Slay the Spire 2 Classes by Average Floor Reached

See how deep each Slay the Spire 2 class gets on average, ranked by average floor reached. MetaBot tracks the Ironclad, Silent, Defect, Necrobinder and Regent across real runs — pairing each with its win rate, average run length and starting HP — so you can see which character survives furthest into the spire.

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Class
Starting HP
Win RateAvg Floor
Avg Run Time
17516.0%25.827m
28021.7%24.731m
37021.9%23.037m
46619.0%21.932m
57517.8%21.140m

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Slay the Spire 2 Classes by Average Floor Reached – FAQ

Which Slay the Spire 2 class reaches the highest floor?

The Defect reaches the highest average floor in Slay the Spire 2, climbing to floor 25.8 on average across tracked runs. Average floor reached is a good measure of how consistently a class survives deep into the spire.

What are all the classes in Slay the Spire 2?

Slay the Spire 2 has 5 playable classes: The Ironclad, The Silent, The Defect, The Necrobinder, The Regent. Ranked by how deep they get, the order is The Defect (floor 25.8), The Ironclad (floor 24.7), The Silent (floor 23.0), The Necrobinder (floor 21.9), The Regent (floor 21.1).

How long is an average Slay the Spire 2 run?

A Slay the Spire 2 run takes about 33 minutes on average across classes, though it varies with how far you climb and which character you play. Runs that reach a higher floor naturally take longer.

What does average floor reached mean in Slay the Spire 2?

Average floor reached is the mean floor a class makes it to before a run ends — whether in victory or defeat. A higher average means the class clears more of the spire on a typical run, a strong signal of survivability and consistency.