Rip and Tear
Win Rate
60.0%
Pick Rate
0.1%
Δ vs Avg
+41.0

Rip and TearAttack

Event
TypeAttack
RarityEvent
Cost1
ClassEvent
MethodologyData Methodology

Deal 7 damage to a random enemy twice.

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Is Rip and Tear good in Slay the Spire 2?

Rip and Tear is an event Event attack in Slay the Spire 2. In combat it resolves as: Deal 7 damage to a random enemy twice. It ranks among the strongest cards its class can draft right now, earning a spot at S tier in our Slay the Spire 2 card tier list.

Across 5 recorded runs, decks running it win 60.0% of the time, comfortably clear of the 19.0% average, by 41.0%. It’s a more selective pick, turning up in just 0.1% of decks that could run it. Necrobinder players keep it in 0.2% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.0 times in the decks that take it.

It performs best next to Ascender's Bane — together they post a +1.5% swing in win rate. At 1 energy, it’s upgraded in 20.0% of runs and usually joins the deck around floor 7.

Upgraded, it gains +2 Damage, which is why so many decks invest a rest-site upgrade in it. That’s 3 wins, 2 deaths, and 0 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Lagavulin Matriarch Boss, which closes out 40.0% of its appearances. Read on for Rip and Tear’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Event run.

Rip and Tear Win Rate & Pick Rate

Rip and Tear’s 60.0% win rate clears the 19.0% all-deck average by 41.0%, the gap charted below.

Win rate60.0%
Average deck19.0%
+41.0% vs averagePick rate: 0.1%5 runs (limited)

Run Outcomes with Rip and Tear

Rip and Tear has 3 wins and 2 losses over 5 tracked runs (60.0% won); abandoned runs count as losses.

  • Wins 60.0%
  • Losses 40.0%

Best Cards to Pair with Rip and Tear

Ranked by win-rate lift, Rip and Tear performs best alongside Ascender's Bane (+1.5%).

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Rip and Tear Win Rate by Class

Rip and Tear is played across 3 classes, led by Necrobinder (100.0%), Regent (100.0%), and Silent (0.0%) by win rate.

Rip and Tear Card Details

Rip and Tear is an event attack costing 1 energy; it’s upgraded in 20.0% of runs and usually picked up by floor 7.

Deal 7 damage to a random enemy twice.

Cost1
TypeAttack
RarityEvent
ClassEvent
Avg copies / deck1.0
Upgraded20.0%
Typical pickup floor7

Upgrade: +2 Damage

What Ends Runs with Rip and Tear

Rip and Tear’s most common run-enders are Lagavulin Matriarch Boss (40.0%).

  • Lagavulin Matriarch Boss40.0% of runs
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Rip and Tear – Frequently Asked Questions

Is Rip and Tear good in Slay the Spire 2?

Across 5 tracked runs, Rip and Tear has a 60.0% win rate — +41.0% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Rip and Tear do in Slay the Spire 2?

Rip and Tear costs 1 energy. Deal 7 damage to a random enemy twice.

What class is Rip and Tear in Slay the Spire 2?

Rip and Tear is an Event Event Attack.

Is Rip and Tear worth upgrading in Slay the Spire 2?

Players upgrade Rip and Tear in 20.0% of runs. Upgrading it grants +2 Damage.

See Also

Compare Rip and Tear with the rest of the best Slay the Spire 2 cards, relics, and classes below.