack can be parried: 4 of The Hunt, Sixfold Scythe's attacks flash blue. Red means it can't be parried and must be dodged: 4 attacks flash red. The tightest tell gives you 0.19s from the flash to the hit.

Does The Hunt, Sixfold Scythe have a second phase?

The Hunt, Sixfold Scythe unlocks extra attacks below 80%, 70%, 60% HP. The fight continues as The Hunt, Hunter of the Order.

What is The Hunt, Sixfold Scythe weak to?

The Hunt, Sixfold Scythe is weak to Lightning and takes 30% extra damage from it. Shock builds up 30% faster on The Hunt, Sixfold Scythe.

How much HP does The Hunt, Sixfold Scythe have?

The Hunt, Sixfold Scythe has 8,000 base HP; at its area level (4) that grows to about 20,645 before difficulty modifiers.

What does The Hunt, Sixfold Scythe drop?

Defeating The Hunt, Sixfold Scythe gives Sanguine, Hunter's Chain Sickle. Defeating The Hunt, Sixfold Scythe adds the The Hunt outfit to your wardrobe.

Where is The Hunt, Sixfold Scythe in Phantom Blade Zero?

The Hunt, Sixfold Scythe is fought in Weeping Creek Valley. It is boss #7 of 74 in story order, after Aberrant Three-faced Puppet. Nearest Bell: Great Waterfall.

Which boss comes after The Hunt, Sixfold Scythe?

The Hunt, Sixfold Scythe is boss #7 of 74. Before it comes Aberrant Three-faced Puppet; next is Hua, Deadly Betrothed.